// Copyright (c) Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// Copyright (c) 2014 - 2015 Evol developers
#include "common/hercules.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "common/conf.h"
#include "common/HPMi.h"
#include "common/db.h"
#include "common/memmgr.h"
#include "common/mmo.h"
#include "common/socket.h"
#include "common/strlib.h"
#include "map/itemdb.h"
#include "map/map.h"
#include "map/npc.h"
#include "map/pc.h"
#include "plugins/HPMHooking.h"
#include "emap/data/itemd.h"
#include "emap/struct/itemdext.h"
#include "emap/npc.h"
bool eitemdb_is_item_usable_pre(struct item_data **itemPtr)
{
struct item_data *item = *itemPtr;
hookStop();
if (!item)
return false;
return item->type == IT_HEALING || item->type == IT_USABLE || item->type == IT_CASH || item->type == IT_PETEGG;
}
void eitemdb_readdb_additional_fields_pre(int *itemid,
struct config_setting_t **itPtr,
int *n __attribute__ ((unused)),
const char **sourcePtr)
{
struct config_setting_t *it = *itPtr;
const char *source = *sourcePtr;
struct item_data *item = itemdb->exists(*itemid);
int i32 = 0;
const char *str = NULL;
if (!item)
{
hookStop();
return;
}
struct ItemdExt *data = itemd_get(item);
if (!data)
{
hookStop();
return;
}
struct config_setting_t *t = NULL;
if (libconfig->setting_lookup_int(it, "FloorLifeTime", &i32) && i32 >= 0)
data->floorLifeTime = i32;
if ((t = libconfig->setting_get_member(it, "AllowPickup")))
data->allowPickup = libconfig->setting_get_bool(t) ? 1 : 0;
if (libconfig->setting_lookup_int(it, "RequiredStr", &i32) && i32 >= 0)
data->requiredStr = i32;
if (libconfig->setting_lookup_int(it, "RequiredAgi", &i32) && i32 >= 0)
data->requiredAgi = i32;
if (libconfig->setting_lookup_int(it, "RequiredVit", &i32) && i32 >= 0)
data->requiredVit = i32;
if (libconfig->setting_lookup_int(it, "RequiredInt", &i32) && i32 >= 0)
data->requiredInt = i32;
if (libconfig->setting_lookup_int(it, "RequiredDex", &i32) && i32 >= 0)
data->requiredDex = i32;
if (libconfig->setting_lookup_int(it, "RequiredLuk", &i32) && i32 >= 0)
data->requiredLuk = i32;
if (libconfig->setting_lookup_int(it, "RequiredMaxHp", &i32) && i32 >= 0)
data->requiredMaxHp = i32;
if (libconfig->setting_lookup_int(it, "RequiredMaxSp", &i32) && i32 >= 0)
data->requiredMaxSp = i32;
if (libconfig->setting_lookup_int(it, "RequiredAtk", &i32) && i32 >= 0)
data->requiredAtk = i32;
if (libconfig->setting_lookup_int(it, "RequiredMAtkMin", &i32) && i32 >= 0)
data->requiredMAtkMin = i32;
if (libconfig->setting_lookup_int(it, "RequiredMAtkMax", &i32) && i32 >= 0)
data->requiredMAtkMax = i32;
if (libconfig->setting_lookup_int(it, "RequiredDef", &i32) && i32 >= 0)
data->requiredDef = i32;
if (libconfig->setting_lookup_int(it, "RequiredMDef", &i32) && i32 >= 0)
data->requiredMDef = i32;
if (itemdb->lookup_const(it, "RequiredSkill", &i32))
data->requiredSkill = i32;
if (libconfig->setting_lookup_bool(it, "Charm", &i32) && i32 >= 0)
data->charmItem = i32 ? true : false;
if ((t = libconfig->setting_get_member(it, "MaxFloorOffset")))
{
if (config_setting_is_aggregate(t))
{
data->subX = libconfig->setting_get_int_elem(t, 0);
