summaryrefslogblamecommitdiff
path: root/npc/jobs/2-2/alchemist.txt
blob: b2c21d33733bafb7db971d1406fb8fc2337d5cc9 (plain) (tree)
1
2
3
4
5
6
7
8
9
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269




                                                               
       
                                                               
               
                                                               

                                   
                                                               

                                                      
                                                               
                                               

                                                               














                                                             

                      






































                                                                                                                                                                                                       
                      




































































































































































































                                                                                                                                                                                                                                        
                      











                                                                               
                      



                                          
                     









































































                                                                                                                                                         
                     

                                                                                                                       
                     











                                              
                     




                                          
                     

                                                                                                                                                                 
                      













































































































































































































































































































































                                                                                                                                                       
                      
































                                                                                       
                      

                                 
                                                 
              

 
                                                     







                                                                         
                       












































                                                         
                               
                          
                             

                               


                                    
                     

                                                         
                               



                                              

                               




                                                 

                               
                                                                                                                    

                               



                                                        

                               
































































































                                                                                                                                    

                               



                                    
                               





















































































































































































































































































































                                                                                                                                                                                 

                               








                                                                                         

                               









                                                                                         

                               



                                                 

                               



                                             
                      
         

 
                                                             
                            





































                                                                                                                                                        
                                    


                                                                                                                     

                                    



                                                          
                     


























                                                                                                                                                                         
                                            

                                                                                                                

                                            


                                                                                       

                                            



                                                         

                                            
                                                                                                                                                      

                                            
                                     
                                                        

                                                        
                              



                                    
                                    


















                                                                                                                                                    
                      



                                                                                                                                                                           
                                    
                                                                                                                                           
                     
                                    
                          
                     
                                    


                                   
                     








                                                                                                                                                                         
                                    
                                                                                                                                                       
                     






































































                                                                                                                                               

                                    

                                                                                         
                      

















                                                                                                                        

 


                                                             
                         













































































































                                                                                                                                                                                                             
 





























































                                                                                                               
 
                                                            







                                                                         

















                                                                                                                                                             
                                        


                                                                                         
                     
                                        


                                                           
                     















































































                                                                                                                                                              
 









                                                                                                               
                                        



                                                            
                     
                                        
























                                                                                                                                                    
                      






                                              
                      
















                                                                                                                                                   

                      
















                                                                                                                                                   

                      
 




















                                                                                                
//===== eAthena Script ======================================= 
//= Alchemist Job Quest
//===== By: ==================================================
//= nestor_zulueta (Fusion), converted by Darkchild
//===== Current Version: ===================================== 
//= 2.7
//===== Compatible With: ===================================== 
//= eAthena SVN
//===== Description: ========================================= 
//= [Aegis Conversion]
//= Job quest for Alchemist classes
//===== Additional Comments: ================================= 
//= 2.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//=	No longer uses function "F_BlockHigh"
//= 2.6 Corrected a bug in advanced class checking. [L0ne_W0lf]
//= 2.7 Added missing checkweights. [L0ne_W0lf]
//============================================================ 

alde_alche,27,185,5	script	Alchemist Guildsman#am	744,{
	mes "[Parmy Gianino]";
	if (Upper == 1) {
		mes "Welcome to the";
		mes "Alchemist Unio--";
		mes "I-Impossible! How c-can";
		mes "something like this happen?";
		next;
		mes "[Parmy Gianino]";
		mes "Wait, wait...";
		mes "I'm sorry. I was confused,";
		mes "that's all. You look just like";
		mes "someone I used to know. ";
		mes "Still, I get this weird";
		mes "feeling about you...";
		close;
	}
	if (BaseJob != Job_Merchant) {
		if (BaseJob == Job_Alchemist) {
			mes "Welcome, " + name + ".";
			mes "The Alchemist Union";
			mes "is busy today, like always.";
			next;
			mes "[Parmy Gianino]";
			mes "Everyone is busy with their";
			mes "own research, but recently, some headway has been made in the field of biotechnology.";
			next;
			mes "[Parmy Gianino]";
			mes "Everyone is hoping that the biotechnological studies will yield positive results. Speaking of which, I wonder how the Alchemists working on artificial life are doing...";
			close;
		}
		else if (BaseClass == Job_Novice) {
			mes "Welcome to the";
			mes "Alchemist Union.";
			mes "We are recruiting";
			mes "talented people";
			mes "with novel ideas.";
			next;
			mes "[Parmy Gianino]";
			mes "If you're interested in working with chemistry, visit us later when you become more knowledgable.";
			next;
			mes "[Parmy Gianino]";
			mes "Just one thing:";
			mes "You've got to have";
			mes "knowledge of items";
			mes "as a Merchant first.";
			close;
		}
		mes "Welcome to the";
		mes "Alchemist Union.";
		mes "We are recruiting";
		mes "talented people";
		mes "with novel ideas.";
		next;
		mes "[Parmy Gianino]";
		mes "If you know any exceptional Merchants, by all means, please refer them to us. Those types of people tend to have a talent for Alchemy and experimentation~";
		close;
	}
	if (ALCH_Q == 0) {
		mes "Welcome to the";
		mes "Alchemist Union.";
		mes "How may I help you?";
		next;
		switch(select("I would like to learn about Alchemists.:I want to become an Alchemist.:Nothing.")) {
		case 1:
			mes "[Parmy Gianino]";
			mes "Alchemists study and create new substances and items out of existing materials. Our knowledge allows us to change the properties of chemicals at the atomic level.";
			next;
			mes "[Parmy Gianino]";
			mes "Most people think our final goal";
			mes "is to create gold, but that's not the entire truth. We also want to create things like medicines";
			mes "and new materials.";
			next;
			mes "[Parmy Gianino]";
			mes "A few of us research the";
			mes "creation of life, although many of us consider that god's territory. That field is so complex, most of us deal with slightly less complicated projects anyway.";
			next;
			mes "[Parmy Gianino]";
			mes "If you are interested in becoming an Alchemist, I recommend that you first get a lot of experience as a Merchant. Being a Merchant is a great opportunity to learn about materials as you deal with them.";
			next;
			mes "[Parmy Gianino]";
			mes "Whether or not you try to become";
			mes "an Alchemist is your decision. The road to becoming an Alchemist is very challenging, and you'll need to focus on experimentation and research, instead of commerce.";
			close;
		case 2:
			mes "[Parmy Gianino]";
			mes "Is that so?";
			mes "Nice to meet you.";
			mes "My name is Parmy Gianino";
			mes "of the Alchemist Union.";
			next;
			mes "[Parmy Gianino]";
			mes "If you join our Union and";
			mes "complete the training, you";
			mes "will be officially recognized";
			mes "as an Alchemist and be able";
			mes "to contribute to our research.";
			next;
			mes "[Parmy Gianino]";
			mes "But we don't accept everyone.";
			mes "You must have a lot of tenacity";
			mes "and sincere devotion in exploring";
			mes "the various fields of science.";
			next;
			mes "[Parmy Gianino]";
			mes "There are a couple";
			mes "of requirements to join";
			mes "the Alchemist Union, but";
			mes "we'll discuss that";
			mes "after you apply.";
			next;
			mes "[Parmy Gianino]";
			mes "Well then, would";
			mes "you like to apply";
			mes "for registration?";
			next;
			if (select("I would like to apply.:I'll do it later.") == 1) {
				if (JobLevel < 40) {
					mes "[Parmy Gianino]";
					mes "Hmmm...";
					mes "Just a moment.";
					mes "I'm sorry to say that";
					mes "you're not experienced";
					mes "enough as a Merchant to";
					mes "join us right now.";
					next;
					mes "[Parmy Gianino]";
					mes "You must be at least";
					mes "^551A8BJob Level 40^000000 to become";
					mes "an Alchemist. Come back";
					mes "later when you meet the";
					mes "Job Level requirement, okay?";
					close;
				}
				mes "[Parmy Gianino]";
				mes "Alright, your application has been accepted. Now, you must pay the 50,000 Zeny application fee and bring some items before you can begin your formal training.";
				next;
				mes "[Parmy Gianino]";
				mes "But if you bring an ^551A8BOld Magic Book^000000 and ^551A8BHammer of Blacksmith^000000,";
				mes "we will accept that as a substitute for the item requirement.";
				next;
				mes "[Parmy Gianino]";
				mes "Now...";
				mes "Please sign";
				mes "the application.";
				next;
				select(strcharinfo(0));
				mes "[Parmy Gianino]";
				mes "Good, good. Now, if you have";
				mes "the Zeny for your application fee ready, I will tell you which items you will need to bring. Now, pay attention.";
				next;
				if (Zeny < 50000) {
					mes "[Parmy Gianino]";
					mes "Uh oh. You don't";
					mes "seem to have enough Zeny.";
					mes "Come back to me when you have 50,000 Zeny, otherwise we can't process your application.";
					close;
				}
				set zeny,zeny-50000;
				mes "[Parmy Gianino]";
				mes "Let's see.";
				mes "" + name + "";
				mes "needs to bring...";
				switch(rand(1,3)) {
				case 1:
					set ALCH_Q,1;
					mes "^551A8B7 Berserk Potions^000000.";
					break;
				case 2:
					set ALCH_Q,2;
					mes "^551A8B100 Mini Furnaces^000000.";
					break;
				case 3:
					set ALCH_Q,3;
					mes "^551A8B7,500 Fire Arrows^000000.";
				}
				next;
				mes "[Parmy Gianino]";
				mes "Once you've gathered";
				mes "those items, come back";
				mes "to me and your training";
				mes "as an Alchemist will begin.";
				mes "See you soon~";
				close;
			}
			mes "[Parmy Gianino]";
			mes "Talented Merchants";
			mes "are always welcome here.";
			mes "Please come back soon.";
			close;
		case 3:
			mes "[Parmy Gianino]";
			mes "Umm...";
			mes "Please let me know";
			mes "if you need anything.";
			close;
		}
	}
	else if (ALCH_Q >= 1 && ALCH_Q <= 3) {
		if (countitem(1006) > 0 && countitem(1005) > 0) {
			mes "Well now~!";
			mes "You've brought an";
			mes "Old Magic Book and";
			mes "a Hammer of Blacksmith.";
			mes "We'll put these items";
			mes "to good use.";
			next;
			delitem 1006,1; //Old_Magic_Book
			delitem 1005,1; //Hammer_Of_Blacksmith
			mes "[Parmy Gianino]";
			mes "Okay, now you need to learn";
			mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.";
			set ALCH_Q,4;
			next;
			mes "[Parmy Gianino]";
			mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him...";
			next;
			mes "[Parmy Gianino]";
			mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process.";
			close;
		}
		switch(ALCH_Q) {
		case 1: setarray .@items[0],657,7; break;
		case 2: setarray .@items[0],612,100; break;
		case 3: setarray .@items[0],1752,7500; break;
		}
		if (countitem(.@items[0]) >= .@items[1]) {
			mes "Seems like";
			mes "you're all ready.";
			mes "The Union will put";
			mes "these items to good use.";
			next;
			delitem .@items[0],.@items[1];
			mes "[Parmy Gianino]";
			mes "Okay, now you need to learn";
			mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.";
			set ALCH_Q,4;
			next;
			mes "[Parmy Gianino]";
			mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him...";
			next;
			mes "[Parmy Gianino]";
			mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process.";
			close;
		}
		mes "Aren't you ready?";
		mes "Like I said before,";
		mes "you must bring";
		mes "^551A8B"+.@items[1]+" "+getitemname(.@items[0])+"s^000000.";
		next;
		mes "[Parmy Gianino]";
		mes "Come back when you";
		mes "have prepared the";
		mes "required items.";
		close;
	}
	else if (ALCH_Q == 4) {
		mes "Go and talk to";
		mes "Mr. Raspuchin.";
		mes "He's involved in the";
		mes "Alchemist selection process, whatever that might mean.";
		next;
		mes "[Parmy Gianino]";
		mes "Hopefully, it";
		mes "won't be too much of";
		mes "a problem. I guess he'll just interview you, and ask you";
		mes "some simple questions.";
		close;
	}
	else {
		mes "Ah, I'm sorry, but";
		mes "I'm busy right now~";
		next;
		mes "[Parmy Gianino]";
		mes "Why don't you ask";
		mes "someone else if you're";
		mes "not sure who to visit";
		mes "next? Good luck~";
		close;
	}
}

