summaryrefslogblamecommitdiff
path: root/npc/cities/alberta.txt
blob: f81397e728569d29ffceffaa276a39a0a68c5327 (plain) (tree)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873








































































































































































































































































































































































































































































































































































































































































































































































































































































































                                                                                                                                                                                    
//===== eAthena Script ======================================= 
//= Alberta Town
//===== By: ================================================== 
//= kobra_k88
//===== Current Version: ===================================== 
//= 1.1
//===== Compatible With: ===================================== 
//= eAthena 7.15 +
//===== Description: ========================================= 
//=
//===== Additional Comments: ================================= 
//= Fully working
//= 1.1 Negative input bug fixed [Lupus]
//============================================================ 



// Young Man -----------------------------------------------------------
alberta_in.gat,20,183,6	script	Young Man	49,{
	mes "[Merchant]";
	mes "People say that ^0000ffGungnir^000000, the legendary bow, never missess its' target.  If that's true, then it's simply amazing.";
	close;
}

// Merchant -------------------------------------------------
alberta.gat,97,51,7	script	Merchant	84,{
	mes "[Merchant]";
	mes "When you travel to many places like I do, you often here alot of rumors.  There is one rumor I heard that is really interesting.";
	next;
	mes "[Merchant]";
	mes "Apparently there are cards which seal the power of certain monsters within them.";
	mes "If someone is able to obtain one of those cards, he/she will obtain the power of the monster...";
	next;
	mes "[Merchant]";
	mes "Bah! I don't believe it though."; 
	close;
}

// Merchant ---------------------------------------------------------
alberta.gat,53,39,8	script	Merchant	74,{
	mes "[Merchant]";
	mes "Oh, you look like a stranger.  Welcome to Alberta.";
	emotion 0;
	next;
	mes "[Merchant]";
	mes "I was just brainstorming on some ideas I have for my business.";
	next;
	mes "[Merchant]";
	mes "You see, I heard that there is a store in Geffen that sells unique armor that is resistant to magic attacks.";
	mes "If I could somehow get them in bulk for a low price and sell them to the people in other towns......";
	next;
	mes "[Merchant]";
	mes "Cha-ching! (you see dollar signs in her eyes)";
	emotion 8;
	close;
}

// Merchant -------------------------------------------------
alberta.gat,58,80,8	script	Merchant	99,{
	set @TEMP,0;
	mes "[Merchant]";
	set @TEMP,rand(2);
	if(@TEMP == 1) goto R_1;

	R_0:
		mes "We merchants can open a roadside stand and do business.  With the ^0000ffDiscount skill^000000 we can buy goods from stores for low prices.";
		next;
		mes "[Merchant]";
		mes "We can also rent carts which allow us to load up with goods and make our business portable.";
		mes "This way, business is more convenient and safe.";
		close;
	R_1:
		mes "We merchants can negotiate with store NPCs to get more money for items we sell to them by using the skill ^ff0000Overcharge^000000.";
		next;
		mes "[Merchant]";
		mes "The most we can overcharge NPCs is by 24%, but it takes some hard work and training to get the skill!!";
		close;
}

// Phina -------------------------------------------------------
alberta.gat,62,156,2	script	Phina	102,{
	
	set @TEMP,3;
	set @TEMP,rand(3);

	mes "[Phina]";

	if(@TEMP == 2) goto R_2;
	if(@TEMP == 1) goto R_1;
	if(@TEMP == 0) goto R_0;

	R_2:
		mes "This one time, I was walking in the forest and I saw a long, slender piece of green grass sticking out on the ground.";
		next;
		mes "[Phina]";
		mes "It was soooo cute that I wanted to touch it.  And when I did, you know what happend? The grass actualy slapped my hand.";
		next;
		mes "[Phina]";
		mes "I was startled and so I backed off a bit.  I then realized that it was not grass but a very small creature.";
		emotion 0;
		next;
		mes "[Phina]";
		mes "Even calm monsters can be very dangerous when they feel threatened.  So don't startle them by mistake.";
		close;

	R_1:
		mes "You know those dumb-looking bears that live in the forest connecting Alberta and Payon?";
		mes "You know... the ones that play around with the flies that make that buzzing noise.";
		next;
		mes "[Phina]";
		mes "Well one time I threw a twig at one just for fun.  All of the sudden, IT RUSHED TOWARDS ME!";
		next;
		mes "[Phina]";
		mes "I was SOOOO scared!! I quickly jumped to the side to avoid it.  Then BAMB!!! It hit a huge tree and crushed it into pieces.";
		emotion 16;
		next;
		mes "[Phina]";
		mes "I sure learned my lesson that day.  NEVER taunght any creature cause if they get angry, you'll be in a world of hurt.";
		close;

