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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  L0ne_W0lf
//= Copyright (C)  Lupus
//= Copyright (C)  kobra_k88
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= War of Emperium - NGuild Wars Events
//================= Description ===========================================
//= Event Triggers for NGuild Wars
//================= Current Version =======================================
//= 1.5
//=========================================================================

//== Function for OnAgitStart ==============================
function	script	F_AgitStart	{
	.@map$ = getarg(0);
	.@castle$ = getarg(1);
	.@empx = getarg(2);
	.@empy = getarg(3);

	maprespawnguildid .@map$,getcastledata(.@map$,1),2;
	monster .@map$,.@empx,.@empy,"Emperium",1288,1,"Agit_"+.@castle$+"::OnAgitBreak";
	gvgon .@map$;
	if (getcastledata(.@map$,1) != 0) return;
	end;
}

//== Function for OnGuildBreak =============================
function	script	F_GuildBreak	{
	.@map$ = getarg(0);
	.@castle$ = getarg(1);

	killmonsterall .@map$;

	announce "Guild Base [" + getcastlename(.@map$) + "] has been abandoned.",0;
	disablenpc "Kafra Staff#"+.@castle$;

	setcastledata .@map$,0,0;
	return;
}

//== Function for OnAgitBreak ==============================
function	script	F_AgitBreak	{
	.@map$ = getarg(0);
	.@castle$ = getarg(1);

	.@GID = getcharid(2);
	if (.@GID <= 0) return;

	.@Economy = getcastledata(.@map$,2) - 5;
	if (.@Economy < 0) .@Economy = 0;
	setcastledata .@map$, 2, .@Economy;

	.@defence = getcastledata(.@map$,3) - 5;
	if (.@defence < 0) .@defence = 0;
	setcastledata .@map$, 3, .@defence;

	setcastledata .@map$,1, .@GID;
	mapannounce .@map$,"The emperium has been destroyed.",bc_map,0x00CCFF;
	announce "The [" + getcastlename(.@map$) + "] castle has been conquered by the [" + getguildname(.@GID) + "] guild.",bc_all;
	donpcevent "::OnRecvCastle"+.@castle$;

	disablenpc "Kafra Staff#"+.@castle$;

	// remove investment data and kafra
	for (.@i = 4; .@i <= 9; ++.@i)
		setcastledata .@map$, .@i, 0;

	// if the new guild doesn't have Guardian Research, erase guardians
	if( getgdskilllv(.@GID,10002) == 0 )
		for (.@i = 10; .@i <= 17; ++.@i)
			setcastledata .@map$, .@i, 0;

	return;
}


//== Function for OnAgitEnd ================================
function	script	F_AgitEnd	{
	.@map$ = getarg(0);
	.@castle$ = getarg(1);

	gvgoff .@map$;
	// Disable the following if statment to keep empty
	// castles from being aquired after after WoE ends.
	if (getcastledata(.@map$,1) == 0) return;
	maprespawnguildid .@map$,getcastledata(.@map$,1),4;
	killmonster .@map$,"Agit_"+.@castle$+"::OnAgitBreak";
	end;
}

//== Castle 1 ==============================================
nguild_alde,0,0,0	script	Agit_N01	-1,{
OnInterIfInitOnce:
	donpcevent "::OnRecvCastleN01";
	end;
OnRecvCastleN01:
	requestguildinfo getcastledata("nguild_alde",1);
	end;
OnAgitStart:
	callfunc "F_AgitStart","nguild_alde","N01",216,24;
	end;
OnAgitBreak:
	callfunc "F_AgitBreak","nguild_alde","N01";
	goto OnAgitEliminate;
	end;
OnGuildBreak:
	callfunc "F_GuildBreak","nguild_alde","N01";
	end;
OnAgitEliminate:
	maprespawnguildid "nguild_alde",getcastledata("nguild_alde",1),6;
	monster "nguild_alde",216,24,"EMPERIUM",1288,1,"Agit_N01::OnAgitBreak";
	end;
OnAgitEnd:
	callfunc "F_AgitEnd","nguild_alde","N01";
	end;
}

//== Castle 2 ==============================================
nguild_gef,0,0,0	script	Agit_N02	-1,{
OnInterIfInitOnce:
	donpcevent "::OnRecvCastleN02";
	end;
OnRecvCastleN02:
	requestguildinfo getcastledata("nguild_gef",1);
	end;
OnAgitStart:
	callfunc "F_AgitStart","nguild_gef","N02",198,182;
	end;
OnAgitBreak:
	callfunc "F_AgitBreak","nguild_gef","N02";
	goto OnAgitEliminate;
	end;
OnGuildBreak:
	callfunc "F_GuildBreak","nguild_gef","N02";
	end;
OnAgitEliminate:
	maprespawnguildid "nguild_gef",getcastledata("nguild_gef",1),6;
	monster "nguild_gef",198,182,"EMPERIUM",1288,1,"Agit_N02::OnAgitBreak";
	end;
OnAgitEnd:
	callfunc "F_AgitEnd","nguild_gef","N02";
	end;
}

//== Castle 3 ==============================================
nguild_pay,0,0,0	script	Agit_N03	-1,{
OnInterIfInitOnce:
	donpcevent "::OnRecvCastleN03";
	end;
OnRecvCastleN03:
	requestguildinfo getcastledata("nguild_pay",1);
	end;
OnAgitStart:
	callfunc "F_AgitStart","nguild_pay","N03",139,139;
	end;
OnAgitBreak:
	callfunc "F_AgitBreak","nguild_pay","N03";
	goto OnAgitEliminate;
	end;
OnGuildBreak:
	callfunc "F_GuildBreak","nguild_pay","N03";
	end;
OnAgitEliminate:
	maprespawnguildid "nguild_pay",getcastledata("nguild_pay",1),6;
	monster "nguild_pay",139,139,"EMPERIUM",1288,1,"Agit_N03::OnAgitBreak";
	end;
OnAgitEnd:
	callfunc "F_AgitEnd","nguild_pay","N03";
	end;
}

//== Castle 4 ==============================================
nguild_prt,0,0,0	script	Agit_N04	-1,{
OnInterIfInitOnce:
	donpcevent "::OnRecvCastleN04";
	end;
OnRecvCastleN04:
	requestguildinfo getcastledata("nguild_prt",1);
	end;
OnAgitStart:
	callfunc "F_AgitStart","nguild_prt","N04",197,197;
	end;
OnAgitBreak:
	callfunc "F_AgitBreak","nguild_prt","N04";
	goto OnAgitEliminate;
	end;
OnGuildBreak:
	callfunc "F_GuildBreak","nguild_prt","N04";
	end;
OnAgitEliminate:
	maprespawnguildid "nguild_prt",getcastledata("nguild_prt",1),6;
	monster "nguild_prt",197,197,"EMPERIUM",1288,1,"Agit_N04::OnAgitBreak";
	end;
OnAgitEnd:
	callfunc "F_AgitEnd","nguild_prt","N04";
	end;
}

//== Treasure Spawn Time ===================================
-	script	TreasSpawn	-1,{
	end;

OnClock0005:
	callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324,114,218,123,227,0;
	callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334,150,108,158,114,0;
	callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344,286,4,295,13,0;
	callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354,6,204,15,213,0;
	end;
}