alde_alche,175,107,3	script	Fastidious Alchemist#am	749,{
	mes "[Raspuchin Gregory]";
	if (BaseJob != Job_Merchant) {
		if (BaseJob == Job_Alchemist) {
			mes "Heeheehee";
			mes "keheheh~!";
			mes "Eh? What do you want?!";
			next;
			mes "[Raspuchin Gregory]";
			mes "You're not here to steal my experimental results or plagiarize my work, are you? How dare you consider intellectual theft!";
			next;
			mes "[Raspuchin Gregory]";
			mes "You're not, are you?";
			mes "Well, as a colleague,";
			mes "let me just warn you";
			mes "that such tricks aren't";
			mes "tolerated here in the";
			mes "Alchemist Union!";
			close;
		}
		else if (BaseClass == Job_Novice) {
			mes "Heeheehee";
			mes "keheheh~!";
			mes "How cute, you've come";
			mes "all this way just to play...";
			next;
			mes "[Raspuchin Gregory]";
			mes "I'll let you";
			mes "go this time...";
			mes "But next time, don't";
			mes "expect to leave so easily...";
			close;
		}
		else {
			mes "What is it?!";
			mes "You're curious as";
			mes "to what I'm doing?";
			next;
			mes "[Raspuchin Gregory]";
			mes "Heehee";
			mes "keheheh~!";
			mes "Why, I'm busy";
			mes "researching,";
			mes "of course!";
			next;
			mes "[Raspuchin Gregory]";
			mes "Once this";
			mes "potion is complete...";
			mes "You can use it to take";
			mes "over an entire nation!";
			next;
			mes "[Raspuchin Gregory]";
			mes "Hee hee hee!";
			mes "Something this";
			mes "dangerous has to";
			mes "be kept a secret!";
			mes "Understand?";
			close;
		}
	}
	if (ALCH_Q == 0) {
		mes "Heeheehee";
		mes "keheheh~!";
		mes "What do you";
		mes "want, kid?";
		next;
		mes "[Raspuchin Gregory]";
		mes "A Merchant should go and set up shop and vend items. Why are you wandering in a place like this?";
		next;
		mes "[Raspuchin Gregory]";
		mes "Heheheh~!";
		mes "Go vend somwhere else!";
		mes "And leave me to my";
		mes "dark enterprise!";
		close;
	}
	else if (ALCH_Q >= 1 && ALCH_Q <= 3) {
		mes "Heeheehee";
		mes "keheheh~!";
		mes "What do you";
		mes "want, kid?";
		next;
		mes "[Raspuchin Gregory]";
		mes "What...?";
		mes "Learn Alchemy?!";
		mes "Don't even speak";
		mes "such nonsense!";
		next;
		mes "[Raspuchin Gregory]";
		mes "Even if you tried studying for a thousand years, maybe even more, it'd be useless to you! Forget about it and just worry about your store!";
		close;
	}
	else if (ALCH_Q == 4) {
		mes "Heeheehee";
		mes "keheheh~!";
		mes "What do you";
		mes "want, kid?";
		next;
		mes "[Raspuchin Gregory]";
		mes "What...?";
		mes "Join the Union!?";
		mes "I don't like it...";
		mes "I just don't...!";
		next;
		mes "[Raspuchin Gregory]";
		mes "Nowadays, anyone thinks they can";
		mes "be Alchemists just by knowing how to mix a few herbs. That's why my interview is necessary.";
		next;
		mes "[Raspuchin Gregory]";
		mes "Heeheehee";
		mes "keheheh~!";
		mes "I plan on weeding out all the dumb and incompetent, and chase them";
		mes "all away! We don't need morons!";
		next;
		if (JobLevel == 50) {
			mes "[Raspuchin Gregory]";
			mes "Wait...";
			mes "Maybe I've";
			mes "misjudged you.";
			if (sex == 1) {
				mes "You might be a pretty boy,";
				mes "but I can tell you're smart";
				mes "from your eyes.";
			}
			else {
				mes "Huh. You're a cutie alright,";
				mes "but I can tell you've got brains.";
			}
			next;
			mes "[Raspuchin Gregory]";
			mes "You're not just some stupid kid.";
			mes "I can tell youve gone through some rough times as a Merchant. Excellent. Keh heh heh~";
			next;
			mes "[Raspuchin Gregory]";
			mes "Fine, just so we don't insult each other's intelligence, I'll just let you pass the interview.";
			next;
			mes "[Raspuchin Gregory]";
			mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some help to me. Hahahahahaha~!";
			next;
			mes "[Raspuchin Gregory]";
			mes "Now go to Darwin!";
			mes "He'll teach you how to do the experiments. Just tell him that";
			mes "I sent you.";
			set ALCH_Q,6;
			close;
		}
		mes "[Raspuchin Gregory]";
		mes "Surprised, are you?";
		mes "Keheheh~ If you thought";
		mes "becoming an Alchemist was";
		mes "just a matter of changing";
		mes "your clothes, then you're";
		mes "sadly mistaken.";
		next;
		mes "[Raspuchin Gregory]";
		mes "Now, try solving";
		mes "all these problems.";
		mes "Let's see how smart";
		mes "really are.";
		next;
L_AskQuestions:
		switch(rand(1,3)) {
		case 1:
			mes "[Raspuchin Gregory]";
			mes "12 + 23 + 34 + 45 = ?";
			next;
			input .@input;
			if (.@input != 114) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "1000 - 36 - 227 - 348 = ?";
			next;
			input .@input;
			if (.@input != 389) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "14 * 17 * 3 = ?";
			next;
			input .@input;
			if (.@input != 714) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "9765 / 3 / 5 / 7 = ?";
			next;
			input .@input;
			if (.@input != 93) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "(47 * 28) - (1376 / 4) = ?";
			next;
			input .@input;
			if (.@input != 972) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "(2646 / 7) + (13 * 28) = ?";
			next;
			input .@input;
			if (.@input != 742) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "How much do";
			mes "12 Red Potions,";
			mes "1 Butterfly Wing";
			mes "and 5 Fly Wings cost";
			mes "after a 24 % discount?";
			next;
			input .@input;
			if (.@input != 909) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "What is the";
			mes "total weight of";
			mes "3 Scimiters, 2 Helms";
			mes "and 1 Long Coat?";
			next;
			input .@input;
			if (.@input != 450) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "What is the";
			mes "total defense of";
			mes "a Biretta, Mantle,";
			mes "Opera Mask, Ribbon,";
			mes "Muffler, Boots, and";
			mes "Ear Muffs?";
			next;
			input .@input;
			if (.@input != 20) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "If you buy 5 Helms";
			mes "with a 24 % discount";
			mes "and sell it at 20";
			mes "how much profit";
			mes "do you earn?";
			next;
			input .@input;
			if (.@input != 8800) set .@w_point,.@w_point+1;
			break;
		case 2:
			mes "[Raspuchin Gregory]";
			mes "13 + 25 + 37 + 48 = ?";
			next;
			input .@input;
			if (.@input != 123) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "1000 - 58 - 214 - 416 = ?";
			next;
			input .@input;
			if (.@input != 312) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "12 * 24 * 3 = ?";
			next;
			input .@input;
			if (.@input != 864) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "10530 / 3 / 5 / 2 = ?";
			next;
			input .@input;
			if (.@input != 351) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "(35 * 19) - (1792 / 7) = ?";
			next;
			input .@input;
			if (.@input != 409) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "(2368 / 8) + (24 * 17) = ?";
			next;
			input .@input;
			if (.@input != 704) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "(2646 / 7) + (13 * 28) = ?";
			next;
			input .@input;
			if (.@input != 742) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "What is the";
			mes "total price of";
			mes "15 Green Potions,";
			mes "6 Magnifiers and";
			mes "4 Traps after";
			mes "a 24 % discount?";
			next;
			input .@input;
			if (.@input != 934) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "What is the";
			mes "total weight of";
			mes "3 Ring Pommel Sabers,";
			mes "4 Caps, and 2 Boots?";
			next;
			input .@input;
			if (.@input != 550) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "What is the";
			mes "total defense of";
			mes "a Buckler, Long Coat,";
			mes "Gas Mask, Big Ribbon,";
			mes "Cute Ribbon, Sakkat,";
			mes "and Glasses?";
			next;
			input .@input;
			if (.@input != 16) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "How much profit do you";
			mes "make if you buy Tights";
			mes "at a 24 % discount and";
			mes "sell it at 20 % of";
			mes "the normal price?";
			next;
			input .@input;
			if (.@input != 8520) set .@w_point,.@w_point+1;
			break;
		case 3:
			mes "[Raspuchin Gregory]";
			mes "12 + 23 + 34 + 45 = ?";
			next;
			input .@input;
			if (.@input != 114) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "1000 - 58 - 214 - 416 = ?";
			next;
			input .@input;
			if (.@input != 312) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "14 * 17 * 3 = ?";
			next;
			input .@input;
			if (.@input != 714) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "10530 / 3 / 5 / 2 = ?";
			next;
			input .@input;
			if (.@input != 351) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "(47 * 28) - (1376 / 4) = ?";
			next;
			input .@input;
			if (.@input != 972) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "(2646 / 7) + (13 * 28) = ?";
			next;
			input .@input;
			if (.@input != 742) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "What is the";
			mes "total cost of";
			mes "6 Red Potions,";
			mes "7 Green Potions,";
			mes "and 8 Fly Wings";
			mes "after a 24 % discount?";
			next;
			input .@input;
			if (.@input != 798) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "What is the";
			mes "total weight of";
			mes "2 Ring Pommel Sabers,";
			mes "3 Caps, and 3 boots?";
			next;
			input .@input;
			if (.@input != 480) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "What is the";
			mes "total defense of";
			mes "a Mirror Shield, Mr. Smile, Leather Jacket, Silk Robe, Wedding Veil, Muffler, and Eye Patch?";
			next;
			input .@input;
			if (.@input != 12) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "If you buy 4 Padded Armors";
			mes "at a 25% discount and sell";
			mes "them at 20% of the original";
			mes "price, how much profit would";
			mes "you make from this sale?";
			next;
			if (.@input != 7680) set w_point,w_point+1;
		}
		if (.@w_point == 0) {
			mes "[Raspuchin Gregory]";
			mes "Ooh...";
			mes "Excellent! Great!";
			mes "You got them all correct!?";
			mes "Keheheh, I have no choice but to acknowledge you...";
			next;
		}
		else if (.@w_point == 1) {
			mes "[Raspuchin Gregory]";
			mes "You got one wrong!";
			mes "But I'll let it slide.";
			mes "You pass the interview!";
			next;
		}
		else if (.@w_point == 2 && ALCH_Q == 5) {
			mes "[Raspuchin Gregory]";
			mes "You've got serious";
			mes "weaknesses in math,";
			mes "but I'll let you go this time...";
			next;
		}
		else {
			set ALCH_Q,5;
			mes "[Raspuchin Gregory]";
			mes "Keheheh! Idiot!";
			mes "Just listening to your";
			mes "answers is making me feel";
			mes "stupider! You might as well";
			mes "have got them all wrong!";
			next;
			mes "[Raspuchin Gregory]";
			mes "How can a person that";
			mes "can't even answer all of";
			mes "these simple questions think";
			mes "of becoming an Alchemist?!";
			next;
			mes "[Raspuchin Gregory]";
			mes "Hm...?";
			mes "Did you get";
			mes "any right?";
			next;
			mes "[Raspuchin Gregory]";
			mes "Fool! Even if you make one little mistake, everything goes wrong";
			mes "in Alchemy! Now get out of here!";
			mes "You make me sick!";
			close;
		}
		mes "[Raspuchin Gregory]";
		mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some help to me. Hahahahahaha~!";
		next;
		mes "[Raspuchin Gregory]";
		mes "Now go to Darwin!";
		mes "He'll teach you how to do the experiments. Just tell him that";
		mes "I sent you.";
		set ALCH_Q,6;
		close;
	}
	else if (ALCH_Q == 5) {
		mes "What...?!";
		mes "You want to take";
		mes "the test again?!";
		mes "I thought I told";
		mes "you to leave!";
		next;
		mes "[Raspuchin Gregory]";
		mes "I don't like it...";
		mes "I don't like this!";
		next;
		mes "[Raspuchin Gregory]";
		mes "Fine...";
		mes "I'll try to overlook your pitiful performance last time and give";
		mes "you another chance. Don't screw";
		mes "up again, got it?";
		next;
		mes "[Raspuchin Gregory]";
		mes "Now then,";
		mes "give me all the";
		mes "^551A8Bright^000000 answers";
		mes "this time.";
		next;
		goto L_AskQuestions;
	}
	else if (ALCH_Q == 6) {
		mes "What are you doing?";
		mes "Go and find Darwin now.";
		next;
		mes "[Raspuchin Gregory]";
		mes "Keheheheheheheheh~";
		mes "Don't think this is the end of it!";
		close;
	}
	mes "Keheheheheheheheh~";
	mes "Don't think this is the end of it!";
	close;
}

