//===== Hercules Script ======================================
//= War of Emperium N Guild Flags
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.3
//===== Description: =========================================
//= WoE flag scripts. Display guild emblems on flags.
//===== Additional Comments: =================================
// Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
// 1.1 Inner Flags don't teleport you to your HQ anymore [Lupus]
// 1.2 updated flags to use the new arguments. [L0ne__W0lf]
// 1.3 Guild flag function added. [L0ne_W0lf]
//============================================================
/// Flag Function
//============================================================
function script F_Flags {
set .@GID, getcastledata(getarg(1),1);
if (getarg(5) == 0) return;
if (.@GID == 0) {
mes " [ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Follow the ordinance of The Divine Rune Midgard Kingdom, ";
mes "We declare that";
mes "there is no formal master of this castle.";
mes " ";
mes "2. To the one who can ";
mes "overcome all trials";
mes "and destroy the Emperium,";
mes "the king will endow the one with";
mes "ownership of this castle.";
return;
}
else {
if (getcharid(2) == .@GID && getarg(4) == 1) {
mes "Brave ones...";
mes "Do you wish to return to your honorable place?";
next;
if (select("Return to the guild castle.:Quit.") == 1) {
if (getcharid(2) == getcastledata(getarg(1),1))
warp getarg(1),getarg(2),getarg(3);
}
return;
}
mes "[ Edict of the Divine Rune Midgard Kingdom ]";
mes " ";
mes "1. Following the ordinance of the";
mes "Divine Rune Midgard Kingdom,";
mes "we approve that this place is in";
mes "the private possession of ^ff0000" + getguildname(.@GID) + "^000000 Guild.";
mes " ";
mes "2. The guild Master of ^ff0000"+ getguildname(.@GID) + "^000000 Guild is";
mes "^FF0000" + getguildmaster(.@GID) + "^000000";
mes "If there is anyone who objects to this,";
mes " prove your strength and honor with a steel blade in your hand.";
return;
}
}
//============================================================================//
// Castle 1
//============================================================================//
n_castle,110,96,1 script NGuild Aldebaran#a1-1 GUILD_FLAG,{
callfunc "F_Flags","Al De Baran","nguild_alde",218,170,1,1;
close;
OnRecvCastleN01:
flagemblem getcastledata("nguild_alde",1);
end;
}
nguild_alde,30,248,4 script NGuild Aldebaran#a1-6::NGuildAlde GUILD_FLAG,{
callfunc "F_Flags","Al De Baran","nguild_alde",218,170,0,1;
close;
OnRecvCastleN01:
flagemblem getcastledata("nguild_alde",1);
end;
}
// In Castle ============================================
nguild_alde,30,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-7 GUILD_FLAG
nguild_alde,37,248,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-8 GUILD_FLAG
nguild_alde,37,246,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-9 GUILD_FLAG
nguild_alde,95,80,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-10 GUILD_FLAG
nguild_alde,95,59,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-11 GUILD_FLAG
nguild_alde,62,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-12 GUILD_FLAG
nguild_alde,70,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-13 GUILD_FLAG
nguild_alde,74,75,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-14 GUILD_FLAG
nguild_alde,62,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-15 GUILD_FLAG
nguild_alde,66,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-16 GUILD_FLAG
nguild_alde,70,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-17 GUILD_FLAG
