summaryrefslogtreecommitdiff
path: root/src/emap/battle.c
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2016-09-03 18:38:32 +0300
committerAndrei Karas <akaras@inbox.ru>2016-09-03 18:38:32 +0300
commitc558e3645f5154ee001e5ba8b295556316356ab0 (patch)
tree934ddc944e4f62390b62e3136c8c84d0e1a0ce66 /src/emap/battle.c
parent211787e349e0249fc032b3b51f8649af613f5ecf (diff)
downloadevol-hercules-c558e3645f5154ee001e5ba8b295556316356ab0.tar.gz
evol-hercules-c558e3645f5154ee001e5ba8b295556316356ab0.tar.bz2
evol-hercules-c558e3645f5154ee001e5ba8b295556316356ab0.tar.xz
evol-hercules-c558e3645f5154ee001e5ba8b295556316356ab0.zip
Add support for MinRange in item_db.
If weapon used on range smaller than MinRange, weapon not attacking.
Diffstat (limited to 'src/emap/battle.c')
-rw-r--r--src/emap/battle.c35
1 files changed, 35 insertions, 0 deletions
diff --git a/src/emap/battle.c b/src/emap/battle.c
index 1404795..5a24927 100644
--- a/src/emap/battle.c
+++ b/src/emap/battle.c
@@ -15,6 +15,8 @@
#include "map/mob.h"
#include "map/pc.h"
+#include "plugins/HPMHooking.h"
+
#include "emap/data/itemd.h"
#include "emap/data/mobd.h"
#include "emap/struct/itemdext.h"
@@ -61,6 +63,8 @@ bool ebattle_check_arrows_post(bool retVal,
return true;
const int weaponIndex = sd->equip_index[EQI_HAND_L];
+ if (weaponIndex < 0)
+ return true;
struct ItemdExt *data = itemd_get(sd->inventory_data[weaponIndex]);
if (!data)
@@ -119,3 +123,34 @@ struct Damage ebattle_calc_weapon_attack_post(struct Damage retVal,
retVal.damage2 = apply_percentrate64(retVal.damage2, mod, 10000);
return retVal;
}
+
+enum damage_lv ebattle_weapon_attack_pre(struct block_list **srcPtr,
+ struct block_list **targetPtr,
+ int64 *tickPtr __attribute__ ((unused)),
+ int *flagPtr __attribute__ ((unused)))
+{
+ struct block_list *src = *srcPtr;
+ struct block_list *target = *targetPtr;
+
+ nullpo_retr(ATK_NONE, src);
+ nullpo_retr(ATK_NONE, target);
+
+ struct map_session_data *sd = BL_CAST(BL_PC, src);
+ if (sd == NULL)
+ return ATK_NONE;
+
+ const int weaponIndex = sd->equip_index[EQI_HAND_L];
+ if (weaponIndex < 0)
+ return ATK_NONE;
+
+ struct ItemdExt *data = itemd_get(sd->inventory_data[weaponIndex]);
+ if (!data)
+ return ATK_NONE;
+
+ if (distance_bl(src, target) < data->minRange)
+ { // if range between player and target > minRange, then dont attack
+ hookStop();
+ return ATK_NONE;
+ }
+ return ATK_NONE;
+}