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#ifndef CONTEXT_H
#define CONTEXT_H
#include "xml.h"
#include "imageset.h"
#include "action.h"
typedef struct _SpriteContext SpriteContext;
SpriteContext *
sprite_context_new (
const gchar *client_data_folder
);
void
sprite_context_add_sprite (
SpriteContext *context,
XMLNode *node,
gboolean is_include
);
Action *
action_new (
const SpriteContext *context,
const XMLNode *node,
gint included_from
);
Action *
sprite_context_get_action (
const SpriteContext *context,
gint hp,
const gchar *name
);
Imageset *
sprite_context_get_imageset (
const SpriteContext *context,
const gchar *name
);
GList *
sprite_context_get_actions (
const SpriteContext *context
);
void
sprite_context_free (SpriteContext *context);
#endif
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