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authorAndrei Karas <akaras@inbox.ru>2016-07-31 21:26:22 +0300
committerAndrei Karas <akaras@inbox.ru>2016-07-31 21:26:22 +0300
commit1e49a9dd41900d045c94ebfe34909fa9e4dba32f (patch)
treef521e38b69ea7409645c8b6ac18fc576d9aa74d8 /src/emap/battle.c
parent48ce547ec3ead9228f81404c7abf4ee99dbe2819 (diff)
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Add into item_db.conf support for attribute AllowAmmo for bows.
This allow limit any arrow/ammo for any bows/guns.
Diffstat (limited to 'src/emap/battle.c')
-rw-r--r--src/emap/battle.c54
1 files changed, 54 insertions, 0 deletions
diff --git a/src/emap/battle.c b/src/emap/battle.c
new file mode 100644
index 0000000..5b333fb
--- /dev/null
+++ b/src/emap/battle.c
@@ -0,0 +1,54 @@
+// Copyright (c) Copyright (c) Hercules Dev Team, licensed under GNU GPL.
+// Copyright (c) 2014 - 2015 Evol developers
+
+#include "common/hercules.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "common/HPMi.h"
+
+#include "map/itemdb.h"
+#include "map/pc.h"
+
+#include "emap/data/itemd.h"
+#include "emap/struct/itemdext.h"
+
+bool ebattle_check_arrows_post(bool retVal,
+ struct map_session_data *sd)
+{
+ if (retVal == true)
+ {
+ if (!sd)
+ return retVal;
+ const int ammoIndex = sd->equip_index[EQI_AMMO];
+ if (ammoIndex < 0)
+ return true;
+
+ const int ammoId = sd->inventory_data[ammoIndex]->nameid;
+ if (ammoId <= 0)
+ return true;
+
+ const int weaponIndex = sd->equip_index[EQI_HAND_L];
+
+ struct ItemdExt *data = itemd_get(sd->inventory_data[weaponIndex]);
+ if (!data)
+ return true;
+
+ const int sz = VECTOR_LENGTH(data->allowedAmmo);
+
+ if (sz == 0) // allow any ammo if AllowedAmmo list is empty
+ return true;
+
+ for (int f = 0; f < sz; f ++)
+ {
+ const int id = VECTOR_INDEX(data->allowedAmmo, f);
+ if (ammoId == id)
+ return true;
+ }
+ clif->arrow_fail(sd, 0);
+ return false;
+ }
+ return true;
+}