	R_0:
    		mes "Did you know? Wolves are much more cooperative than they might seem.  If one of them is attacked, then others will come to help him.";
		next;
		mes "[Phina]";
    		mes "So becarefull if you ever decide to fight one.";
		close;
}

// Grandma -----------------------------------------------------
alberta.gat,93,174,2	script	Grandma	103,{
	mes "[Grandma]";
	mes "Some time ago a derelict ship drifted into the Alberta harbor.  Some of the town's young people went into the ship to find survivors.";
	next;
	mes "[Grandma]";
	mes "But after a few moments they all ran out terrified.  They said that they saw CORPSES walking around the ship!.";
	next;
	mes "[Grandma]";
	mes "The ship was also over run by never before seen sea monsters which made it impossible for the towns people to get around.";
	next;
	mes "[Grandma]";
	mes "We've never been able to doing anything about that ominous-looking ship so we just left it there, hoping that it would sink or drift away.";
	next;
	mes "[Grandma]";
	mes "Then out of nowhere the Cool Event Corp. people came by and paid the city a huge amount zeny to buy the ship.";
	next;
	mes "[Grandma]";
	mes "They then created an event called the ^0000ddSunken Ship^000000.";
	next;
	mes "[Grandma]";
	mes "They invited young warriors from all over to enter the ghost ship and test their skills fighting the mosters in it.";
	next;
	mes "[Grandma]";
	mes "Now the ghost ship, that was once a problem for Alberta, has become quite a popular attraction.";
	next;
	mes "[Grandma]";
	mes "I have to say though, that I don't think it's worth risking your life for......";
	close;
}

// Drunken old man ----------------------------------------------------------------
alberta.gat,131,139,4	script	Drunken old man	709,{
	mes "[Drunken old man]";
	mes "(~hiccup~)... Huh?... Wh-what are you staring at? Get lost!!";
	next;
	menu "Stay",M_0,"Leave him alone",M_1;
	
	M_0:
		mes "[Drunken old man]";
		mes "Hahahaha (~hiccup~)... So you got some nerve...";
		next;
		mes "[Drunken old man]";
		mes "Heh... I may look worthless now, but back in the day I was a handsome sailor on board the `Going Mary'.";
		next;
		menu "Is that a ship?",sM_0,"Really? No kidding!",sM_1;
		
		sM_0:
			mes "[Drunken old man]";
			mes "What? Ya never heard of it? Stupid! Everybody knows the notorious pirateship `Going Mary'! (~hiccup~)";
			emotion 1;
			next;
		sM_1:
			mes "[Drunken old man]";
			mes "Ah~ the good ol'days... only... if only we hadn't run into that STORM... (~hiccup~)";
			next;
			mes "[Drunken old man]";
			mes "AH~ Captian.  I miss our capt'n more than anything.... no foe could ever survive capt'n's sword.";
			mes "CAPTIAN~~~!!! (~HICCUP~) He'd swing his sword like THIS!... then... THEN...!!!";
			next;
			mes "[Drunken old man]";
			mes "The enemy and anything around him was surrounded by flames! Now that I think of it, the sword must've had some sort of mysterious power.";
			next;
			mes "[Drunken old man]";
			mes "(~sigh!~) (~sob, sob~)... God I miss everyone... Now I'm depressed.  Just go away and leave me be.....";
			emotion 28;
			close;

	M_1:
		mes "[Drunken old man]";
		mes "That's right! Go AWAY~";
		emotion 32;
		close;
}

// Soda Man ----------------------------------------------------
alberta.gat,90,71,3	script	Soda Man	89,
{
	mes "[Soda Man]";
	mes "Ummm.... delicious....";
	emotion 33;
	next;
	mes "[Soda Man]";
	mes "Wait! Don't bother me right now.  Hmm? What am I doing you ask?  Well isn't it obvious what I'm doing?";
	mes "Look at this! I've mixed sugar and soda together in this container.  Watch what happens when I heat it up.";
	next;
	mes "[Soda Man]";
	mes "The two ingredients will melt soon and intermix.  When the color of the mixture turns brown, we have to stop heating it.";
	mes "At that point it will have a marshmallow consistency.";
	next;
	mes "[Soda Man]";
	mes "You see what I am talking about now? Do you think it's valuable?........ What?..... No?.....";
	mes "Hmm... then what about the story of the old man who almost conquered ^5555FFTurtle Island^000000?";
	next;
	mes "[Soda Man]";
	mes "Go to the inn and you'll find an old drunkard there.  When you speak to him at first, it may seem like he's taliking nonsense.";
	mes "But be patient and if you listen to his words carefully you may be able to pick up some usefull information.";
	next;
	mes "[Soda Man]";
	mes "Oh, and there is a letter on the table inside of that old man's room.  It's a scary story about Turtle Island.";
	close;
}


