// Copyright (c) Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// Copyright (c) 2014 - 2015 Evol developers
#include "common/hercules.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "common/HPMi.h"
#include "common/memmgr.h"
#include "common/mmo.h"
#include "common/nullpo.h"
#include "common/socket.h"
#include "common/strlib.h"
#include "map/itemdb.h"
#include "map/npc.h"
#include "map/pc.h"
#include "map/quest.h"
#include "ecommon/utils/strutil.h"
#include "ecommon/struct/strutildata.h"
#include "emap/craft.h"
#include "emap/craftconf.h"
#include "emap/lang.h"
struct DBMap *craftvar_db = NULL;
int craft_counter = 0;
void do_init_craft(void)
{
craftvar_db = idb_alloc(DB_OPT_RELEASE_BOTH);
}
static void delete_craft_var(struct craft_vardata *craft)
{
if (!craft)
return;
int index;
for (index = 0; index < craft_inventory_size; index ++)
{
struct craft_slot *slot = &craft->slots[index];
VECTOR_CLEAR(slot->items);
}
}
static int delete_craftvar_sub(DBKey key __attribute__ ((unused)),
DBData *data,
va_list args __attribute__ ((unused)))
{
struct craft_vardata *craft = DB->data2ptr(data);
if (!craft)
return 0;
delete_craft_var(craft);
return 0;
}
void do_final_craft(void)
{
craftvar_db->destroy(craftvar_db, delete_craftvar_sub);
}
bool craft_checkstr(TBL_PC *sd, const char *craftstr)
{
if (!sd || !craftstr)
return false;
int amounts[MAX_INVENTORY];
int f;
for (f = 0; f < MAX_INVENTORY; f ++)
amounts[f] = 0;
struct strutil_data *craftdata = strutil_split(craftstr, '|', craft_inventory_size + 1);
if (!craftdata)
return false;
if (craftdata->len < 1)
{
strutil_free(craftdata);
return false;
}
int index;
for (index = 0; index < craftdata->len; index ++)
{
const char *slotstr = VECTOR_INDEX(craftdata->parts, index + 1);
if (!slotstr || !*slotstr)
continue;
struct strutil_data *slotdata = strutil_split(slotstr, ';', MAX_INVENTORY + 1);
if (!slotdata)
{
strutil_free(slotdata);
continue;
}
int slot;
int item_id = 0;
for (slot = 0; slot < slotdata->len; slot ++)
{
const char *itemstr = VECTOR_INDEX(slotdata->parts, slot + 1);
if (!itemstr || !*itemstr)
continue;
int index;
int amount;
int cnt = sscanf(itemstr, "%d,%d", &index, &amount);
if (cnt != 2)
{
index = atoi(itemstr);
amount = 1;
}
if (index < 0 || index >= MAX_INVENTORY)
{ // wrong item index
strutil_free(slotdata);
strutil_free(craftdata);
return false;
}
const int new_item = sd->status.inventory[index].nameid;
if (item_id != 0 && new_item != item_id)
{ // different item id in same slot
strutil_free(slotdata);
strutil_free(craftdata);
return false;
}
if (new_item != 0)
item_id = new_item;
amounts[index] += amount;
if (amounts[index] > 32000)
{ // slot overflow
strutil_free(slotdata);
strutil_free(craftdata);
return false;
}
}
strutil_free(slotdata);
}
strutil_free(craftdata);
for (f = 0; f < MAX_INVENTORY; f ++)
{
const int amount = amounts[f];
if (!amount)
continue;
if(sd->status.inventory[f].nameid == 0 ||
sd->status.inventory[f].amount < amount ||
sd->status.inventory[f].equip > 0)
{
return false;
}
}
return true;
}
struct craft_vardata *craft_str_to_craft(const char *craftstr)
{
struct strutil_data *craftdata = strutil_split(craftstr, '|', craft_inventory_size + 1);
if (!craftdata)
return false;
if (craftdata->len < 1)
{
strutil_free(craftdata);
return NULL;
}
struct craft_vardata *vardata = aCalloc(1, sizeof(struct craft_vardata));
if (!vardata)
return false;
vardata->entry_id = -1;
int index;
for (index = 0; index < craftdata->len; index ++)