alde_alche,13,15,7	script	Studying Man#am	750,{
	if (checkweight(1201,1) == 0) {
		mes "- Wait a minute! -";
		mes "- Currently you are carrying -";
		mes "- too many items with you. -";
		mes "- Please come back again -";
		mes "- after you store some items into kafra storage. -";
		close;
	}
	mes "[Darwin]";
	if (BaseJob != Job_Merchant) {
		if (BaseJob == Job_Alchemist) {
			mes "Ah...";
			mes "You...";
			mes "You've become";
			mes "an Alchemist.";
			next;
			mes "[Darwin]";
			mes "Remember...";
			mes "In your quest";
			mes "to make your";
			mes "dreams come true,";
			mes "do not lose what";
			mes "you cherish.";
			next;
			mes "[Darwin]";
			mes "Ah...";
			mes "Harmona...";
			mes "My love...";
			close;
		}
		else {
			mes "When you have";
			mes "your dreams, you";
			mes "have everything.";
			mes "Without them, you have";
			mes "nothing more to lose.";
			next;
			mes "[Darwin]";
			mes "These cursed eyes...";
			mes "They've lost sight of";
			mes "my dreams a long time ago.";
			mes "Ha ha ha ha...";
			next;
			mes "[Darwin]";
			mes "Does paradise";
			mes "really exist...?";
			mes "Not without my love...";
			mes "Not without Harmona...";
			close;
		}
	}
	if (ALCH_Q == 6) {
		mes "...";
		next;
		mes "[Darwin]";
		mes "...";
		mes "......";
		next;
		mes "[Darwin]";
		mes "...";
		mes "......";
		mes "Who is it...?";
		next;
		monster "alde_alche",13,15,"Wolf",1013,1;
		killmonsterall "alde_alche";
		mes "[Darwin]";
		mes "A wolf?";
		mes "Or a human?";
		mes "You must be seeking";
		mes "something, are you not?";
		next;
		mes "[Darwin]";
		mes "After all...";
		mes "Everyone has desires";
		mes "to fulfill. Be be careful.";
		mes "Do not be like the wild";
		mes "wolf drawn to the flowers.";
		next;
		mes "[Darwin]";
		mes "In your efforts to gain something else, you may end up sacrificing something precious to you.";
		next;
		mes "[Darwin]";
		mes "Cultivating joy and happiness";
		mes "is much like cultivating flowers.";
		mes "If something is missing, the";
		mes "flower will wilt away...";
		next;
		mes "[Darwin]";
		mes "What brings you";
		mes "to this kind of place?";
		next;
		switch(select("I want to learn how to experiment.:Tell me more about flowers.:Nothing.")) {
		case 1:
			mes "[Darwin]";
			mes "You wish to";
			mes "learn Alchemy?";
			mes "Everything I know,";
			mes "I've learned for the";
			mes "sake of making my";
			mes "dream come true...";
			next;
			mes "[Darwin]";
			mes "I'll teach";
			mes "you the basics...";
			mes "But everything you";
			mes "learn afterwards must";
			mes "be directed through";
			mes "your own motivations.";
			next;
			mes "[Darwin]";
			mes "I will teach you";
			mes "how to make simple";
			mes "medicine. So please";
			mes "bring the following";
			mes "materials right away.";
			next;
			mes "[Darwin]";
			mes "^551A8B3 Medicine Bowls^000000,";
			mes "^551A8B3 Empty Bottles^000000,";
			mes "^551A8B1 Red Herb^000000,";
			mes "^551A8B1 Yellow Herb^000000 and";
			mes "^551A8B1 White Herb^000000.";
			set ALCH_Q,7;
			next;
			mes "[Darwin]";
			mes "Once you have";
			mes "prepared everything,";
			mes "return to me.";
			close;
		case 2:
			mes "[Darwin]";
			mes "Flowers...?";
			mes "In the darkest";
			mes "recesses of my mind,";
			mes "there is a blossum";
			mes "that I faintly remember...";
			next;
			mes "[Darwin]";
			mes "For the one that";
			mes "I love, I put all";
			mes "of my efforts into";
			mes "researching that one thing.";
			next;
			mes "[Darwin]";
			mes "I won't tell you the details,";
			mes "but I was basically researching";
			mes "the relationship between";
			mes "wolves and flowers.";
			next;
			mes "[Darwin]";
			mes "But yes...";
			mes "It was a flower.";
			mes "With its shine, it was said";
			mes "to let you see paradise.";
			mes "The ^551A8BIllusion Flower^000000...";
			next;
			mes "[Darwin]";
			mes "I even made";
			mes "a Homunculus,";
			mes "but no one believed that I could create new life from a flower...";
			next;
			mes "[Darwin]";
			mes "Then...";
			mes "Well, some other things happened, and now I have nothing left. Time no longer has any meaning for me.";
			next;
			mes "[Darwin]";
			mes "Ahh...";
			mes "Harmona...";
			mes "Where have you gone?";
			mes "I hope you're in a field";
			mes "of beautiful flowers...";
			close;
		case 3:
			mes "[Darwin]";
			mes "Consider what";
			mes "is most precious";
			mes "to you. It cannot";
			mes "be protected if you";
			mes "do not recognize it.";
			close;
		}
	}
	else if (ALCH_Q == 7) {
		mes "...";
		mes "......";
		next;
		mes "[Darwin]";
		mes "...";
		mes "......";
		mes "Who is it...?";
		next;
		mes "[Darwin]";
		mes "Ah...";
		mes "You are the one who";
		mes "wishes to learn Alchemy.";
		mes "Have you prepared everything?";
		next;
		if (countitem(710) > 0) {
			mes "[Darwin]";
			mes "Wait.";
			mes "That Illusion Flower.";
			mes "How did you get that?";
			next;
			mes "[Darwin]";
			mes "Where did you find it?!";
			mes "The flower that slowly";
			mes "blooms under the";
			mes "moonlight?";
			mes "It's beautiful...!";
			next;
			mes "[Darwin]";
			mes "Th-That flower...";
			mes "Please let me see it.";
			mes "The Illusion Flower!";
			mes "Uwaaaaaaah!!";
			next;
			mes "[Darwin]";
			mes "Would you be so kind";
			mes "as to let me have this flower?";
			mes "I'm sure that this is the Moonlight Flower that I've been seeking!";
			next;
			if (select("Sorry, I can't give it to you.:I brought it to give to you.") == 1) {
				mes "[Darwin]";
				mes "I understand.";
				mes "You can't give";
				mes "such a precious";
				mes "flower to just anyone.";
				mes "Well... It's okay.";
				next;
				mes "[Darwin]";
				mes "It just brought back old memories. I shouldn't have asked in the first place. In any case, please bring what is needed for the experiment.";
				next;
				mes "[Darwin]";
				mes "Please leave that flower";
				mes "somewhere else. It brings";
				mes "back too many memories...";
				close;
			}
			mes "[Darwin]";
			mes "Are you";
			mes "serious?!";
			mes "Thank you!";
			mes "Such a precious flower.";
			mes "Ah, Harmona, my love...";
			next;
			mes "[Darwin]";
			mes "Yes...";
			mes "I shall repay you for this.";
			mes "I shall plant all of my knowledge of Alchemy directly into your mind...";
			next;
			mes "[Darwin]";
			mes "Open your eyes wide,";
			mes "and look into my eyes!!";
			mes "Don't stop until the end!!";
			next;
			mes "Lorem ipsum dolor sit amet,";
			next;
			mes "Lorem ipsum dolor sit amet,";
			mes "consectetuer adipiscing elit.";
			next;
			mes "Lorem ipsum dolor sit amet,";
			mes "consectetuer adipiscing elit.";
			mes "Aenean fermentum ullamcorper.";
			next;
			mes "Lorem ipsum dolor sit amet,";
			mes "consectetuer adipiscing elit.";
			mes "Aenean fermentum ullamcorper.";
			mes "Vestibulum ante ipsum primis in";
			next;
			mes "Lorem ipsum dolor sit amet,";
			mes "consectetuer adipiscing elit.";
			mes "Aenean fermentum ullamcorper.";
			mes "Vestibulum ante ipsum primis in";
			mes "faucibus orci luctus et ultrices";
			next;
			mes "Lorem ipsum dolor sit amet,";
			mes "consectetuer adipiscing elit.";
			mes "Aenean fermentum ullamcorper.";
			mes "Vestibulum ante ipsum primis in";
			mes "faucibus orci luctus et ultrices";
			mes "posuere cubilia Curae; Morbi";
			next;
			mes "Lorem ipsum dolor sit amet,";
			mes "consectetuer adipiscing elit.";
			mes "Aenean fermentum ullamcorper.";
			mes "Vestibulum ante ipsum primis in";
			mes "faucibus orci luctus et ultrices";
			mes "posuere cubilia Curae; Morbi";
			mes "massa, fermentum vitae...";
			next;
			delitem 710,1; //Illusion_Flower
			mes "[Darwin]";
			mes "^666666*Gasp...*^000000";
			mes "You are now";
			mes "an Alchemist!!";
			mes "Go to the Union";
			mes "and cast away the last";
			mes "vestiges of Merchant life!!";
			set ALCH_Q,40;
			close;
		}
		else if (countitem(7134) > 2 && countitem(713) > 2 && countitem(507) > 0 && countitem(508) > 0 && countitem(509) > 0) {
			mes "[Darwin]";
			mes "Seems like you have everything ready. As promised, I will teach you how to make simple medicine.";
			next;
			mes "[Darwin]";
			mes "First, prepare the Medicine Bowl. Then, you put the Herbs inside, like this, and slowly crush them.";
			next;
			mes "[Darwin]";
			mes "Pour small amounts";
			mes "of clean water and stir";
			mes "the mixture until it thickens.";
			mes "Afterwards, add some more Herbs.";
			next;
			mes "[Darwin]";
			mes "That's how you make it. If you think you have enough, gently pour the mixture into an empty bottle.";
			delitem 7134,3; //Medicine_Bowl
			delitem 713,3; //Empty_Bottle
			delitem 507,1; //Red_Herb
			delitem 508,1; //Yellow_Herb
			delitem 509,1; //White_Herb
			next;
			mes "[Darwin]";
			mes "There you go,";
			mes "it's complete.";
			mes "Now, make some medicine";
			mes "using the simple procedure";
			mes "I just explained to you.";
			set w_point,0;
			next;
			switch(select("Prepare the Medicine Bowl.:Put the Medicine Bowl on your head.:Kick the Medicine Bowl.")) {
			case 1:
				break;
			case 2:
				set .@w_point,.@w_point+1;
				mes "[Darwin]";
				mes "What...?";
				next;
				break;
			case 3:
				set .@w_point,.@w_point+1;
				mes "[Darwin]";
				mes "No!";
				next;
				break;
			}
			switch(select("Put some dirt in the Medicine Bowl.:Put some Herbs in the Medicine Bowl.:Put a Harp in the Medicine Bowl.")) {
			case 1:
				set .@w_point,.@w_point+1;
				mes "[Darwin]";
				mes "...Eh!?";
				mes "That's not";
				mes "medicine!";
				next;
				break;
			case 2:
				break;
			case 3:
				set .@w_point,.@w_point+1;
				mes "[Darwin]";
				mes "A Harp?";
				mes "And how would";
				mes "you do that?";
				next;
				break;
			}
			switch(select("Crush the Herbs.:Crush the Medicine Bowl.:Crush Darwin's foot.")) {
			case 1:
				break;
			case 2:
				set .@w_point,.@w_point+1;
				mes "[Darwin]";
				mes "Wh-What are";
				mes "you doing!?";
				next;
				break;
			case 3:
				set .@w_point,.@w_point+1;
				mes "[Darwin]";
				mes "Agh...!";
				mes "What do you";
				mes "think you're";
				mes "doing?!";
				next;
				break;
			}
			switch(select("Spray clean water.:Drink clean water.:Pour clean water.")) {
			case 1:
				set .@w_point,.@w_point+1;
				mes "[Darwin]";
				mes "Huh?";
				mes "What are you doing?";
				next;
				break;
			case 2:
				set .@w_point,.@w_point+1;
				mes "[Darwin]";
				mes "W-wait...";
				mes "Are you";
				mes "taking a break?";
				next;
				break;
			case 3:
				break;
			}
			switch(select("Continue crushing the Herbs.:Continue eating the Herbs.:Continue dancing and singing.")) {
			case 1:
				break;
			case 2:
				set .@w_point,.@w_point+1;
				mes "[Darwin]";
				mes "Eat the Herbs?";
				mes "I think you need";
				mes "to focus on the";
				mes "task at hand...";
				next;
				break;
			case 3:
				set .@w_point,.@w_point+1;
				mes "[Darwin]";
				mes "Singing and";
				mes "dancing? Alchemists";
				mes "don't do that, have";
				mes "you gone crazy?";
				next;
				break;
			}
			switch(select("Put noodles in and fry it.:Pour it in an empty bottle.:Hold the Medicine Bowl and drink it.")) {
			case 1:
				set .@w_point,.@w_point+1;
				mes "[Darwin]";
				mes "We're Alchemists,";
				mes "not restaurant chefs.";
				next;
				break;
			case 2:
				break;
			case 3:
				set .@w_point,.@w_point+1;
				mes "[Darwin]";
				mes "Huh...";
				mes "Pretty sloppy...";
				next;
				break;
			}
			if (.@w_point > 0) {
				mes "[Darwin]";
				mes "...";
				mes "......";
				next;
				mes "[Darwin]";
				mes "You messed up the mixture";
				mes "since you didn't follow the procedure! Get some more ingredients so you can try it";
				mes "again until you get it right.";
				close;
			}
			getitem 501,1; //Red_Potion
			getitem 503,1; //Yellow_Potion
			getitem 504,1; //White_Potion
			mes "[Darwin]";
			mes "Good job.";
			mes "It came out pretty well considering it's your first time. Go ahead and keep the medicines that you've just made.";
			set ALCH_Q,8;
			next;
			mes "[Darwin]";
			mes "Now, go into the next room";
			mes "and speak to Van Helmont to";
			mes "continue your training.";
			next;
			mes "[Darwin]";
			mes "Never forget...";
			mes "You must always protect";
			mes "what is most precious to you.";
			close;
		}
		else {
			mes "[Darwin]";
			mes "Have you forgotten";
			mes "what you need to bring?";
			mes "Let me remind you once";
			mes "again. You must come";
			mes "back with...";
			next;
			mes "[Darwin]";
			mes "^551A8B3 Medicine Bowls^000000,";
			mes "^551A8B3 Empty Bottle^000000,";
			mes "^551A8B1 Red Herb^000000,";
			mes "^551A8B1 Yellow Herb^000000 and";
			mes "^551A8B1 White Herb^000000.";
			next;
			mes "[Darwin]";
			mes "Come back";
			mes "when you are";
			mes "ready...";
			close;
		}
	}
	else if (ALCH_Q == 8) {
		mes "I said to go";
		mes "to Van Helmont.";
		mes "I'd like to teach you";
		mes "more, but I can't.";
		next;
		mes "[Darwin]";
		mes "Aah...";
		mes "Harmona, my love.";
		mes "I can't even see the flower anymore. My soul quietly";
		mes "withers as well..";
		close;
	}
	else if (ALCH_Q == 40) {
		mes "I have already given you all of my knowledge and have nothing more";
		mes "to teach you.";
		next;
		mes "[Darwin]";
		mes "Go to the second floor and talk to speak to our Union Leader. Once";
		mes "you do that, your life as an Alchemist will begin.";
		close;
	}
	else {
		mes "When you have";
		mes "your dreams, you";
		mes "have everything.";
		mes "Without them, you have";
		mes "nothing more to lose.";
		next;
		mes "[Darwin]";
		mes "These cursed eyes...";
		mes "They've lost sight of";
		mes "my dreams a long time ago.";
		mes "Ha ha ha ha...";
		next;
		mes "[Darwin]";
		mes "Does paradise";
		mes "really exist...?";
		mes "Not without my love...";
		mes "Not without Harmona...";
		close;
	}
}