//<=================================================== Marina (Docks/Port) ===================================================>\\
// Sailor Fisk ----------------------------------------------------------------
alberta.gat,189,151,5	script	Sailor Fisk	100,{
	mes "[Sailor Fisk]";
	mes "Ahoy matey, where'd ya wanna go?";
	next;
	menu "Izlude Marina -> 500 Zeny.",M0,"Quit",M_End;
	
	M0:
		if(Zeny < 500) goto NoZenyM1;
		set Zeny, Zeny - 500;
		warp "izlude.gat",176,182;
		close;

		NoZenyM1:
			mes "[Sailor Fisk]";
			mes "I'm sorry but i told you i would need 500 Zeny, and it looks like you dont have it.";
			close;

	M_End:
		close;

}

// Phelix ------------------------------------------------------------------
alberta.gat,190,173,4	script	Phelix	85,{

	mes "[Phelix]";
	mes "What the hell are you doing here?";
	next;
	mes "[Phelix]";
	mes "There is nothing you can get for free on this ship, if you want to get rewarded, do some work!!";
	next;
	mes "[Phelix]";
	mes "Hmm, however I'd be willing to trade you some items for your jellopies.";
	mes " - For ^0000ff10 Jellopies^000000 I'd be willing to give you ^ff00001 potion^000000.";
	mes " - For ^0000ff3 Jellopies^000000 I'll give you ^ff00001 sweet potato^000000.";
	next;
	mes "[Phelix]";
	mes "How does that sound?";
	next;
	menu "Sounds good",M_Yes,"Na",M_End;
	
	M_Yes:
		mes "[Phelix]";
		mes "What do you want to exchange your jellopies for?";
		next;
		menu "Red Potion please.",M_0,"Sweet Potato please.",M_1,"Cancel",M_End;

		M_0:
			set @item, 501;
			goto L_Get;

		M_1:
			set @item, 516;

			L_Get:
				mes "[Phelix]";
				mes "Please enter an amount.  Enter 0 to cancel.";
				next;
				set @input,0;
				input @input;
				if(@input < 1) goto M_Yes; //fixed by Lupus

				if(@item == 501) set @amount, @input*10;
				if(@item == 516) set @amount, @input*3;
				if(countitem(909) < @amount) goto L_NotEnough;

				getitem @item,@input;
				delitem 909, @amount;
				close;
			
			L_NotEnough:
				mes "[Phelix]";
				mes "I'm sorry but you do not have enough jellopy.";
				next;
				goto M_Yes;

	M_End:
		close;
}


//<=================================================== Sunken Ship ======================================================>\\
// Paul ----------------------------------------------------------------
alberta.gat,195,151,3	script	Paul	86,{
	mes "[Paul]";
	mes "Good day.  Would you like be part of the Sunken Ship event, provided by Cool Event Corp.?";
	next;
	mes "[Paul]";
	mes "Oh! I better warn you, this event is only suitable for HIGH LEVEL warriors.";
	emotion 0;
	next;
	mes "[Paul]";
	mes "So what do you say?  It only cost 200 zeny to participate and you'll get a ton of experience, gauranteed.";
	next;
	menu "Enter",M_0,"Quit",M_End;
	
	M_0:
		if(Zeny < 200) goto L_NoZeny;
		set Zeny, Zeny - 200;
		warp "alb2trea.gat",62,69;
		close;
	M_End:
		mes "[Paul]";
		mes "Come back anytime.";
		close;

		L_NoZeny:
			mes "[Paul]";
			mes "I'm sorry but i told you I would need 200 Zeny, and it looks like you dont have it.";
			mes "Please come back later when you have enough.";
			close;
}

// Sailor --------------------------------------------------
alb2trea.gat,39,50,5	script	Sailor	100,{
	mes "[Sailor]";
	mes "Do you wanna return?";
	next;
	menu "Return to Alberta",M0,"Quit",MEnd;

	M0:
		warp "alberta.gat",192,169;
		close;
	MEnd:
		close;
}


//<====================================================== Turtle Island ========================================================>\\
// Gotanblue --------------------------------------------------------------------------
alberta.gat,247,123,5	script	Gotanblue	709,
{
	if(TURTLE == 1) goto L_Turtle;
	mes "[Gotanblue]";
	mes "Ha ha! The sea seems endless!! We cannot begin to grasp it's size merely by gazing at it from land....";
	next;
	mes "[Gotanblue]";
	mes "Do you know what I mean?.....";
	close;

