//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Orc's Memory
//================= Description ===========================================
//= Relive the memory of an orc.
//================= Current Version =======================================
//= 1.7
//=========================================================================
1@orcs mapflag src4instance
2@orcs mapflag src4instance
//== Entrance ==============================================
gef_fild10,242,202,0 script Dimensional Gorge Piece 2_MONEMUS,{
.@party_id = getcharid(1);
.@p_name$ = getpartyname(.@party_id);
.@md_name$ = "Orc's Memory";
if (!instance_check_party(.@party_id,2,30,80)) {
mes "Only users between Levels ^ff000030 ~ 80^000000 can enter this Dungeon.";
close;
}
.@orctime = questprogress(12059,PLAYTIME);
if (.@orctime == 2) {
mes "^0000ffAll records and after-effects related to the Orc's Memory Dungeon are deleted. You can now regenerate or re-enter the dungeon.^000000";
erasequest 12059;
close;
}
if (.@orctime == 1) {
mes "You can enter the Dungeon if it has been generated.";
next;
if(select("Enter the Dungeon "+.@md_name$, "Cancel") == 2)
close;
// Fall through to access the dungeon
} else { // !.@orctime
if (getcharid(0) == getpartyleader(.@party_id,2)) {
mes "Party status confirmed. Would you like to book entrance to the "+.@md_name$+"?";
next;
switch(select("Reserve the "+.@md_name$, "Enter the Dungeon", "Cancel")) {
case 1:
.@instance = instance_create(.@md_name$,.@party_id);
if (.@instance < 0) {
mes "Party Name: "+.@p_name$;
mes "Party Leader: "+strcharinfo(0);
mes "^0000ff"+.@md_name$+" ^000000 - Reservation Failed.";
close;
}
mes "^0000ff"+.@md_name$+"^000000- Attempting to book an entrance";
for (.@i = 1; .@i <= 2; ++.@i) {
if( instance_attachmap(.@i + "@orcs", .@instance) == "" )
break;
}
if( .@i < 2 ) {
instance_destroy(.@instance);
close;
}
instance_set_timeout 7200,300,.@instance;
instance_init(.@instance);
mes "After making a reservation, you have to select 'Enter the Dungeon' from the menu if you wish to enter the "+.@md_name$+".";
close;
case 2:
break; // Fall through to access the dungeon (after the else)
case 3:
close;
}
} else if (select(.@md_name$ + " Enter the Memorial Dungeon", "Cancel") == 2)
end;
// Else access the dungeon
}
// Dungeon access
if (has_instance("1@orcs") == "") {
mes "Memorial Dungeon "+.@md_name$+" does not exist.";
mes "The party leader has not reserved entrance to the dungeon yet.";
next;
mes "Once the reservation is complete, the dungeon will be generated.";
mes "If your dungeon has been destroyed you must wait 7 days before re-entering.";
close;
}
mapannounce "gef_fild10", strcharinfo(0) + " of the party, " + .@p_name$ + " is entering the "+.@md_name$+".",bc_map,"0x00ff99";
if (!questprogress(12059)) setquest 12059;
warp "1@orcs",179,15;
end;
}
gef_fild10,238,202,6 script Mad Scientist#orc 4_LGTSCIENCE,{
if (BaseLevel < 50) {
mes "The Mad Scientist doesn't seem to notice you and keeps mumbling to himself...";
close;
}
if (mad == 0) {
mes "[Mad Scientist]";
mes "Haha, no Orcs are coming near me!";
mes "The power of the Dimensional Gorge is undefeatable!!";
next;
switch(select("Orcs don't attack you?", "You wish!")) {
case 1:
mes "[Mad Scientist]";
mes "Yeah, yeah.. I know it's hard to belive. I don't blame ya.";
mes "I used to study the Dimensional Gorge discovered near Morroc.";
mes "According to my research, the minerals found there have enormous power inside them!";
next;
break;