alde_alche,79,19,5	script	Experiment Expert#am	748,{
	mes "[Van Helmont]";
	if (BaseJob != Job_Merchant) {
		if (BaseJob == Job_Alchemist) {
			mes "What do you want?";
			mes "I'm busy!! Don't";
			mes "bother me and get";
			mes "on your way.";
			next;
			mes "[Van Helmont]";
			mes "Now, come on...";
			mes "You'll never get";
			mes "any research completed if you just slack off. Go out and learn all that you can.";
			next;
			mes "[Van Helmont]";
			mes "Reading science journals and performing experiments. That's what Alchemy is all about. Now, let me get back to work!";
			close;
		}
		else {
			mes "Just a little...";
			mes "A little bit more...";
			mes "Nooo! Just a little";
			mes "bit more and it";
			mes "would've been done!";
			next;
			mes "[Van Helmont]";
			mes "Why...?!";
			mes "Why, another failure?!";
			mes "My calculations were";
			mes "all correct! W-Wait...!";
			next;
			mes "[Van Helmont]";
			mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might work...!";
			close;
		}
	}
	if (ALCH_Q == 8) {
		mes "Arrrrgh...!";
		mes "Why isn't this formula working? What's wrong? In theory, it's all correct, but there must be an error in the formula somewhere...";
		next;
		mes "[Van Helmont]";
		mes "I pour it in here, and it should stop. Wait, this is the wrong solution! How could I make such";
		mes "a dumb mistake?! When did these";
		mes "get switched?!";
		next;
		mes "[Van Helmont]";
		mes "Okay, okay...";
		mes "I just need to fix this part.";
		mes "No need to start over. I just";
		mes "need to fix it... But wait. Wait...";
		next;
		mes "[Van Helmont]";
		mes ".................";
		next;
		mes "[Van Helmont]";
		mes "Um...";
		mes "Who are you?";
		next;
		if (select("I want to become an Alchemist.:.......") == 2) {
			mes "[Van Helmont]";
			mes "Hmm...?";
			mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when you're done.";
			next;
			mes "[Van Helmont]";
			mes "Stay out of my way and don't go around touching stuff. There might be some volatile materials, so it'd be dangerous to have any accidents.";
			close;
		}
		mes "[Van Helmont]";
		mes "You...?";
		mes "An Alchemist?";
		mes "What a funny Merchant.";
		next;
		mes "[Van Helmont]";
		mes "Well, that's nice, but I have very urgent experiments that require";
		mes "my attention, so don't get";
		mes "in the way.";
		next;
		if (select("Teach me something.:...") == 1) {
			mes "[Van Helmont]";
			mes "Argh...!";
			mes "Didn't I just tell you not to bother me? What's so hard to understand about that?";
			next;
			mes "[Van Helmont]";
			mes "Fine, fine. I'll give you an assignment. Learn something";
			mes "new and come back. Let's see.";
			mes "What would be good...";
			next;
			mes "[Van Helmont]";
			mes "Okay, I got it.";
			mes "Go learn how to make";
			mes "a Counteragent and Mixture";
			mes "from Molgenstein.";
			next;
			mes "[Van Helmont]";
			mes "You don't need to bring anything. Just go watch him at work and have him tell you how he makes those solutions. Got it?";
			next;
			mes "[Van Helmont]";
			set ALCH_Q,9;
			mes "Well then, see you later.";
			mes "You'd better get going as";
			mes "soon as you can.";
			close;
		}
		mes "[Van Helmont]";
		mes "...";
		next;
		mes "[Van Helmont]";
		mes "...";
		mes "......";
		next;
		mes "[Van Helmont]";
		mes "...";
		mes "......";
		next;
		mes "[Van Helmont]";
		mes "So if I recalibrate the combustion rate of this compound, that should negate any cohesive tendencies in this particle flux...";
		next;
		mes "[Van Helmont]";
		mes "But what am I going to do";
		mes "about all of this spontaneous";
		mes "crystallization?! I can't very well remove this matrix, I need it for the catalyst to reach the triple point.";
		next;
		mes "[Van Helmont]";
		mes "Damn!";
		mes "What am";
		mes "I going to do?!";
		close;
	}
	else if (ALCH_Q == 9) {
		mes "Alright, if I make an incision here in the Tentacle, and add a Jellopy and Sticky Mucus solution into the... Where the hell did my Medicine Bowl go?";
		next;
		mes "[Van Helmont]";
		mes "Did I use them all at a time like this?! I wonder if Nicholas has any left. Ugh, what a pain. Wait. Wait a minute...";
		next;
		mes "[Van Helmont]";
		mes "...";
		next;
		mes "[Van Helmont]";
		mes "...";
		mes "......";
		mes "Who are you?";
		next;
		if (select("I want to become an Alchemist?:.......") == 2) {
			mes "[Van Helmont]";
			mes "Hmm...?";
			mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when you're done.";
			next;
			mes "[Van Helmont]";
			mes "Stay out of my way and don't go around touching stuff. There might be some volatile materials, so it'd be dangerous to have any accidents.";
			close;
		}
		mes "[Van Helmont]";
		mes "Ah, of course. The Merchant from before. So what did you learn from Molgenstein? I didn't just send you there for fun, you know.";
		next;
		mes "[Van Helmont]";
		mes "Let me ask you";
		mes "some questions to";
		mes "check what you've";
		mes "learned.";
		next;
		if(MISC_QUEST & 4) {
			mes "[Van Helmont]";
			mes "Which item is not";
			mes "necessary to make";
			mes "a Counteragent?";
			next;
			if (select("Karvodailnirol:Detrimindexta:Alcohol") != 1) set .@w_point,.@w_point+1;
			mes "[Van Helmont]";
			mes "What item is not";
			mes "necessary to make";
			mes "a Mixture?";
			next;
			if (select("Karvodailnirol:Detrimindexta:Alcohol") != 2) set .@w_point,.@w_point+1;
			if (.@w_point > 0) {
				mes "[Van Helmont]";
				mes "Weren't you listening to Molgenstein at all? Maybe you";
				mes "have to watch him make it again.";
				next;
				mes "[Van Helmont]";
				mes "If you can't tell the exact items that you need in an experiment,";
				mes "you might end up hurting yourself!";
				close;
			}
			mes "[Van Helmont]";
			mes "Good, you've learned well.";
			mes "Okay, now you know something about experimentation. You're done here, so now I can continue with my experiments.";
			next;
			mes "[Van Helmont]";
			mes "Go out and find the room next";
			mes "to this one and talk to Nicholas. He'll continue your training.";
			next;
			set ALCH_Q,20;
			mes "[Van Helmont]";
			mes "What are you";
			mes "still doing here?";
			mes "Go! We both have";
			mes "more important";
			mes "things to do!";
			close;
		}
		else {
			mes "[Van Helmont]";
			mes "What item do";
			mes "you need to make";
			mes "a Counteragent?";
			next;
			select("Feather:Sticky Mucus:Animal Gore");
			mes "[Van Helmont]";
			mes "What item do";
			mes "you need to make";
			mes "a Mixture?";
			next;
			select("Monster Feed:Ancient Lips:Rotten Bandage");
			mes "[Van Helmont]";
			mes "Be honest. You don't know, do you?! Didn't I say to go to Molgenstein and have him teach you?!";
			next;
			mes "[Van Helmont]";
			mes "Don't even think about coming back until you talk to him! Now stop bothering me and get out of here!";
			close;
		}
	}
	else if (ALCH_Q == 20) {
		mes "What...?";
		mes "I thought I told you to";
		mes "talk to Nicholas next door?";
		next;
		mes "[Van Helmont]";
		mes "I need to continue my research,";
		mes "and you need to finish becoming an Alchemist. Come on, get moving!";
		close;
	}
	else {
		mes "Just a little...";
		mes "A little bit more...";
		mes "Nooo! Just a little";
		mes "bit more and it";
		mes "would've been done!";
		next;
		mes "[Van Helmont]";
		mes "Why...?!";
		mes "Why, another failure?!";
		mes "My calculations were";
		mes "all correct! Wait...";
		next;
		mes "[Van Helmont]";
		mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might work...";
		close;
	}
}