L_Turtle:
	mes "[Gotanblue]";
	mes "Oh! Your eyes.... they tell me everything!! You must have been sent from that drunken old man!";
M_Menu:
	next;
	menu "-Tell me about Turtle Island.",M_1, "-How Can I get there?",M_2, "-End Conversation",M_End;

	M_1:
		mes "[Gotanblue]";
		mes "So you wanna know about Turtle Island?... You think it's a great place?... Do you like it that much?...";
		next;
		mes "[Gotanblue]";
		mes "Well let me tell you something....";
		next;
		mes "[Gotanblue]";
		mes "TURTLE ISLAND TOOK THE LIVES OF MY CLOSEST FRIENDS!!";
		emotion 0;
		next;
		mes "[Gotanblue]";
		mes "Can you POSSIBLY understand??.........";
		next;
		mes "[Gotanblue]";
		mes "It all happened a few decades ago....";
		next;
		mes "[Gotanblue]";
		mes "^5555FFJornadan Niliria^000000 and our comrades set off on a journey to find out if the legends about the island were true.";
		next;
		mes "[Gotanblue]";
		mes "It was summer when I was approached to become a member of Jornadan's team.";
		mes "I was only 20 then, and it was a huge honor for me to be a part of such a well respected group of men.";
		next;
		mes "[Gotanblue]";
		mes "Jornadan Niliria was a great treasure hunter, I was the best seaman of the bunch, and the others were all the very best at what they did.";
		next;
		mes "[Gotanblue]";
		mes "We decided to start our great adventure here, in Alberta.  This was because of a clue we found that put the location of Turtle Island near Alberta.";
		next;
		mes "[Gotanblue]";
		mes "We were all very exited and full of hope! We left everything behind and set sail to seek Turtle Island!";
		mes "We sailed all day and all night.  We eventually ran adrift, and could do nothing but sit and wait as the days passed.....";
		next;
		mes "[Gotanblue]";
		mes "Then one day... without warning... we were surrounded by a tremendously thick blanket of fog!!";
		mes "It was impossible to see anything past the length of your own arm!";
		next;
		mes "[Gotanblue]";
		mes "We could not tell which way was East and which way was West.  But it didn't matter... for we were all exhausted at that point.";
		next;
		mes "[Gotanblue]";
		mes "Then what we feared most happened.  A huge rock formation piereced through the fog right in front of us!";
		mes "There was no way to avoid it and we crashed violently into it, severly damaging our ship!!";
		emotion 0;
		next;
		mes "[Gotanblue]";
		mes "Amazingly the ship held together and we were able to continue on.";
		next;
		mes "[Gotanblue]";
		mes "Then like a beam of energy descending down from the heavens, the first ray of sunlight we had seen in weeks piereced through the fog onto our battered ship.";
		next;
		mes "[Gotanblue]";
		mes "And like magic the fog lifted to reveal what we had been searching so long and hard for.... that legendary place.... TURTLE ISLAND!!!!";
		next;
		mes "[Gotanblue]";
		mes "We set up camp immediately and rested our weary bodies.  A few days later we began to extensively search the island.";
		mes "What we found was shocking! Apparently someone had found the island before us.  He left a very well kept journal of his expidition.";
		next;
		mes "[Gotanblue]";
		mes "According to his journal, the man had come by himself to find the island.  Unfortunatley we could not find him anywhere.";
		next;
		mes "[Gotanblue]";
		mes "Even though someone had beaten us to Turtle Island, we still felt that it was an accomplishment to have made it to the island.";
		mes "We continued to explore the island and find out as much about it as we could.";
		next;
		mes "[Gotanblue]";
		mes "A particular artifact caught our interest.  It was mentioned in that man's journal....";
		mes "Oh, now I remeber his name... ^5555FF'Won'^000000... apparently a great sword master....";
		next;
		mes "[Gotanblue]";
		mes "Anyway, he wrote about a '^FF5555Jewel Fragment'^000000 of some kind.  He described it as, 'the most beautifull thing in the world'.";
		next;
		mes "[Gotanblue]";
		mes "We became intent on finding that jewel no matter what.  Day after day we searched for it.  Months passed.";
		mes "But even with Won's journal records, we were not able to find the jewel fragment.  We had no choice but to give up.";
		next;
		mes "[Gotanblue]";
		mes "So we packed up our belongings and headed home.  Again we passed througth the horrible dense fog.";
		mes "After a month of sailing our journey was near its end... or so we thought.";
		next;
		mes "[Gotanblue]";
		mes "We spotted land and I breathed a sigh of relief... unfortunatley that feeling of relief turned into bewilderment as I realized that..... that....";
		next;
		mes "[Gotanblue]";
		mes "IT WAS TURTLE ISLAND!!! We had landed on the other side of the island! We had no idea how it happened but we immediatley cast off once again.";
		emotion 0;
		next;
		mes "[Gotanblue]";
		mes "And as if some foul curse and been placed on our group, we again found ourselves on the shores of Turtle Island.";
		mes "Time after time we attempted to flee the island only to find ourselves back on it.  A whole year passed and still, we were trapped!";
		next;
		mes "[Gotanblue]";
		mes "It was beyond reason.... We had tried every possible path.... Our spirits were broken, our hopes were crushed....";
		mes "And one by one, my comrades fell, no longer having the strength to find a way home....";
		next;
		mes "[Gotanblue]";
		mes "CURSED ISLAND!!!!!";
		emotion 23;
		next;
		mes "[Gotanblue]";
		mes "As you can see only I and Jornadan were able to make it out alive.  By pure luck we made back to Alberta....";
		next;
		mes "[Gotanblue]";
		mes "(~sob~sob~sob)... I appologize... I'm am still very emotional about it after all these years... well that is all I have to say about Turtle Island.";
		emotion 28;
		goto M_Menu;

