// Copyright (c) Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// Copyright (c) 2014 - 2015 Evol developers
#include "common/hercules.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "common/conf.h"
#include "common/db.h"
#include "common/HPMi.h"
#include "common/memmgr.h"
#include "common/mmo.h"
#include "common/nullpo.h"
#include "common/socket.h"
#include "common/strlib.h"
#include "common/timer.h"
#include "map/pc.h"
#include "map/npc.h"
#include "map/script.h"
#include "emap/skill.h"
#include "emap/skill_const.h"
#include "emap/skill_ground.h"
#include "emap/skill_targeted.h"
#include "emap/status.h"
#include "emap/data/skilld.h"
#include "emap/struct/skilldext.h"
#include "plugins/HPMHooking.h"
int eskill_get_index_post(int retVal,
int skill_id)
{
if (skill_id >= EVOL_FIRST_SKILL && skill_id < EVOL_FIRST_SKILL + MAX_EVOL_SKILLS)
{
// 1478 + skill_id - 20000
skill_id = OLD_MAX_SKILL_DB + skill_id - EVOL_FIRST_SKILL;
return skill_id;
}
return retVal;
}
int eskill_check_condition_castend_post(int retVal,
TBL_PC* sd,
uint16 skill_id,
uint16 skill_lv)
{
if (retVal && sd)
{
struct linkdb_node **label_linkdb = strdb_get(npc->ev_label_db, "OnSkillInvoke");
if (label_linkdb == NULL)
return retVal;
struct linkdb_node *node = *label_linkdb;
while (node)
{
struct event_data* ev = node->data;
if (ev)
{
pc->setreg(sd, script->add_variable("@skillId"), skill_id);
pc->setreg(sd, script->add_variable("@skillLv"), skill_lv);
script->run(ev->nd->u.scr.script, ev->pos, sd->bl.id, ev->nd->bl.id);
}
node = node->next;
}
}
return retVal;
}
bool eskill_castend_nodamage_id_unknown(struct block_list *src,
struct block_list *bl,
uint16 *skill_id,
uint16 *skill_lv,
int64 *tick __attribute__ ((unused)),
int *flag __attribute__ ((unused)))
{
switch (*skill_id)
{
case EVOL_PHYSICAL_SHIELD:
eskill_physical_shield(src, bl, *skill_id, *skill_lv);
break;
default:
clif->skill_nodamage(src, bl, *skill_id, *skill_lv, 1);
break;
}
map->freeblock_unlock();
return true;
}
void eskill_additional_effect_unknown(struct block_list* src __attribute__ ((unused)),
struct block_list *bl __attribute__ ((unused)),
uint16 *skill_id __attribute__ ((unused)),
uint16 *skill_lv __attribute__ ((unused)),
int *attack_type __attribute__ ((unused)),
int *dmg_lv __attribute__ ((unused)),
int64 *tick __attribute__ ((unused)))
{
}
void eskill_counter_additional_effect_unknown(struct block_list *src __attribute__ ((unused)),
struct block_list *bl __attribute__ ((unused)),
uint16 *skill_id __attribute__ ((unused)),
uint16 *skill_lv __attribute__ ((unused)),
int *attack_type __attribute__ ((unused)),
int64 *tick __attribute__ ((unused)))
{
}
void eskill_attack_combo2_unknown(int *attack_type __attribute__ ((unused)),
struct block_list *src __attribute__ ((unused)),
struct block_list *dsrc __attribute__ ((unused)),
struct block_list *bl __attribute__ ((unused)),
uint16 *skill_id __attribute__ ((unused)),
uint16 *skill_lv __attribute__ ((unused)),
int64 *tick __attribute__ ((unused)),
int *flag __attribute__ ((unused)),
int *combo __attribute__ ((unused)))
{
}
void eskill_attack_post_unknown(int *attack_type __attribute__ ((unused)),
struct block_list *src __attribute__ ((unused)),
struct block_list *dsrc __attribute__ ((unused)),
struct block_list *bl __attribute__ ((unused)),