alde_alche,101,184,4	script	Master Alchemist#am	122,{
	cutin "job_alche_vincent",2;
	mes "[Vincent Carsciallo]";
	if (Upper == 1) {
		mes "You have transcended...";
		mes "Excellent, excellent.";
		next;
		mes "[Vincent Carsciallo]";
		mes "You don't belong here.";
		mes "Go and explore the wide world, my friend.";
		close2;
		cutin "",255;
		end;
	}
	if (BaseJob != Job_Merchant) {
		if (BaseJob == Job_Alchemist) {
			mes "Welcome!";
			mes "So how is your";
			mes "research coming along?";
			next;
			mes "[Vincent Carsciallo]";
			mes "At times you get results that are unexpected from an experiment. Although these may be setbacks in your research, such results can also lead to new discoveries.";
			next;
			mes "[Vincent Carsciallo]";
			mes "If you discover something new,";
			mes "come and tell us. Don't forget that we are all working together to unlock the mysteries of science!";
		}
		else if (BaseClass == Job_Novice) {
			mes "Hm...";
			mes "A Novice?";
			mes "You shouldn't be";
			mes "playing in a place";
			mes "like this.";
			next;
			mes "[Vincent Carsciallo]";
			mes "There are a lot of volatile chemicals and dangerous";
			mes "materials in this building. It'd be a lot better if you just played outside.";
		}
		else {
			mes "Hmm...?";
			mes "What's an adventurer";
			mes "doing here in the";
			mes "Alchemist Union?";
			next;
			mes "[Vincent Carsciallo]";
			mes "I'm afraid there's";
			mes "not much we can offer";
			mes "you here if you're not";
			mes "a member of our Union.";
		}
		close2;
		cutin "",255;
		end;
	}
	if (ALCH_Q == 0) {
		mes "Hmm...?";
		mes "A Merchant?";
		mes "Are you interested";
		mes "in learning Alchemy?";
		next;
		mes "[Vincent Carsciallo]";
		mes "This is the Alchemist Union.";
		mes "We research and experiment with many different substances in order to create new materials without using magic.";
		next;
		mes "[Vincent Carsciallo]";
		mes "Someday, we hope to unlock";
		mes "the secret of life, as well as the other mysteries of science.";
		next;
		mes "[Vincent Carsciallo]";
		mes "After being traveling as a Merchant for a long time, you must have developed some scientific curiosity. If you'd like to learn Alchemy, why don't you try joining the Alchemist Union?";
		close2;
		cutin "",255;
		end;
	}
	else if (ALCH_Q == 40) {
		if (JobLevel < 40) {
			set ALCH_Q,0;
			mes "Hmm...you don't seem to be qualified yet.";
			mes "Remember, you must reach at least job level 40 to become an Alchemist.";
			close2;
			cutin "",255;
			end;
		}
		if (SkillPoint) {
			mes "Ah, you're almost";
			mes "ready to become an";
			mes "Alchemist, but you must";
			mes "first allocate your unused";
			mes "Skill Points.";
			next;
			mes "[Vincent Carsciallo]";
			mes "Talk to me again";
			mes "once you have spent";
			mes "all of your extra";
			mes "Skill Points.";
			close2;
			cutin "",255;
			end;
		}
		mes "Ah, well done.";
		mes "I can see that you";
		mes "have learned all of";
		mes "the basics of Alchemy.";
		next;
		set ALCH_Q,0;
		set .@jlevel,JobLevel;
		callfunc "Job_Change",Job_Alchemist;
		callfunc "F_ClearJobVar";
		mes "[Vincent Carsciallo]";
		mes "Henceforth, you are";
		mes "now a member of our";
		mes "illustrious Union.";
		mes "I hope you learn a lot...";
		next;