	M_2:
		mes "[Gotanblue]";
		mes "What's this? After my terrifying story about Turtle Island you still want to got there? You're not at all scared??";
		emotion 1;
		next;
		mes "[Gotanblue]";
		mes "So be it... but you will need me as your guide and that will cost 10,000 zeny!";
		next;
		menu "Turtle Island -> 10000 zeny",sM_1, "Cancel",sM_End;

		sM_1:
			if(Zeny < 10000) goto sL_Zeny;
			mes "[Gotanblue]";
			mes "Alright!! You've made your choice! With my experience we will get to Turtle Island without any problems.";
			mes "I admire your fighting spirit.  Carry it with you always!";
			next;
			mes "^5555FF(you and Gotanblue climb onboard his little steamboat)^000000";
			next;
			mes "[Gotanblue]";
			mes "We are now heading towards Turtle Island.  Let us go withouth fear!!";
			next;
			mes "^5555FF(~choo~choooo~)^000000";
			next;
			set Zeny, Zeny - 10000;
			warp "tur_dun01.gat",154,39;
			close;

			sL_Zeny:
				mes "[Gotanblue]";
				mes "What's this? I said 10000 zeny.  I will not guide you for less.  Good day!";
				emotion 1;
				close;
		sM_End:
			mes "[Gotanblue]";
			mes "A very good choice!! Turtle Island is a DREADFULL and EVIL place!";
			mes "When I take people there, I feel as if I'm leading them to their DEATHS!";
			close;

	M_End:
		mes "[Gotanblue]";
		mes "To this day, Turtle Island is shrowded in mystery.  It is extremely hard to find, and almost impossible to escape from.";
		mes "If you do not want to suffer great despair, then leave the truth behind Turtle Island as it is.... unknown....";
		close; 
}

// Turtle Grandpa -------------------------------------------------------------------
alberta_in.gat,23,104,2	script	Turtle Grandpa	120,
{
	mes "[Turtle Grandpa]";
	mes "~Buuurrrpp!!!~ Oops...";
	emotion 4;
	next;
	mes "[Turtle Grandpa]";
	mes "It's beyond me why people seem to think that Alberta is the center of world trade.";
	mes "I mean, this place doesn't even have a decent bar for crying out loud!!";
	emotion 6;
	next;
	mes "[Turtle Grandpa]";
	mes "Why is it that I have to resort to drinking in a place like this??";
	emotion 1;
	next;
	menu "-Tell me about Turtle Island.",M_0, "-How can I get there?",M_1, "-End conversation.",M_End;

	M_0:
		mes "[Turtle Grandpa]";
		mes "There is an enormous stash of treasure hidden on Turtle Island.";
		mes "There is also a special potion that can increase a person's lifespan on that island......";
		next;
		mes "[Turtle Grandpa]";
		mes "There are so many myths and legends about the island, that no one even knows for sure if Turtle Island exist.";
		next;
		mes "[Turtle Grandpa]";
		mes "I for one believe it does.... it HAS TOO!!......";
		emotion 0;
		next;
		mes "[Turtle Grandpa]";
		mes "If you are any sort of seaman, if you have a spirit for adventure, and if you have the heart to become a great treasure hunter....";
		mes "Then you may be worthy of the information I have to offer...";
		next;
		menu "-(~eyes twinkle~)",sM_0, "-Heck Ya! Gimme that information.",sM_1;