case 2:
mes "[Mad Scientist]";
mes "You are a pretty distrustful person, huh?";
next;
break;
}
select("Oh? Like what, travel to alternate space?");
mes "[Mad Scientist]";
mes "Very smart! I have actually just done that! See that statue over there? It's not your normal Monolith!";
next;
mes "[Mad Scientist]";
mes "I have created it with a combination of our technology and the unlimited energy I discovered from the Gorge! Want to try it?";
next;
select("...Um, that doesn't sound legal?");
mes "[Mad Scientist]";
mes "Hey, since when did something so interesting have to be legal!? How about it! You can talk to the Orcs! C'mon!";
next;
mes "[Mad Scientist]";
mes "Chances are they'll just give you lots of instructions once they see you, so just wing it! They're always saying the same thing, to the point where I memorized them!";
next;
switch(select("Alright... What do I do?", "Umm, maybe not.")) {
case 1:
mes "[Mad Scientist]";
mes "Very good! Just sit in the hands of this statue! And try to act natural when you're in there!";
mad = 1;
close;
case 2:
mes "[Mad Scientist]";
mes "Oh fine, be that way!";
close;
}
} else if (mad == 1) {
mes "[Mad Scientist]";
mes "Hmm? Put your hand on that Monemus Statue if you want to experience traveling through dimensions!";
close;
} else {
mad = 1;
end;
}
}
//== Orc's Memory Floor 1 ==================================
1@orcs,180,30,0 script #Resurrect Monsters1 CLEAR_NPC,{
end;
OnInstanceInit:
disablenpc instance_npcname("#Resurrect Monsters1");
end;
OnDisable:
stopnpctimer;
killmonster instance_mapname("1@orcs"),instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead";
end;
OnEnable:
enablenpc instance_npcname("#Resurrect Monsters1");
monster instance_mapname("1@orcs"),0,0,"Orc Warrior",1023,30,instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead";
end;
OnMyMobDead:
.@map$ = instance_mapname("1@orcs");
.@mob_dead_num = 30 - mobcount(.@map$,instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead");
if (.@mob_dead_num > 0) {
.@mob_ran = rand(1,30);
if (.@mob_ran > 29) {
monster .@map$,0,0,"Orc Warrior",1023,.@mob_dead_num,instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead";
}
else if ((.@mob_ran > 28) && (.@mob_ran < 30)) {
monster .@map$,0,0,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead";
if (rand(1,10) == 9) {
mapannounce .@map$, "High Orc: We need more defenses! Get more people here!",bc_map,"0xff4444";
}
}
else if ((.@mob_ran > 26) && (.@mob_ran < 29)) {
areamonster .@map$,41,91,51,81,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead";
if (rand(1,10) == 9) {
mapannounce .@map$, "Where are the High Orcs!? Get them to stop the enemies!",bc_map,"0xff4444";
}
}
else {
areamonster .@map$,17,187,27,177,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead";
if (rand(1,5) == 3) {
mapannounce .@map$, "Caution: The army's starting to concentrate at Zone No. 4.",bc_map,"0x77ff77";
}
if (rand(1,100) == 50) {
initnpctimer;
}
}
}
end;
OnTimer10:
mapannounce instance_mapname("1@orcs"), "Shouts of the Chief Orc of Safeguards: Looks like this will take longer than expected. Summon the Stalactic Golems!",bc_map,"0xff4444";
end;
OnTimer4010:
.@map$ = instance_mapname("1@orcs");
mapannounce .@map$, "Stalactic Golems are digging out of the deep underground.",bc_map,"0x77ff77";
areamonster .@map$,17,187,27,177,"Stalactic Golem",1278,20,instance_npcname("#Resurrect Monsters1")+"::OnMyMobDead";
stopnpctimer;
end;
}
1@orcs,180,30,0 script #Resurrect Monsters2 CLEAR_NPC,{