		if (.@jlevel == 50) {
			getitem 7133,1; //Slim_Potion_Create_Book
			mes "[Vincent Carsciallo]";
			mes "Let me give you";
			mes "something special.";
			mes "You can use this to";
			mes "begin your life";
			mes "of research.";
		}
		else {
			switch(rand(1,6)) {
			case 1:
				getitem 7127,1; //Alcol_Create_Book
				break;
			case 2:
				getitem 7128,1; //FireBottle_Create_Book
				break;
			case 3:
				getitem 7129,1; //Acid_Create_Book
				break;
			case 4:
				getitem 7130,1; //Plant_Create_Book
				break;
			case 5:
				getitem 7131,1; //Mine_Create_Book
				break;
			case 6:
				getitem 7144,1; //Normal_Potion_Book
			}
			mes "[Vincent Carsciallo]";
			mes "And...";
			mes "Here's a little";
			mes "something to help";
			mes "you begin your";
			mes "research.";
		}
		next;
		mes "[Vincent Carsciallo]";
		mes "I'll see";
		mes "you later then...";
		mes "Remember to carry";
		mes "yourself with pride";
		mes "as an Alchemist!";
		close2;
		cutin "",255;
		end;
	}
	else {
		mes "Ah...";
		mes "I believe you've";
		mes "already registered";
		mes "for training to become";
		mes "an Alchemist.";
		next;
		mes "[Vincent Carsciallo]";
		mes "Please listen to the";
		mes "other Alchemists and follow their instructions carefully. You will learn much from them.";
		close2;
		cutin "",255;
		end;
	}
}