		sM_0:
			mes "[Turtle Grandpa]";
			mes "His name was ^5555FFJornadan Niliria^000000.  Jornadan and his ten comrades set off on a journey to find the legendary Turtle Island.";
			next;
			mes "[Turtle Grandpa]";
			mes "At first they had no idea where the island was.  They were ambitious and worked extemely hard to gather clues on the whereabouts of the island.";
			next;
			mes "[Turtle Grandpa]";
			mes "These men were very strong, especially Jornadan.  He was so strong in fact, that his simple kicks were as powerfull as a level 10 bash!!!";
			next;
			mes "[Turtle Grandpa]";
			mes "He could catch an arrow in one hand while healing a comrade with the other, all during the middle of a battle!";
			next;
			mes "[Turtle Grandpa]";
			mes "Heh heh.  Well, it's just a rumor so take it for what it's worth.  As I was saying....";
			next;
			mes "[Turtle Grandpa]";
			mes "After searching tirelessly Jornadan and his crew eventually found the famed, Turtle Island.";
			next;
			mes "[Turtle Grandpa]";
			mes "But for reasons unknown, the crew became stranded on the island forever!!";
			mes "Although I do not know why or how it happened, there IS one person that does.";
			next;
			mes "[Turtle Grandpa]";
			mes "Go the docks on the east end of town.  Look for a scholar named.... ^FF3333Jornadan^000000... ^FF3333Niliria^000000...";
			mes "Speak to him.  He should be able to tell you more..... ";
			next;
			mes "[Turtle Grandpa]";
			mes "Oh! One more thing... look for his '^5555FFjournal^000000'.  He usually has it close by.  It's definately an interesting read.";
			set TURTLE, 1;
			set JORNADAN, 1;
			close;
		sM_1:
			mes "[Turtle Grandpa]";
			mes "No way! I have no interest in speaking with someone with greed in his/her heart!";
			emotion 0;
			next;
			mes "[Turtle Grandpa]";
			mes "Get OUT of my sight!!! GO HOME!";
			emotion 6;
			next;
			mes "[Turtle Grandpa]";
			mes "What's this?? You're still here?..... GO! GO AWAY!!............";
			emotion 27;
			close;

	M_1:
		mes "[Turtle Grandpa]";
		mes "It's is extremely hard to find, and even more difficult to reach.  The likelyhood of returning home is slim at best....";
		next;
		mes "[Turtle Grandpa]";
		mes "Actually..... IT'S IMPOSSIBLE!!!!";
		emotion 0;
		next;
		mes "[Turtle Grandpa]";
		mes "Yet you still want to go there??";
		emotion 1;
		next;
		mes "[Turtle Grandpa]";
		mes "I want to warn you about the dangers of going there.... but.... I feel so dizzy..... wooah..... it must be the Vodka....";
		next;
		mes "[Turtle Grandpa]";
		mes "Anywho, if you go the docks you'll find a fat, old, sailor.  His name is ^5555FFGotanblue^000000.";
		mes "Tell him I sent you and maybe he'll tell you how to get to Turtle Island.  Well good luck.";
		close;

	M_End:
		mes "[Turtle Grandpa]";
		mes "whooops......";
		next;
		mes "!!KA-PLOP!!(collapses on the floor)";
		next;
		mes "[Turtle Grandpa]";
		mes "he he he.... lookee me.... I'm a fish... I'm drunk like a fish..... enough for today..... ~ZZZZZzzzz~";
		close;
}

// Letter of an explorer (on Turtle Grandpa's desk)------------------------------------------------------------------
alberta_in.gat,17,101,1	script	Letter of an explorer	111,
{
	mes "~ The letter reads... ~";
	mes "- O/X/XOVX -";
	mes "If you find this letter, it means that our expidition to Turtle Island has failed.  Please inform the others...";
	next;
	mes "~ continued...~";
	mes "As of now, only half the number of our crew members are left.  Our food supply will only last for ten more days.  It is a grave situation we are facing....";
	next;
	mes "~ continued...~";
	mes "- V/O/XOVX -";
	mes "It seems my letters did not make it to the outside world, and have instead come back to me.... This damn island is CURSED!! Oh God.....";
	next;
	mes "~ continued...~";
	mes "GOD FORSAKEN ISLAND!! There is nothing left to eat..... help... me... please.... HELP ME!!";
	next;
	mes "~ continued...~";
	mes "- V/X/XOVX -";
	mes "^5555FF- This section is serverly crumpled and tattered. -^000000";
	mes "^5555FF- You are unable to read it. -^000000";
	close;
}