end;
OnInstanceInit:
disablenpc instance_npcname("#Resurrect Monsters2");
end;
OnDisable:
killmonster instance_mapname("1@orcs"),instance_npcname("#Resurrect Monsters2")+"::OnMyMobDead";
end;
OnEnable:
enablenpc instance_npcname("#Resurrect Monsters2");
monster instance_mapname("1@orcs"),0,0,"Trained Wolf",1106,15,instance_npcname("#Resurrect Monsters2")+"::OnMyMobDead";
end;
OnMyMobDead:
.@map$ = instance_mapname("1@orcs");
.@mob_dead_num = 15 - mobcount(.@map$,instance_npcname("#Resurrect Monsters2")+"::OnMyMobDead");
if (rand(1,30) > 15) {
if (.@mob_dead_num > 0) {
monster .@map$,0,0,"Trained Wolf",1106,.@mob_dead_num,instance_npcname("#Resurrect Monsters2")+"::OnMyMobDead";
}
}
else {
if (.@mob_dead_num > 0) {
areamonster .@map$,17,187,27,177,"Trained Wolf",1106,.@mob_dead_num,instance_npcname("#Resurrect Monsters2")+"::OnMyMobDead";
}
}
end;
}
1@orcs,180,30,0 script #Resurrect Monsters3 CLEAR_NPC,{
end;
OnInstanceInit:
disablenpc instance_npcname("#Resurrect Monsters3");
end;
OnDisable:
killmonster instance_mapname("1@orcs"),instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead";
end;
OnEnable:
enablenpc instance_npcname("#Resurrect Monsters3");
monster instance_mapname("1@orcs"),0,0,"Orc Archer",1189,15,instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead";
end;
OnMyMobDead:
.@map$ = instance_mapname("1@orcs");
.@mob_dead_num = 15 - mobcount(.@map$,instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead");
.@mob_ran = rand(1,30);
if (.@mob_ran > 29) {
if (.@mob_dead_num > 0) {
monster .@map$,0,0,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead";
}
}
else if ((.@mob_ran > 26) && (.@mob_ran < 30)) {
if (.@mob_dead_num > 0) {
areamonster .@map$,43,155,47,159,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead";
if (rand(1,3) == 3) {
mapannounce .@map$, "High Orc: Attack them from behind! Cut off their support!",bc_map,"0xff4444";
}
}
}
else {
if (.@mob_dead_num > 0) {
areamonster .@map$,17,187,27,177,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#Resurrect Monsters3")+"::OnMyMobDead";
}
}
end;
}
1@orcs,180,30,0 script #Resurrect Monsters4 CLEAR_NPC,{
end;
OnInstanceInit:
enablenpc instance_npcname("#Resurrect Monsters4");
areamonster instance_mapname("1@orcs"),98,35,178,115,"Anopheles",1627,10,instance_npcname("#Resurrect Monsters4")+"::OnMyMobDead";
end;
OnMyMobDead:
.@map$ = instance_mapname("1@orcs");
.@mob_dead_num = 10 - mobcount(.@map$,instance_npcname("#Resurrect Monsters4")+"::OnMyMobDead");
if (.@mob_dead_num > 0) {
monster .@map$,0,0,"Anopheles",1627,.@mob_dead_num,instance_npcname("#Resurrect Monsters4")+"::OnMyMobDead";
}
end;
OnDisable:
killmonster instance_mapname("1@orcs"),instance_npcname("#Resurrect Monsters4")+"::OnMyMobDead";
end;
}
1@orcs,180,29,4 script Kruger#1-1 4_ORCWARRIOR,{
donpcevent instance_npcname("Kruger#1-2")+"::OnEnable";
end;
}
1@orcs,180,29,4 script Kruger#1-2 4_ORCWARRIOR,{
end;
OnInstanceInit:
disablenpc instance_npcname("Kruger#1-2");
end;
OnEnable:
disablenpc instance_npcname("Kruger#1-1");
enablenpc instance_npcname("Kruger#1-2");
initnpctimer;
end;
OnTimer10:
mapannounce instance_mapname("1@orcs"), "Kruger: Damn... What took you so long!! I don't have all day!!",bc_map,"0xffff00";
end;
OnTimer5710:
mapannounce instance_mapname("1@orcs"), "Kruger: My plan was to let our comrades open the gate, but it's all ruined since I got busted by the Orc Shaman.",bc_map,"0xffff00";
end;
OnTimer14610:
