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//--------------------------------------------------------------
// Hercules Battle Configuration File
// Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
//         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
//--------------------------------------------------------------

// Homunculus setting (Note 3)
// Activates various 'quirks' that makes them behave unlike normal characters.
// 0x001: Can't be targetted by support skills (except for their master)
// 0x004: Mobs will always go after them instead of players until attacked
// 0x008: Copy their master's speed on spawn/map-change
// 0x010: They display luk/3+1 instead of their actual critical in the
//        stat window (by default they don't crit)
// 0x020: Their Min-Matk is always the same as their max
// 0x040: Skill re-use delay is reset when they are vaporized.
hom_setting: 0x1D

// The rate a homunculus will get friendly by feeding it. (Note 2)
homunculus_friendly_rate: 100

// Can you name a homunculus more then once? (Note 1)
hom_rename: no

// Intimacy needed to use Evolved Vanilmirth's Bio Explosion
hvan_explosion_intimate: 45000

// Show stat growth to the owner when an Homunculus levels up
homunculus_show_growth: yes

// Does autoloot work, when a monster is killed by homunculus only?
homunculus_autoloot: yes

// Should homunculi Vaporize when Master dies?
homunculus_auto_vapor: yes

// Max level for regular Homunculus
homunculus_max_level: 99

// Max level for Homunculus S
homunculus_S_max_level: 150