alde_alche,145,19,1	script	Chief Researcher#am	57,{
	if (checkweight(1201,1) == 0) {
		mes "- Wait a minute! -";
		mes "- Currently you are carrying -";
		mes "- too many items with you. -";
		mes "- Please come back again -";
		mes "- after you store some items into kafra storage. -";
		close;
	}
	if (ALCH_Q > 19 && ALCH_Q < 22) {
		if (ALCH_Q == 20) {
			mes "[Nicholas Flamel]";
			mes "Ooh...";
			mes "You're the upstart";
			mes "Merchant that wants";
			mes "to become an Alchemist?";
			next;
			mes "[Nicholas Flamel]";
			mes "Not just anyone can become an Alchemist, you know. You've got to have motivation and clear goals and a strong sense of focus.";
			next;
			mes "[Nicholas Flamel]";
			mes "Alchemists must memorize many chemical equations, scientific laws and a lot of other information. It's actually pretty tough.";
			next;
			mes "[Nicholas Flamel]";
			mes "If you can't focus, you'll be confused later when you look at Alchemy charts. My test will judge your ability to do just that.";
			next;
		}
		mes "[Nicholas Flamel]";
		mes "Find the words scrambled";
		mes "in the group of letters I give you. They can be made by using some";
		mes "or all of the letters.";
		next;
		mes "[Nicholas Flamel]";
		mes "You pass if you";
		mes "choose the word";
		mes "that is ^551A8BIN^000000 the puzzle.";
		next;
		switch(rand(1,3)) {
		case 1:
			mes "t m y a n y e o b n e g p r i";
			next;
			if (select("Brake:Brass:Bug:Broken:Brigan?") == 5) set .@alch_t,.@alch_t+10;
			mes "o n c u t a p j l e r s v m u";
			next;
			if (select("vendor:storage:weapon:simple:streetshop") == 1) set .@alch_t,.@alch_t+10;
			mes "t v a r m e g p h e u b o y l";
			next;
			if (select("molasses:party:leader:sweets:treacle") == 2) set .@alch_t,.@alch_t+10;
			mes "q z a h n a i n b r d p t n c";
			next;
			if (select("partisan:partizan:pato:paros:pack") == 2) set .@alch_t,.@alch_t+10;
			break;
		case 2:
			mes "m p d i c f a r o g n k w a s";
			next;
			if (select("packman:sunshine:ragnarok:wonderland:frost") == 1) set .@alch_t,.@alch_t+10;
			mes "g b n o p r e f a r e t a s k";
			next;
			if (select("purple:smoker:ragnarok:bolt:burnt wood") == 3) set .@alch_t,.@alch_t+10;
			mes "u g n i s j e k c e o g n d p";
			next;
			if (select("scab:kinship:donate:source:opening") == 5) set .@alch_t,.@alch_t+10;
			mes "r o e h n r o m c a i n p t t";
			next;
			if (select("forgemerchant:potionmerchant:dcmerchant:vendingmerchant:battlemerchant") == 2) set .@alch_t,.@alch_t+10;
			break;
		case 3:
			mes "s m i e x b w u n e t a g l r";
			next;
			if (select("tiger:wolf:pumpkin:tripped:tore") == 1) set .@alch_t,.@alch_t+10;
			mes "n i e g b o p d s o a u w r v";
			next;
			if (select("bash:provoke:endure:stun:abracadabra") == 3) set .@alch_t,.@alch_t+10;
			mes "l r m g r e x t a v i n e d e";
			next;
			if (select("alberta:latifoliate:crimson:maple:evergreen") == 5) set .@alch_t,.@alch_t+10;
			mes "r o e h n r o m c a i n p t t";
			next;
			if (select("forgemerchant:potionmerchant:dcmerchant:vendingmerchant:battlemerchant") == 2) set .@alch_t,.@alch_t+10;
			break;
		}
		mes "[Nicholas Flamel]";
		mes "Ah, you finished.";
		mes "Now, let's see...";
		if (.@alch_t > 30) {
			set ALCH_Q,22;
			mes "Excellent job!";
			next;
			mes "[Nicholas Flamel]";
			mes "Great, you found all of those hidden words. With that kind of concentration, you should have no problem memorizing information.";
			next;
			mes "[Nicholas Flamel]";
			mes "Come back in a little bit while";
			mes "I prepare the next assignment";
			mes "for your training.";
			next;
			mes "[Nicholas Flamel]";
			mes "Oh, and before you talk to";
			mes "me again, make sure you have";
			mes "^551A8Bplenty of room in your inventory^000000.";
			close;
		}
		else {
			set ALCH_Q,21;
			mes "^666666*Gasp!*^000000 H-horrible!";
			next;
			mes "[Nicholas Flamel]";
			mes "Judging from these results, you obviously have a problem with concentrating.";
			next;
			mes "[Nicholas Flamel]";
			mes "If you can't even solve these easy word puzzles, how can you keep track of your experiments and research?";
			next;
			mes "[Nicholas Flamel]";
			mes "Why don't you relax";
			mes "and rest a bit before";
			mes "you take the test again?";
			close;