if (libconfig->setting_length(t) >= 2)
data->subY = libconfig->setting_get_int_elem(t, 1);
else if (libconfig->setting_length(t) >= 1)
data->subY = data->subX;
}
else if (libconfig->setting_lookup_int(it, "MaxFloorOffset", &i32))
{
data->subX = i32;
data->subY = i32;
}
if (data->subX < 0 || data->subX > 127)
{
ShowWarning("Field MaxFloorOffsetX for item %s must be in range 0-127\n", item->name);
data->subX = 8;
}
if (data->subY < 0 || data->subY > 127)
{
ShowWarning("Field MaxFloorOffsetY for item %s must be in range 0-127\n", item->name);
data->subY = 8;
}
}
if (itemdb->lookup_const(it, "UseEffect", &i32))
data->useEffect = i32;
if (itemdb->lookup_const(it, "UseFailEffect", &i32))
data->useFailEffect = i32;
if (itemdb->lookup_const(it, "UnequipEffect", &i32))
data->unequipEffect = i32;
if (itemdb->lookup_const(it, "UnequipFailEffect", &i32))
data->unequipFailEffect = i32;
if (libconfig->setting_lookup_string(it, "OnDropScript", &str))
data->dropScript = *str ? script->parse(str, source, -item->nameid, SCRIPT_IGNORE_EXTERNAL_BRACKETS, NULL) : NULL;
if (libconfig->setting_lookup_string(it, "OnTakeScript", &str))
data->takeScript = *str ? script->parse(str, source, -item->nameid, SCRIPT_IGNORE_EXTERNAL_BRACKETS, NULL) : NULL;
if (libconfig->setting_lookup_string(it, "OnInsertCardScript", &str))
data->insertScript = *str ? script->parse(str, source, -item->nameid, SCRIPT_IGNORE_EXTERNAL_BRACKETS, NULL) : NULL;
struct config_setting_t *group = libconfig->setting_get_member(it, "AllowCards");
if (group)
{
int idx = 0;
struct config_setting_t *it2 = NULL;
int cnt = VECTOR_LENGTH(data->allowedCards);
while ((it2 = libconfig->setting_get_elem(group, idx ++)))
{
const char *name = config_setting_name(it2);
if (name && strncmp(name, "id", 2) && strncmp(name, "Id", 2))
continue;
const int val = libconfig->setting_get_int(it2);
VECTOR_ENSURE(data->allowedCards, 1, 1);
VECTOR_INSERTZEROED(data->allowedCards, cnt);
struct ItemCardExt *allowedCard = &VECTOR_INDEX(data->allowedCards, cnt);
if (name)
{
allowedCard->id = atoi(name + 2);
allowedCard->amount = val;
}
else
{
allowedCard->id = val;
allowedCard->amount = 1;
}
cnt ++;
}
}
group = libconfig->setting_get_member(it, "AllowAmmo");
if (group)
{
int idx = 0;
struct config_setting_t *it2 = NULL;
int cnt = VECTOR_LENGTH(data->allowedAmmo);
while ((it2 = libconfig->setting_get_elem(group, idx ++)))
{
const char *name = config_setting_name(it2);
if (name && strncmp(name, "id", 2) && strncmp(name, "Id", 2))
continue;
VECTOR_ENSURE(data->allowedAmmo, 1, 1);
VECTOR_PUSH(data->allowedAmmo, atoi(name + 2));
cnt ++;
}
}
if (itemdb->lookup_const(it, "MinRange", &i32))
data->minRange = i32;
hookStop();
}
void edestroy_item_data_pre(struct item_data **selfPtr,
int *free_selfPtr __attribute__ ((unused)))
{
struct item_data *self = *selfPtr;
struct ItemdExt *data = itemd_get(self);
if (!data)
return;
if (data->dropScript)
script->free_code(data->dropScript);
if (data->takeScript)
script->free_code(data->takeScript);
if (data->insertScript)
script->free_code(data->insertScript);
VECTOR_CLEAR(data->allowedCards);
VECTOR_CLEAR(data->allowedAmmo);
}