mapannounce instance_mapname("1@orcs"), "Shouts of the Chief Orc of Safeguards: I smell a rat.. Send some patrols to the entrance!!",bc_map,"0xff4444";
end;
OnTimer20210:
mapannounce instance_mapname("1@orcs"), "Kruger: Darn it.. They'll be here any minute. Ok. Listen to me now.",bc_map,"0xffff00";
end;
OnTimer24910:
mapannounce instance_mapname("1@orcs"), "Kruger: The Orc Shaman has sealed the 1st basement by dividing it into 4 zones. Each zone has one Enchanted Orc who has the power to unseal the next zone.",bc_map,"0xffff00";
end;
OnTimer34310:
mapannounce instance_mapname("1@orcs"), "Kruger: Find those Enchanted Orcs and get rid of them to move to the next zone.",bc_map,"0xffff00";
end;
OnTimer39710:
mapannounce instance_mapname("1@orcs"), "Kruger: Try to avoid encountering Orcs other then the Enchanted ones. Everytime you kill a normal Orc, High Orcs will gather at the last path to the 2nd floor.",bc_map,"0xffff00";
end;
OnTimer49210:
mapannounce instance_mapname("1@orcs"), "Kruger: In the worst case, the path to the 2nd floor could be completely blocked. For your own sake, you should be as sneaky as possible.",bc_map,"0xffff00";
end;
OnTimer56310:
mapannounce instance_mapname("1@orcs"), "Mission: Sneak in and get rid of the 'Enchanted Orcs'. Avoiding battles with other Orcs is the best way of getting into the 2nd floor.",bc_map,"0x44ffff";
donpcevent instance_npcname("#Resurrect Monsters1")+"::OnEnable";
donpcevent instance_npcname("#Resurrect Monsters2")+"::OnEnable";
donpcevent instance_npcname("#Resurrect Monsters3")+"::OnEnable";
disablenpc instance_npcname("Kruger#1-2");
end;
OnTimer60000:
areamonster instance_mapname("1@orcs"),137,83,143,89,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs")+"::OnMyMobDead";
stopnpctimer;
end;
}
1@orcs,168,125,0 script B1 Area 1 WARPNPC,3,3,{
OnInstanceInit:
disablenpc instance_npcname("B1 Area 1");
end;
OnEnable:
enablenpc instance_npcname("B1 Area 1");
areamonster instance_mapname("1@orcs"),103,105,109,111,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs")+"::OnMyMobDead1";
end;
OnTouch:
warp instance_mapname("1@orcs"),168,130;
end;
OnContinue:
donpcevent instance_npcname("B1 Area 2")+"::OnEnable";
initnpctimer;
end;
OnTimer10300:
mapannounce instance_mapname("1@orcs"), "Kruger's Whisper: The Orcs here used to be my companions. They just lost their will ever since the Orc Shaman started to control them with her magic.",bc_map,"0xff4499";
end;
OnTimer18700:
mapannounce instance_mapname("1@orcs"), "Kruger's Whisper: There's nothing we can do but to defeat the Orc Shaman if we want to save the remaining tribes.",bc_map,"0xff4499";
stopnpctimer;
end;
}
1@orcs,89,94,0 script B1 Area 2 WARPNPC,3,3,{
OnInstanceInit:
disablenpc instance_npcname("B1 Area 2");
end;
OnEnable:
enablenpc instance_npcname("B1 Area 2");
areamonster instance_mapname("1@orcs"),32,40,38,46,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs")+"::OnMyMobDead2";
end;
OnTouch:
warp instance_mapname("1@orcs"),85,85;
end;
OnContinue:
donpcevent instance_npcname("B1 Area 3")+"::OnEnable";
initnpctimer;
end;
OnTimer30300:
mapannounce instance_mapname("1@orcs"), "Kruger's Whisper: I saw the bodies of our tribe. It seems that the Orc Shaman used those Orcs for her rituals.",bc_map,"0xff4499";
end;
OnTimer37600:
mapannounce instance_mapname("1@orcs"), "Kruger's Whisper: ... It all has to do with me. I am responsible for this evil.",bc_map,"0xff4499";
stopnpctimer;
end;
}