uint16 *skill_id __attribute__ ((unused)),
uint16 *skill_lv __attribute__ ((unused)),
int64 *tick __attribute__ ((unused)),
int *flag __attribute__ ((unused)))
{
}
void eskill_timerskill_notarget_unknown(int tid __attribute__ ((unused)),
int64 tick __attribute__ ((unused)),
struct block_list *src __attribute__ ((unused)),
struct unit_data *ud __attribute__ ((unused)),
struct skill_timerskill *skl __attribute__ ((unused)))
{
}
void eskill_unitsetting1_unknown(struct block_list *src __attribute__ ((unused)),
uint16 *skill_id __attribute__ ((unused)),
uint16 *skill_lv __attribute__ ((unused)),
int16 *x __attribute__ ((unused)),
int16 *y __attribute__ ((unused)),
int *flag __attribute__ ((unused)),
int *val1 __attribute__ ((unused)),
int *val2 __attribute__ ((unused)),
int *val3 __attribute__ ((unused)))
{
}
void eskill_unit_onplace_unknown(struct skill_unit *src __attribute__ ((unused)),
struct block_list *bl __attribute__ ((unused)),
int64 *tick __attribute__ ((unused)))
{
}
bool eskill_check_condition_castend_unknown(struct map_session_data *sd __attribute__ ((unused)),
uint16 *skill_id __attribute__ ((unused)),
uint16 *skill_lv __attribute__ ((unused)))
{
return false;
}
void eskill_get_requirement_unknown(struct status_change *sc __attribute__ ((unused)),
struct map_session_data *sd __attribute__ ((unused)),
uint16 *skill_id __attribute__ ((unused)),
uint16 *skill_lv __attribute__ ((unused)),
struct skill_condition *req __attribute__ ((unused)))
{
}
bool eskill_castend_pos2_unknown(struct block_list* src,
int *x,
int *y,
uint16 *skill_id,
uint16 *skill_lv,
int64 *tick,
int *flag)
{
switch (*skill_id)
{
case EVOL_MASS_PROVOKE:
return eskill_massprovoke_castend(src, x, y, skill_id, skill_lv, tick, flag);
default:
ShowWarning("skill_castend_pos2: Unknown skill used:%d\n", *skill_id);
return true;
}
}
// probably this function must be implimented in server
bool eskill_lookup_const(const struct config_setting_t *it,
const char *name,
int *value)
{
nullpo_retr(false, name);
nullpo_retr(false, value);
if (libconfig->setting_lookup_int(it, name, value))
{
return true;
}
else
{
const char *str = NULL;
if (libconfig->setting_lookup_string(it, name, &str))
{
if (*str && script->get_constant(str, value))
return true;
}
}
return false;
}
void eskill_validate_additional_fields(struct config_setting_t *conf,
struct s_skill_db *sk)
{
nullpo_retv(conf);
nullpo_retv(sk);
Assert_retv(sk->nameid < MAX_SKILL_ID);
int i32 = 0;
struct config_setting_t *t = NULL;
struct SkilldExt *skilld = skilld_get_id(sk->nameid);
nullpo_retv(skilld);
if ((t = libconfig->setting_get_member(conf, "MiscEffects")))
{
if (config_setting_is_array(t))
{
for (int i = 0; i < libconfig->setting_length(t) && i < SKILLD_MAXMISCEFFECTS; i++)
{
skilld->miscEffects[i] = libconfig->setting_get_int_elem(t, i);
}
}
else
{
if (eskill_lookup_const(conf, "MiscEffects", &i32) && i32 >= 0)
{
for (int i = 0; i < SKILLD_MAXMISCEFFECTS; i++)
{
skilld->miscEffects[i] = i32;
}
}
}
}
if (eskill_lookup_const(conf, "TargetMiscEffect", &i32) && i32 >= 0)
{
skilld->miscEffects[0] = i32;
}
else if (eskill_lookup_const(conf, "TargetMiscEffect1", &i32) && i32 >= 0)
{
skilld->miscEffects[0] = i32;
}
if (eskill_lookup_const(conf, "TargetMiscEffect2", &i32) && i32 >= 0)
{
skilld->miscEffects[1] = i32;
}
}