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#ifndef _INTERACTOR_H_
#define _INTERACTOR_H_
#include "context.h"
typedef struct _Interactor Interactor;
Interactor *
interactor_new (
const SpriteContext *context
);
gboolean
interactor_set_action (
Interactor *interactor,
gint hp,
const gchar *name
);
gboolean
interactor_reset_animation (
Interactor *interactor
);
gboolean
interactor_set_direction (
Interactor *interactor,
const gchar *direction
);
gboolean
interactor_play (
Interactor *interactor,
gint time
);
const GdkPixbuf *
interactor_get_sprite (const Interactor *interactor);
void
interactor_loop_start (
Interactor *interactor,
const guint interval,
const guint tick_length
);
gboolean
interactor_loop_stop (Interactor *interactor);
void
interactor_free (Interactor *interactor);
void
interactor_free_with_repeaters (Interactor *interactor);
typedef void
(*InteractionUpdatedFunc) (Interactor *interactor);
void
interactor_set_updated_callback (
Interactor *interactor,
InteractionUpdatedFunc callback
);
void
interactor_get_offset (
const Interactor *interactor,
gint *offsetX,
gint *offsetY
);
gint
interactor_get_line_no (
Interactor *interactor
);
const gchar *
interactor_get_animation_direction (
const Interactor *interactor
);
const gchar *
interactor_get_direction (
const Interactor *interactor
);
gboolean
interactor_get_action_hp_and_name (
const Interactor *interactor,
gint *hp,
gchar **name
);
gboolean
interactor_loop_running (
const Interactor *interactor
);
void
interactor_skip_current_frame (
Interactor *interactor
);
void
interactor_add_repeater (
Interactor *interactor,
Interactor *repeater
);
#endif
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