1@orcs,38,105,0 script B1 Area 3 WARPNPC,3,3,{
OnInstanceInit:
disablenpc instance_npcname("B1 Area 3");
end;
OnEnable:
enablenpc instance_npcname("B1 Area 3");
areamonster instance_mapname("1@orcs"),19,177,25,183,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs")+"::OnMyMobDead3";
end;
OnTouch:
warp instance_mapname("1@orcs"),38,110;
end;
OnContinue:
donpcevent instance_npcname("B1 Area 4")+"::OnEnable";
initnpctimer;
end;
OnTimer30300:
mapannounce instance_mapname("1@orcs"), "Please, hang in there!",bc_map,"0xff4499";
end;
OnTimer32700:
mapannounce instance_mapname("1@orcs"), "We'll get some rest when we get to the 2nd basement after passing through here.",bc_map,"0xff4499";
stopnpctimer;
end;
}
1@orcs,21,189,0 script B1 Area 4 WARPNPC,3,3,{
OnInstanceInit:
disablenpc instance_npcname("B1 Area 4");
end;
OnEnable:
enablenpc instance_npcname("B1 Area 4");
donpcevent instance_npcname("#Resurrect Monsters1")+"::OnDisable";
donpcevent instance_npcname("#Resurrect Monsters2")+"::OnDisable";
donpcevent instance_npcname("#Resurrect Monsters3")+"::OnDisable";
donpcevent instance_npcname("#Resurrect Monsters4")+"::OnDisable";
end;
OnTouch:
warp instance_mapname("2@orcs"),32,171;
end;
}
1@orcs,1,1,0 script B1 Area Mobs FAKE_NPC,{
end;
OnMyMobDead:
donpcevent instance_npcname("B1 Area 1")+"::OnEnable";
end;
OnMyMobDead1:
donpcevent instance_npcname("B1 Area 1")+"::OnContinue";
end;
OnMyMobDead2:
donpcevent instance_npcname("B1 Area 2")+"::OnContinue";
end;
OnMyMobDead3:
donpcevent instance_npcname("B1 Area 3")+"::OnContinue";
end;
}
//== Orc's Memory Floor 2 ==================================
2@orcs,36,171,0 script #2Resurrect Monsters1 CLEAR_NPC,{
end;
OnInstanceInit:
disablenpc instance_npcname("#2Resurrect Monsters1");
end;
OnEnable:
enablenpc instance_npcname("#2Resurrect Monsters1");
monster instance_mapname("2@orcs"),0,0,"Vengeful Orc",1152,30,instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead";
end;
OnDisable:
stopnpctimer;
killmonster instance_mapname("2@orcs"),instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead";
end;
OnMyMobDead:
.@map$ = instance_mapname("2@orcs");
.@mob_dead_num = 30 - mobcount(.@map$,instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead");
if (.@mob_dead_num > 0) {
.@mob_ran = rand(1,30);
if (.@mob_ran > 29) {
monster .@map$,0,0,"Vengeful Orc",1152,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead";
}
else if ((.@mob_ran > 28) && (.@mob_ran < 30)) {
monster .@map$,0,0,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead";
}
else if ((.@mob_ran > 26) && (.@mob_ran < 29)) {
areamonster .@map$,157,112,167,122,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead";
if (rand(1,10) == 9) {
mapannounce .@map$, "Warning: High Orcs are gathering near area 3.",bc_map,"0xff4444";
}
}
else {
areamonster .@map$,173,13,183,23,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead";
if (rand(1,5) == 3) {
mapannounce .@map$, "Caution: The Forces have started to concentrate at the Shaman's Altar.",bc_map,"0x77ff77";
}
if (rand(1,70) == 50) {
initnpctimer;
}
}
}
end;
OnTimer10:
mapannounce instance_mapname("2@orcs"), "Voice from somewhere: Foolish... Do you really think the altar would fall like that?",bc_map,"0xff4444";
end;
OnTimer4010:
.@map$ = instance_mapname("2@orcs");
mapannounce .@map$, "[ Wraiths were summoned by an unknown power ]",bc_map,"0x77ff77";
areamonster .@map$,167,25,177,35,"Wraith",1475,30,instance_npcname("#2Resurrect Monsters1")+"::OnMyMobDead";
