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authorAndrei Karas <akaras@inbox.ru>2019-04-08 19:56:08 +0300
committerAndrei Karas <akaras@inbox.ru>2019-04-08 19:56:08 +0300
commit8f76b5e745322b637a02e9a45c996acebe95bc3e (patch)
tree3583c405c24c90a395958cdb0181c4d6c2cd4888 /src/emap/pc.c
parent5ad15527869c9ca9d374d9463a74093b536e96bc (diff)
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Update from hercules
Diffstat (limited to 'src/emap/pc.c')
-rw-r--r--src/emap/pc.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/emap/pc.c b/src/emap/pc.c
index 9149e1e..ec45cdc 100644
--- a/src/emap/pc.c
+++ b/src/emap/pc.c
@@ -940,6 +940,13 @@ int epc_jobchange(struct map_session_data *sd,
if (sd->disguise != -1)
pc->disguise(sd, -1);
+ // Fix atcommand @jobchange when the player changing from 3rd job having alternate body style into non-3rd job, crashing the client
+// if (pc->has_second_costume(sd) == false) {
+// sd->status.body = 0;
+// sd->vd.body_style = 0;
+// clif->changelook(&sd->bl, LOOK_BODY2, sd->vd.body_style);
+// }
+
status->set_viewdata(&sd->bl, class);
send_changelook2(sd, &sd->bl, sd->bl.id, LOOK_BASE, sd->vd.class, 0, NULL, 0, AREA);
// clif->changelook(&sd->bl, LOOK_BASE, sd->vd.class); // move sprite update to prevent client crashes with incompatible equipment [Valaris]