		}
	}
	else if (ALCH_Q == 22) {
		set .@now_weight,MaxWeight-Weight;
		if (.@now_weight < 1370) {
			mes "[Nicholas Flamel]";
			mes "Whoa...";
			mes "You're carrying too much stuff! First, put some of your things in Kafra Storage.";
			close;
		}
		mes "[Nicholas Flamel]";
		mes "Alright...";
		mes "For your next";
		mes "assignment, you'll";
		mes "need to travel to ^551A8BJuno^000000.";
		next;
		mes "[Nicholas Flamel]";
		mes "There, you'll need to talk to ^551A8BBain^000000 and ^551A8BBajin^000000. Those two are doing Alchemy research with the Sages";
		mes "in Juno. You'll learn something by assisting them with their project.";
		next;
		mes "[Nicholas Flamel]";
		mes "Come back here to me after you";
		mes "help them out. They'll need all of these items to continue their experiments.";
		next;
		set ALCH_Q,23;
		mes "[Nicholas Flamel]";
		mes "1 Mixture,";
		mes "5 Burnt Tree,";
		mes "5 Fine Sand,";
		mes "3 Rough Oridecon";
		mes "and 3 Rough Elunium.";
		getitem 974,1; //Mixture
		getitem 7068,5; //Burn_Tree
		getitem 7043,5; //Fine_Sand
		getitem 756,3; //Oridecon_Stone
		getitem 757,3; //Elunium_Stone
		next;
		mes "[Nicholas Flamel]";
		mes "Alright.";
		mes "Have a safe trip";
		mes "and come back in";
		mes "one piece.";
		close;
	}
	else if (ALCH_Q == 23) {
		mes "[Nicholas Flamel]";
		mes "Didn't I say to";
		mes "go to Juno and help";
		mes "Bain and Bajin with";
		mes "their Alchemy research?";
		close;
	}
	else if (ALCH_Q == 24) {
		set ALCH_Q,40;
		mes "[Nicholas Flamel]";
		mes "Ah, you're back!";
		mes "I just got a message from Bain";
		mes "and Bajin. They let me know that they were very happy with your assistance.";
		next;
		mes "[Nicholas Flamel]";
		mes "If you were good enough";
		mes "to help out those brothers,";
		mes "you definitely qualify to be";
		mes "an Alchemist.";
		next;
		mes "[Nicholas Flamel]";
		mes "Good work!";
		mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll become an Alchemist very soon!";
		close;
	}
	else if (ALCH_Q == 40 && BaseJob == Job_Merchant) {
		mes "[Nicholas Flamel]";
		mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll become an Alchemist very soon!";
		close;
	}
	else {
		mes "[Nicholas Flamel]";
		mes "Lorem ipsum dolor sit amet,";
		mes "consectetuer adipiscing elit.";
		mes "Vivamus sem. Sed metus";
		mes "lacus, viverra id, rutrum eget,";
		mes "rhoncus sit amet, lectus.";
		next;
		mes "[Nicholas Flamel]";
		mes "Suspendisse sit amet urna in";
		mes "nisl fringilla faucibus. Nulla scelerisque eros...";
		mes "^666666*Mumble Mumble*^000000";
		close;
	}
}

//============================================================ 
// Old changelog
//============================================================ 
//= v1.0 Working.
//= npc/quests/counteragent_mixture.txt Also Needed
//= npc/quests/quests_yuno.txt Also Needed [Darkchild]
//= v1.1 Fixed some minor bugs.  Optimized some lines. Re-organized the script a bit. 
//= Giving Parmry NPC, Hammer and Old Book now waves the 50000 fee. (based of mRO website)
//= Having a joblvl of 50 allows you to skip Rasputin's test. (based of mRO website) [kobra_k88]
//= 1.2 fixed a few typos (have to hunt more) [Lupus]
//= 1.3 Added Baby Class Support [Lupus]
//= 1.6 Added a func which prevent advanced classes passing
//= 2nd Job Quests again. It also guides adv classes where
//= to go. [Lupus]
//= 1.6a fixed some wrong answers, thanks to zlider for info [Lupus]
//= 2.0 Changed numbers to constants. [Vicious]
//= 2.2 Got rid of 'al_morgen' var. Now uses (MISC_QUEST & 4) [Lupus]
//= 2.3 Optimized, changed job numbers to constants. Fixed some spelling [Lupus]
//= 2.4 Added alternative prizes according to JobLevel [Lupus]
//= 2.4a Fixed 2 wrong answers in Rasputin's test [Lupus]