stopnpctimer;
end;
}
2@orcs,36,171,0 script #2Resurrect Monsters3 CLEAR_NPC,{
end;
OnInstanceInit:
disablenpc instance_npcname("#2Resurrect Monsters3");
end;
OnEnable:
enablenpc instance_npcname("#2Resurrect Monsters3");
monster instance_mapname("2@orcs"),0,0,"Orc Zombie",1153,15,instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead";
end;
OnMyMobDead:
.@map$ = instance_mapname("2@orcs");
.@mob_dead_num = 15 - mobcount(.@map$,instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead");
.@mob_ran = rand(1,30);
if (.@mob_ran > 29) {
if (.@mob_dead_num > 0) {
monster .@map$,0,0,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead";
}
}
else if ((.@mob_ran > 6) && (.@mob_ran < 30)) {
if (.@mob_dead_num > 0) {
areamonster .@map$,168,10,184,26,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead";
if (rand(1,15) == 3) {
mapannounce .@map$, "Warning: Orc Archer teams are gathering near the altar.",bc_map,"0xff4444";
}
}
}
else {
if (.@mob_dead_num > 0) {
areamonster .@map$,168,21,184,21,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead";
}
}
end;
OnDisable:
killmonster instance_mapname("2@orcs"),instance_npcname("#2Resurrect Monsters3")+"::OnMyMobDead";
end;
}
2@orcs,180,30,0 script #2Resurrect Monsters4 CLEAR_NPC,{
end;
OnInstanceInit:
enablenpc instance_npcname("#2Resurrect Monsters4");
monster instance_mapname("2@orcs"),0,0,"Anopheles",1627,10,instance_npcname("#2Resurrect Monsters4")+"::OnMyMobDead";
end;
OnMyMobDead:
.@map$ = instance_mapname("2@orcs");
.@mob_dead_num = 10 - mobcount(.@map$,instance_npcname("#2Resurrect Monsters4")+"::OnMyMobDead");
if (.@mob_dead_num > 0) {
monster .@map$,0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4")+"::OnMyMobDead";
}
end;
}
2@orcs,35,169,4 script Kruger#2-1 4_ORCWARRIOR,{
donpcevent instance_npcname("Kruger#2-2")+"::OnEnable";
end;
}
2@orcs,35,169,4 script Kruger#2-2 4_ORCWARRIOR,{
end;
OnInstanceInit:
disablenpc instance_npcname("Kruger#2-2");
end;
OnEnable:
disablenpc instance_npcname("Kruger#2-1");
enablenpc instance_npcname("Kruger#2-2");
initnpctimer;
end;
OnTimer10:
mapannounce instance_mapname("2@orcs"), "Kruger's Whisper: I'll tell you how to get to the Shaman's altar.",bc_map,"0xffff00";
end;
OnTimer3510:
mapannounce instance_mapname("2@orcs"), "Kruger's Whisper: Do you see the braziers that light the path? Unseal the next zone by strengthening their flames.",bc_map,"0xffff00";
end;
OnTimer10710:
mapannounce instance_mapname("2@orcs"), "Kruger's Whisper: Of course those monsters won't let you touch the braziers that easily.",bc_map,"0xffff00";
end;
OnTimer16310:
mapannounce instance_mapname("2@orcs"), "Kruger's Whisper: But still, try keep the battles not too noticable so the Shaman won't guard the altar with her army squad.",bc_map,"0xffff00";
end;
OnTimer21910:
mapannounce instance_mapname("2@orcs"), "Kruger's Whisper: Only the Party Leader can strengthen the flames, so protect your leader.",bc_map,"0xffff00";
end;
OnTimer23910:
mapannounce instance_mapname("2@orcs"), "Mission: Unseal the zone by lighting the braziers. They can only be lit in a certain order, so be careful.",bc_map,"0x4444ff";
donpcevent instance_npcname("#2Resurrect Monsters1")+"::OnEnable";
donpcevent instance_npcname("#2Resurrect Monsters3")+"::OnEnable";
donpcevent instance_npcname("Torch#1-1")+"::OnEnable";
disablenpc instance_npcname("Kruger#2-2");
end;
}
2@orcs,26,164,0 script Torch#1-1 CLEAR_NPC,{
if(getpartyleader(getcharid(1),2) != getcharid(0)) end;