nguild_alde,74,64,2 duplicate(NGuildAlde) NGuild Aldebaran#a1-18 GUILD_FLAG
nguild_alde,203,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-19 GUILD_FLAG
nguild_alde,210,150,4 duplicate(NGuildAlde) NGuild Aldebaran#a1-20 GUILD_FLAG
//============================================================================//
// Castle 2
//============================================================================//
n_castle,110,109,3 script NGuild Geffen#g1-1 GUILD_FLAG,{
callfunc "F_Flags","Geffen","nguild_gef",83,47,1,1;
close;
OnRecvCastleN02:
flagemblem getcastledata("nguild_gef",1);
end;
}
nguild_gef,28,157,4 script NGuild Geffen#g1-6::NGuildGef GUILD_FLAG,{
callfunc "F_Flags","Geffen","nguild_gef",83,47,0,1;
close;
OnRecvCastleN02:
flagemblem getcastledata("nguild_gef",1);
end;
}
// In Castle =============================================
nguild_gef,32,157,4 duplicate(NGuildGef) NGuild Geffen#g1-7 GUILD_FLAG
nguild_gef,22,156,5 duplicate(NGuildGef) NGuild Geffen#g1-8 GUILD_FLAG
nguild_gef,68,185,3 duplicate(NGuildGef) NGuild Geffen#g1-9 GUILD_FLAG
nguild_gef,17,171,5 duplicate(NGuildGef) NGuild Geffen#g1-10 GUILD_FLAG
nguild_gef,59,16,4 duplicate(NGuildGef) NGuild Geffen#g1-11 GUILD_FLAG
nguild_gef,64,16,4 duplicate(NGuildGef) NGuild Geffen#g1-12 GUILD_FLAG
//============================================================================//
// Castle 3
//============================================================================//
n_castle,94,109,5 script NGuild Payon#f1-1 GUILD_FLAG,{
callfunc "F_Flags","Payon","nguild_pay",87,29,1,1;
close;
OnRecvCastleN03:
flagemblem getcastledata("nguild_pay",1);
end;
}
nguild_pay,238,67,4 script NGuild Payon#f1-6::NGuildPay GUILD_FLAG,{
callfunc "F_Flags","Payon","nguild_pay",87,29,0,1;
close;
OnRecvCastleN03:
flagemblem getcastledata("nguild_pay",1);
end;
}
// In Castle ===============================================
nguild_pay,238,67,4 duplicate(NGuildPay) NGuild Payon#f1-6 GUILD_FLAG
nguild_pay,233,67,4 duplicate(NGuildPay) NGuild Payon#f1-7 GUILD_FLAG
nguild_pay,221,123,4 duplicate(NGuildPay) NGuild Payon#f1-8 GUILD_FLAG
nguild_pay,221,116,4 duplicate(NGuildPay) NGuild Payon#f1-9 GUILD_FLAG
nguild_pay,206,108,4 duplicate(NGuildPay) NGuild Payon#f1-10 GUILD_FLAG
nguild_pay,212,108,4 duplicate(NGuildPay) NGuild Payon#f1-11 GUILD_FLAG
//=============================================================================//
// Castle 4
//=============================================================================//
n_castle,94,96,7 script NGuild Prontera#p1-1 GUILD_FLAG,{
callfunc "F_Flags","Prontera","nguild_prt",97,174,1,1;
close;
OnRecvCastleN04:
flagemblem getcastledata("nguild_prt",1);
end;
}
nguild_prt,58,56,4 script NGuild Prontera#p1-7::NGuildPrt GUILD_FLAG,{
callfunc "F_Flags","Prontera","nguild_prt",97,174,0,1;
close;
OnRecvCastleN04:
flagemblem getcastledata("nguild_prt",1);
end;
}
// In Castle =============================================
nguild_prt,64,56,4 duplicate(NGuildPrt) NGuild Prontera#p1-8 GUILD_FLAG
nguild_prt,76,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-9 GUILD_FLAG
nguild_prt,84,32,4 duplicate(NGuildPrt) NGuild Prontera#p1-10 GUILD_FLAG
nguild_prt,94,39,4 duplicate(NGuildPrt) NGuild Prontera#p1-11 GUILD_FLAG
nguild_prt,94,24,4 duplicate(NGuildPrt) NGuild Prontera#p1-12 GUILD_FLAG
nguild_prt,73,14,4 duplicate(NGuildPrt) NGuild Prontera#p1-13 GUILD_FLAG
nguild_prt,73,6,4 duplicate(NGuildPrt) NGuild Prontera#p1-14 GUILD_FLAG
nguild_prt,55,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-15 GUILD_FLAG
nguild_prt,45,46,4 duplicate(NGuildPrt) NGuild Prontera#p1-16 GUILD_FLAG