// Jornadan Niliria ------------------------------------------------------------------------
alberta.gat,248,90,1	script	Jornadan Niliria	121,
{
	mes "[Jornadan Niliria]";
	mes "Sometimes I think that the world around me is ever changing.";
	mes "When I view the land it seems different, when I look up at the sky it too seems different....";
	next;
	mes "[Jornadan Niliria]";
	mes "The way that Alberta and Turtle Island are different.  Hah hah hah....";
	next;
	menu "-About Turtle Island.",M_0, "-Um, did you get confused with Al De Baran?",M_1, "-End Conversation.",M_End;

	M_0:
		mes "[Jornadan Niliria]";
		mes "Ah yes..... Turtle Island.... Do you know why it's named, 'Turtle' Island? Would you like to know? Haha......";
		next;
		mes "[Jornadan Niliria]";
		mes "The reason behind the name is actually very easy to figure out and you might even feel a little foolish about not getting it in the first place.";
		next;
		mes "[Jornadan Niliria]";
		mes "It's called 'Turtle' Island, because of the fact that it is shaped like an actual turtle.  Haha.  That's all there is to it.";
		next;
		mes "[Jornadan Niliria]";
		mes "There is an unsually dense area of fog that surrounds the island.";
		mes "At first we tried to figure what causes it but with no luck.  We figured that it was just one of nature's natural phenomenons.";
		next;
		mes "[Jornadan Niliria]";
		mes "Then we found a cave along the coastline of the island.  Inside we were amazed to see a HUGE waterfall.";
		mes "It turns out that this waterfall is what creates that extremely thick area of fog around that island.";
		next;
		mes "[Jornadan Niliria]";
		mes "The reason is so simple and yet there are people who still try to find a deeper meaning behind it....";
		next;
		mes "[Jornadan Niliria]";
		mes "I believe that people continue to probe into the matter because they do not want to feel that their efforts have been in vain.";
		mes "Maybe they are afraid of the truth..... I for one was once afraid.... afraid of Turtle Island....";
		next;
		mes "[Jornadan Niliria]";
		mes "But now that I trully understand all of the myths about Turtle Island, I feel at ease and at peace with the island.";
		mes "There is still one lingering question about the island for me though..... it is the existence of the unknown ^FF5555'Jewel Fragment'^000000.";
		next;
		mes "[Jornadan Niliria]";
		mes "I am still not certain about what it really is.  In the mean time I will continue to persue the matter untill I discover the truth! Hahaha!!";
		close;

	M_1:
		mes "[Jornadan Niliria]";
		mes "Whoops ! Oh that's right !! Confused !.... Yipe !..... WOOOOO !!!";		//have NO idea what this means.....
		close;

	M_End:
		mes "[Jornadan Niliria]";
		mes "When you're searching for the truth, make sure to keep trying.  Someday you will find the answers you seek...";
		next;
		mes "[Jornadan Niliria]";
		mes "Hmmm.... by the way.... I feel hungry.  Why doesn't Alberta have a store or restaurant for some good Dim Sum??";
		close;
}

// Jornadan's Voyage Log -------------------------------------------------
alberta.gat,247,93,1	script	A Voyage Log	111,
{
	if(JORNADAN == 1) goto L_Treasure;
	mes "[A Voyage Log]";
	mes "= 03:20 am =";
	mes "The moon was dark and I couldn't even see 100m in front of me.  I had a bad feeling about the situation..... I was not the only one...";
	next;
	mes "[A Voyage Log]";
	mes "I could tell by the looks on my comrade's faces, that they too were worried.  No could sleep that night.  I hope we will see the sunrise soon....";
	next;
	mes "[A Voyage Log]";
	mes "= 04:10 =";
	mes "5 minutes ago one of our comrades, Cooker, died.  While he walking on deck, the flagpole suddently broke and fell on his head....";
	next;
	mes "[A Voyage Log]";
	mes "He died at approximately 04:07.  The flagpole had been damaged when our ship hit a reef.";
	mes "The ship sustained serious damage along the left side of the deck.  I called on the chief to repair it.";
	next;
	mes "[A Voyage Log]";
	mes "= 04:45 =";
	mes "While two of our wokers were fixing the bottom of the deck, monsters attacked them without warning.";
	mes "Apparently they had gotten in through some openings in the deck.";
	next;
	mes "[A Voyage Log]";
	mes "Two more men had been lost.  Fortunatley the ship has yet to sink and seems to be holding up.  Still, we must find land soon.";
	next;
	mes "[A Voyage Log]";
	mes "Durring the collision with the reef we lost about 30% of our supplies.  In particular we lost food... a great deal of food....";
	next;
	mes "[A Voyage Log]";
	mes "= 05:23 =";
	mes "We've been noticing an increase in the amount of reefs and they are getting larger as well.";
	mes "I wonder when we will find land.... I wonder if we can....";
	next;
	mes "[A Voyage Log]";
	mes "- Written by -";
	mes "- captain Jornadan Niliria -";
	next;
	mes "^5555FF- Closed the voyage log -^000000";
	close;