progressbar "ffff00",5;
setarray .@id[0], atoi(charat(strnpcinfo(2),0)), atoi(charat(strnpcinfo(2),2));
if (.@id[1] == 4)
donpcevent instance_npcname("#Warp2-"+.@id[0])+"::OnEnable";
else
donpcevent instance_npcname("Torch#"+.@id[0]+"-"+(.@id[1]+1))+"::OnEnable";
initnpctimer;
disablenpc instance_npcname(strnpcinfo(0));
end;
OnInstanceInit:
if (strnpcinfo(0) != "Torch#2-1" && strnpcinfo(0) != "Torch#3-1")
disablenpc instance_npcname(strnpcinfo(0));
end;
OnEnable:
enablenpc instance_npcname(strnpcinfo(0));
end;
OnTimer100:
specialeffect EF_FIREPILLAR;
end;
OnTimer2000:
specialeffect EF_FIREPILLARBOMB;
stopnpctimer;
end;
}
2@orcs,55,155,0 duplicate(Torch#1-1) Torch#1-2 CLEAR_NPC
2@orcs,108,146,0 duplicate(Torch#1-1) Torch#1-3 CLEAR_NPC
2@orcs,98,171,0 duplicate(Torch#1-1) Torch#1-4 CLEAR_NPC
2@orcs,48,100,0 script #Warp2-1 WARPNPC,3,3,{
OnInstanceInit:
disablenpc instance_npcname("#Warp2-1");
end;
OnEnable:
.@map$ = instance_mapname("2@orcs");
monster .@map$,109,156,"Safeguard Chief",1981,1,instance_npcname("#Mobs Control")+"::OnMyMobDead1";
mapannounce .@map$, "The Chief Orc of Safeguards: Oh!! Looks like I have company. Defeat me if you can!!",bc_map,"0xff8888";
end;
OnContinue:
enablenpc instance_npcname("#Warp2-1");
initnpctimer;
end;
OnTimer10000:
areamonster instance_mapname("2@orcs"),28,158,40,170,"Safeguard Chief",1981,1,instance_npcname("#Mobs Control")+"::OnMyMobDead1";
stopnpctimer;
end;
OnTouch:
warp instance_mapname("2@orcs"),47,93;
end;
}
2@orcs,35,92,0 duplicate(Torch#1-1) Torch#2-1 CLEAR_NPC
2@orcs,32,70,0 duplicate(Torch#1-1) Torch#2-2 CLEAR_NPC
2@orcs,70,31,0 duplicate(Torch#1-1) Torch#2-3 CLEAR_NPC
2@orcs,84,51,0 duplicate(Torch#1-1) Torch#2-4 CLEAR_NPC
2@orcs,101,55,0 script #Warp2-2 WARPNPC,3,3,{
OnInstanceInit:
disablenpc instance_npcname("#Warp2-2");
end;
OnEnable:
.@map$ = instance_mapname("2@orcs");
monster .@map$,67,64,"Orc Sniper",1982,1,instance_npcname("#Mobs Control")+"::OnMyMobDead2";
mapannounce .@map$, "Orc Sniper: Hah! Pretty impressive that you made it this far, but your foolish little trip ends here...",bc_map,"0xff8888";
end;
OnContinue:
enablenpc instance_npcname("#Warp2-2");
initnpctimer;
end;
OnTimer10000:
areamonster instance_mapname("2@orcs"),40,91,52,103,"Orc Sniper",1982,1,instance_npcname("#Mobs Control")+"::OnMyMobDead2";
stopnpctimer;
end;
OnTouch:
warp instance_mapname("2@orcs"),107,55;
end;
}
2@orcs,142,145,0 duplicate(Torch#1-1) Torch#3-1 CLEAR_NPC
2@orcs,162,134,0 duplicate(Torch#1-1) Torch#3-2 CLEAR_NPC
2@orcs,144,117,0 duplicate(Torch#1-1) Torch#3-3 CLEAR_NPC
2@orcs,136,98,0 duplicate(Torch#1-1) Torch#3-4 CLEAR_NPC
2@orcs,167,104,0 script #Warp2-3 WARPNPC,3,3,{
OnInstanceInit:
disablenpc instance_npcname("#Warp2-3");
end;
OnEnable:
.@map$ = instance_mapname("2@orcs");
monster .@map$,152,147,"Depraved Orc Spirit",1983,1,instance_npcname("#Mobs Control")+"::OnMyMobDead3";
mapannounce .@map$, "Depraved Orc Spirit: I smell flesh! Hungry! Wanna try some human meat!!",bc_map,"0xff8888";
end;
OnContinue:
areamonster instance_mapname("2@orcs"),117,61,129,73,"Depraved Orc Spirit",1983,1;
donpcevent instance_npcname("#Boss Control")+"::OnEnable";
enablenpc instance_npcname("#Warp2-3");
initnpctimer;
end;
OnTimer10:
mapannounce instance_mapname("2@orcs"), "Shaman Cargalache: Hahaha!! So, you finally made it here. The assassin you sent was just terrible. That stupid Orc is getting cold under my feet.",bc_map,"0xffff00";
end;
OnTimer6810:
