//===== eAthena Script =======================================
//= War of Emperium Treasure Rooms for Prontera Guild Castles
//===== By: ==================================================
//= jAthena - kalen (1.0)
//= 1.1 by Akaru, ho|yAnge|X, and Valaris
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= eAthena 0.1+; RO Episode 4+
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= v1.2 Optimized with functions.[kobra_k88]
//============================================================
//<=============================== Castle 1 =================================>\\
// Treasure Spawn ----------------------------------------------------------
prtg_cas01.gat,1,1,0 script Treasure_Pt01 -1,{
OnRecvCastlePt01:
if($boxNumPt01 == 0) end;
set $@bxPt01, $boxNumPt01;
callfunc "F_GldTreas","prtg_cas01","Pt01",$boxNumPt01,$@bxPt01,$@boxIdPt01,1354,6,204,15,213,1;
end;
OnClock1200:
callfunc "F_GldTreas","prtg_cas01","Pt01",$boxNumPt01,$@bxPt01,$@boxIdPt01,1354,6,204,15,213,0;
end;
OnDied:
mapannounce "prtg_cas01.gat","Treasure Chest Broken Open",17;
set $boxNumPt01, $boxNumPt01 -1;
if($boxNumPt01 == 0) mapannounce "prtg_cas01.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch ----------------------------------------------------
prtg_cas01.gat,15,209,0 script Switch#TresPt01 111,{
callfunc "F_GldTreasSw", "prtg_cas01",109,179;
end;
}
//<================================= Castle 2 ===============================>\\
// Treasure Spawn ----------------------------------------------------------
prtg_cas02.gat,1,1,0 script Treasure_Pt02 -1,{
OnRecvCastlePt02:
if($boxNumPt02 == 0) end;
set $@bxPt02, $boxNumPt02;
callfunc "F_GldTreas","prtg_cas02","Pt02",$boxNumPt02,$@bxPt02,$@boxIdPt02,1356,198,224,207,233,1;
end;
OnClock1200:
callfunc "F_GldTreas","prtg_cas02","Pt02",$boxNumPt02,$@bxPt02,$@boxIdPt02,1356,198,224,207,233,0;
end;
OnDied:
mapannounce "prtg_cas02.gat","Treasure Chest Broken Open",17;
set $boxNumPt02, $boxNumPt02 -1;
if($boxNumPt02 == 0) mapannounce "prtg_cas02.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch ----------------------------------------------------
prtg_cas02.gat,207,228,0 script Switch#TresPt02 111,{
callfunc "F_GldTreasSw", "prtg_cas02",94,62;
end;
}
//<================================ Castle 3 ================================>\\
// Treasure Spawn ----------------------------------------------------------
prtg_cas03.gat,1,1,0 script Treasure_Pt03 -1,{
OnRecvCastlePt03:
if($boxNumPt03 == 0) end;
set $@bxPt03, $boxNumPt03;
callfunc "F_GldTreas","prtg_cas03","Pt03",$boxNumPt03,$@bxPt03,$@boxIdPt03,1358,184,128,193,135,1;
end;
OnClock1200:
callfunc "F_GldTreas","prtg_cas03","Pt03",$boxNumPt03,$@bxPt03,$@boxIdPt03,1358,184,128,193,135,0;
end;
OnDied:
mapannounce "prtg_cas03.gat","Treasure Chest Broken Open",17;
set $boxNumPt03, $boxNumPt03 -1;
if($boxNumPt03 == 0) mapannounce "prtg_cas03.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch ----------------------------------------------------
prtg_cas03.gat,193,130,0 script Switch#TresPt03 111,{
callfunc "F_GldTreasSw", "prtg_cas03",45,99;
end;
}
//<================================ Castle 4 ================================>\\
// Treasure Spawn ----------------------------------------------------------
prtg_cas04.gat,1,1,0 script Treasure_Pt04 -1,{
OnRecvCastlePt04:
if($boxNumPt04 == 0) end;
set $@bxPt04, $boxNumPt04;
callfunc "F_GldTreas","prtg_cas04","Pt04",$boxNumPt04,$@bxPt04,$@boxIdPt04,1360,266,158,275,167,1;
end;
OnClock1200:
callfunc "F_GldTreas","prtg_cas04","Pt04",$boxNumPt04,$@bxPt04,$@boxIdPt04,1360,266,158,275,167,0;
end;
OnDied:
mapannounce "prtg_cas04.gat","Treasure Chest Broken Open",17;
set $boxNumPt04, $boxNumPt04 -1;
if($boxNumPt04 == 0) mapannounce "prtg_cas04.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch ----------------------------------------------------
prtg_cas04.gat,275,160,0 script Switch#TresPt04 111,{
callfunc "F_GldTreasSw", "prtg_cas04",259,265;
end;
}
//<================================ Castle 5 ================================>\\
// Treasure Spawn ----------------------------------------------------------
prtg_cas05.gat,1,1,0 script Treasure_Pt05 -1,{
OnRecvCastlePt05:
if($boxNumPt05 == 0) end;
set $@bxPt05, $boxNumPt05;
callfunc "F_GldTreas","prtg_cas05","Pt05",$boxNumPt05,$@bxPt05,$@boxIdPt05,1362,272,174,279,181,1;
end;
OnClock1200:
callfunc "F_GldTreas","prtg_cas05","Pt05",$boxNumPt05,$@bxPt05,$@boxIdPt05,1362,272,174,279,181,0;
end;
OnDied:
mapannounce "prtg_cas05.gat","Treasure Chest Broken Open",17;
set $boxNumPt05, $boxNumPt05 -1;
if($boxNumPt05 == 0) mapannounce "prtg_cas05.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
end;
}
// Treasure Room Switch ----------------------------------------------------
prtg_cas05.gat,281,176,0 script Switch#TresPt05 111,{
callfunc "F_GldTreasSw", "prtg_cas05",34,30;
end;
}