L_Treasure:
	mes "^5555FF- The paper is torn -";
	mes "- Seaweed and mold have -";
	mes "- mixed with the paper -";
	mes "- It looks to be in very poor";
	mes "condition. -^000000";
	next;
	mes "^5555FF- Between some pages -";
	mes "- Is a Banana leaf -";
	mes "- this is written. -^000000";
	next;
	mes "[A Voyage Log]";
	mes "= O/X date =";
	mes "Just after we arrived to Turtle Island, we searched for some food to eat.  I am so skinny now...";
	next;
	mes "[A Voyage Log]";
	mes "When I looked at myself in the mirror, it was horrible.  I was disturbed by what I saw...";
	next;
	mes "[A Voyage Log]";
	mes "= X/X date =";
	mes "We found some kind of fruit! It has a yellow color and a long shape.  It looks just like a banana!";
	next;
	mes "[A Voyage Log]";
	mes "= XO/X date =";
	mes "Although very similar, the fruit we found was not a banana.  We believe it is a relative of the banana.";
	mes "It smells and tastes exactly like a banana.";
	next;
	mes "[A Voyage Log]";
	mes "We were starving so we just refered to the fruit as bananas and gathered it for food.";
	mes "Although there were a limited amount of trees, there was enough for our survival.";
	next;
	mes "[A Voyage Log]";
	mes "It has become the answer to our lack of food and has become precious to us.";
	mes "~ WE LOVE YOU BANANA!! ~";
	next;
	mes "[A Voyage Log]";
	mes "= O/O date =";
	mes "In the middle of the night, one of our comrades reported that he felt sick from something he ate.";
	next;
	mes "[A Voyage Log]";
	mes "= OO/O date =";
	mes "Another comrade fell ill.  He had the strongest digestive sytem among us.";
	mes "He went by the name, 'Berot Berot', and he played a vital role in our group.";
	next;
	mes "[A Voyage Log]";
	mes "The fact that he got sick from something he ate, made it very clear that there was something poisoning us.";
	next;
	mes "[A Voyage Log]";
	mes "= XO/O date =";
	mes "A third person became sick today while we were out exploring.  The first person to become ill has passed away.... We are all very worrired.";
	next;
	mes "[A Voyage Log]";
	mes "We tried very hard to find the cause of the illness.  Then by observing the animals one day, we found it.";
	mes "It was the very thing we thought to be our salvation and yet not one animal on the island would even touch it.....";
	next;
	mes "[A Voyage Log]";
	mes "What was killing us was..... our beloved BANANA!!";
	next;
	mes "[A Voyage Log]";
	mes "We decided to get rid of all of the bananas.  But for some reason they didn't seem to be decomposing.";
	mes "Even when the skin was peeled off, the fruits remained the same.";
	next;
	mes "[A Voyage Log]";
	mes "I think that the poison or some other agent within the fruit is allowing it to survive.";
	mes "We may be able to use it for medicinal purposes later, but for now it is of no use to us.";
	mes "Until we get back to Alberta, we have to decided to burry what is left of the fruit.";
	next;
	mes "[A Voyage Log]";
	mes "This is the location where it's buried in case we forget:";
	mes "^FF8888- tur_dun01 -";
	mes "- X: 160, Y: 81 -^000000";
	next;
	mes "^5555FF- There is a thin Key -";
	mes "- with a skull mark on it -";
	mes "- You've gained -";
	mes "- a 'Skull Key' -^000000";
	set SKULLKEY, 1;
	set JORNADAN, 0;
	close;
}

// Burried treasure --------------------------------------------------------------------
turn_dun01,160,80,1	script	Skull Stone	111,
{
	if(SKULLKEY == 1) goto L_OpenBox;
	mes "^5555FF(It's a frightening stone tomb with horrible skull on it.)^000000";
	close;

L_OpenBox:
	mes "^5555FF(Under the stone is a tiny key hole with a skull mark.  You used the 'Skull Key' to open the box.)^000000";
	next;
	mes "^5555FF(~click!~click!~)^000000";
	next;
	mes "^5555FF(Suddenly the top of the stone opens with many things coming out!)^000000";
	next;
	mes "^5555FF(You got 5 Bananas, and 5 Banana Juices.)^000000";
	getitem 634, 5;
	getitem 532, 5;
	set SKULLKEY, 0;
	close;
}