mapannounce instance_mapname("2@orcs"), "Shaman Cargalache: My loyal slave, go get those intruders!",bc_map,"0xffff00";
end;
OnTimer10310:
mapannounce instance_mapname("2@orcs"), "Depraved Orc Hero: Whatever you say, my lord.",bc_map,"0xff7777";
end;
OnTimer13110:
mapannounce instance_mapname("2@orcs"), "Caution: You have been discovered by Shaman Cargalache. Kruger's plan to assassinate the Shaman has failed. You must defeat Cargalache and find traces of Kruger.",bc_map,"0x8888ff";
stopnpctimer;
end;
OnTouch:
warp instance_mapname("2@orcs"),167,95;
end;
}
2@orcs,36,171,0 script #Boss Control CLEAR_NPC,{
end;
OnInstanceInit:
disablenpc instance_npcname("#Boss Control");
end;
OnEnable:
.@map$ = instance_mapname("2@orcs");
monster .@map$,185,8,"Shaman Cargalache",1984,1,instance_npcname("#Boss Control")+"::OnMyMobDead";
monster .@map$,179,15,"Depraved Orc Hero",1087,1;
enablenpc instance_npcname("#Boss Control");
end;
OnMyMobDead:
donpcevent instance_npcname("Kruger#")+"::OnEnable";
.@map$ = instance_mapname("2@orcs");
.@mob_ran = rand(1,5);
if (.@mob_ran == 1) {
mapannounce .@map$, "Shaman Cargalache: How... How could this be... How could someone like you...!!",bc_map,"0xffff00";
}
else if (.@mob_ran == 2) {
mapannounce .@map$, "Shaman Cargalache: How is it that I've been overpowered by mere humans!",bc_map,"0xffff00";
}
else if (.@mob_ran == 3) {
mapannounce .@map$, "Shaman Cargalache: This... This can't be the end...",bc_map,"0xffff00";
}
else if (.@mob_ran == 4) {
mapannounce .@map$, "Shaman Cargalache: I... Can't die... Yet...!",bc_map,"0xffff00";
}
else {
mapannounce .@map$, "Shaman Cargalache: Defeated by these fools... It can't be happening...!",bc_map,"0xffff00";
}
donpcevent instance_npcname("#2Resurrect Monsters1")+"::OnDisable";
donpcevent instance_npcname("#2Resurrect Monsters3")+"::OnDisable";
donpcevent instance_npcname("#Warp Outside Orc Dun")+"::OnEnable";
end;
}
2@orcs,182,8,0 script #Warp Outside Orc Dun WARPNPC,3,3,{
OnInstanceInit:
disablenpc instance_npcname("#Warp Outside Orc Dun");
end;
OnEnable:
enablenpc instance_npcname("#Warp Outside Orc Dun");
end;
OnTouch:
warp "gef_fild10",240,197;
end;
}
2@orcs,172,13,0 script Kruger# 4_ORCWARRIOR2,{
if (yong_odun < 2) {
mes "[Kruger]";
mes "*Coughing*";
mes ""+strcharinfo(0)+", it's you...";
next;
mes "["+strcharinfo(0)+"] ";
mes "Don't move! You are wounded!";
next;
mes "[Kruger]";
mes "It's... all right.. I'm dying...";
mes "....";
mes "The Shaman? What about the Shaman?";
next;
mes "["+strcharinfo(0)+"] ";
mes "The Shaman's dead now. Who was that Shaman really?";
next;
mes "Kruger seemed to be relieved as he hears of the death of the Shaman, but you notice the bitter expression on his face.";
next;
mes "[Kruger]";
mes "I.. I just couldn't kill my own daughter...";
mes "Thank you, I'm sure she's finally free from the nightmare that used to choke her soul.";
next;
mes "Kruger was about to say something more, but he breathed his last breath before he could...";
yong_odun = 2;
close;
}
else {
mes "You can see the dead body of Kruger, peacefully lying on the ground.";
close;
}
OnInstanceInit:
disablenpc instance_npcname("Kruger#");
end;
OnEnable:
enablenpc instance_npcname("Kruger#");
end;
}
2@orcs,36,171,0 script #Mobs Control CLEAR_NPC,{
end;
OnMyMobDead1:
donpcevent instance_npcname("#Warp2-1")+"::OnContinue";
end;
OnMyMobDead2:
donpcevent instance_npcname("#Warp2-2")+"::OnContinue";
end;
OnMyMobDead3:
donpcevent instance_npcname("#Warp2-3")+"::OnContinue";
end;
}