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//===== Hercules Script ======================================
//= Advance Class jobchanger after kRO Normals.
//===== By: ==================================================
//= Nana
//= finished, optimized and tested by Lupus
//===== Current Version: =====================================
//= 1.3
//===== Description: =========================================
//= Advance Class jobchanger after kRO Normals.
//===== Additional Comments: =================================
//= 1.1 Made all into functions, additional checks, etc. [Lupus]
//= 1.2 Made numbers into constants. [Vicious]
//= 1.3 Now saves/restores all the quest skills [Lupus]
//============================================================

valkyrie,44,55,5	script	Sniper#Valkyrie	4_F_JOB_HUNTER,{
	if (ADVJOB == 0 || Upper != 1) {
		set .@karma_d,rand(1,10);
		if (.@karma_d > 4) {
			mes "[Sniper]";
			mes "Congratulations.";
			mes "Honor to the warriors!";
			close;
		}
		mes "[Sniper]";
		mes "One shot.";
		mes "One kill.";
		mes "It's not so hard";
		mes "once you develop the";
		mes "vision for that style";
		mes "of battling.";
		close;
	}
	else if (ADVJOB == Job_Sniper && Class == Job_Archer_High && JobLevel > 39) {
		mes "[Sniper]";
		mes "The world is in";
		mes "need of mighty Bowmen";
		mes "like you. Are you ready for";
		mes "the awesome responsibility?";
		next;
		mes "[Sniper]";
		mes "Are you willing to";
		mes "take the next step and";
		mes "become a Sniper?";
		next;
		if (select("No.:Yes.") == 1) {
			mes "[Sniper]";
			mes "When you're ready,";
			mes "feel free to come back.";
			mes "Honor to the warriors!";
			close;
		}
		if (SkillPoint) {
			mes "[Sniper]";
			mes "It is still possible for you to learn more skills. Please use";
			mes "all of your remaining Skill Points before returning to me.";
			close;
		}
		jobchange Job_Sniper;
		set ADVJOB,0;
		mes "[Sniper]";
		mes "Congratulations!";
		mes "As a Sniper, I hope";
		mes "that the minions of evil";
		mes "will never be safe so";
		mes "long as they are in";
		mes "your sight!";
		close;
	}
	mes "[Sniper]";
	mes "Welcome";
	mes "to Valhalla,";
	mes "the Hall of Honor.";
	next;
	mes "[Sniper]";
	mes "Please make";
	mes "yourself comfortable";
	mes "while you are here.";
	mes "Honor to the warriors!";
	close;
}