{
const char *slotstr = VECTOR_INDEX(craftdata->parts, index + 1);
if (!slotstr || !*slotstr)
continue;
struct strutil_data *slotdata = strutil_split(slotstr, ';', MAX_INVENTORY + 1);
if (!slotdata)
{
strutil_free(slotdata);
continue;
}
struct craft_slot *crslot = &vardata->slots[index];
VECTOR_INIT(crslot->items);
int slot;
for (slot = 0; slot < slotdata->len; slot ++)
{
const char *itemstr = VECTOR_INDEX(slotdata->parts, slot + 1);
if (!itemstr || !*itemstr)
continue;
int index;
int amount;
int cnt = sscanf(itemstr, "%d,%d", &index, &amount);
if (cnt != 2)
{
index = atoi(itemstr);
amount = 1;
}
if (index < 0 ||
index >= MAX_INVENTORY)
{ // wrong item index
strutil_free(slotdata);
strutil_free(craftdata);
return false;
}
VECTOR_ENSURE(crslot->items, slot + 1, 1);
VECTOR_INSERTZEROED(crslot->items, slot);
struct item_pair *pair = &VECTOR_INDEX(crslot->items, slot);
pair->index = index;
pair->amount = amount;
}
strutil_free(slotdata);
}
strutil_free(craftdata);
return vardata;
}
int str_to_craftvar(TBL_PC *sd, const char *craftstr)
{
if (!craft_checkstr(sd, craftstr))
{
if (sd)
ShowWarning("invalid craft: %d\n", sd->bl.id);
return -1;
}
struct craft_vardata *craft = craft_str_to_craft(craftstr);
if (!craft)
return -1;
craft_counter ++;
idb_put(craftvar_db, craft_counter, craft);
return craft_counter;
}
void craft_dump(TBL_PC *sd, const int id)
{
struct craft_vardata *craft = idb_get(craftvar_db, id);
if (!craft)
{
ShowError("Craft object with id %d not exists.\n", id);
return;
}
int index;
ShowInfo("craft dump: %d\n", id);
for (index = 0; index < craft_inventory_size; index ++)
{
struct craft_slot *crslot = &craft->slots[index];
const int len = VECTOR_LENGTH(crslot->items);
int slot;
if (len > 0)
ShowInfo(" index: %d\n", index);
for (slot = 0; slot < len; slot ++)
{
struct item_pair *pair = &VECTOR_INDEX(crslot->items, slot);
const int invIndex = pair->index;
if (invIndex >= 0 &&
invIndex < MAX_INVENTORY &&
sd->status.inventory[invIndex].nameid)
{
const int item_id = sd->status.inventory[invIndex].nameid;
const struct item_data *i_data = itemdb->search(item_id);
if (i_data)
{
ShowInfo(" item: %d (%s,%d), %d\n",
invIndex,
lang_pctrans(i_data->jname, sd),
item_id,
pair->amount);
}
else
{
ShowInfo(" item: %d, %d\n", invIndex, pair->amount);
}
}
else
{
ShowInfo(" item: %d, %d\n", invIndex, pair->amount);
}
}
}
}
void craft_delete(const int id)
{
struct craft_vardata *craft = idb_get(craftvar_db, id);
if (!craft)
{
ShowError("Craft object with id %d not exists.\n", id);
return;
}
delete_craft_var(craft);
idb_remove(craftvar_db, id);
}
struct craft_slot *craft_get_slot(const int id, const int slot)
{
struct craft_vardata *craft = idb_get(craftvar_db, id);
if (!craft)
{
ShowError("Craft object with id %d not exists.\n", id);
return NULL;
}
if (slot < 0 || slot > craft_inventory_size)
{
ShowError("Wrong slot %d for craft with id %d.\n", slot, id);
return NULL;
}
return &craft->slots[slot];
}
bool craft_validate(TBL_PC *sd, const int id)
{
struct craft_vardata *craft = idb_get(craftvar_db, id);
if (!craft)
{
ShowError("Craft object with id %d not exists.\n", id);
return false;
}
int amounts[MAX_INVENTORY];
int f;
for (f = 0; f < MAX_INVENTORY; f ++)
amounts[f] = 0;
int index;
for (index = 0; index < craft_inventory_size; index ++)
{
struct craft_slot *crslot = &craft->slots[index];
const int len = VECTOR_LENGTH(crslot->items);
int slot;
for (slot = 0; slot < len; slot ++)
{
struct item_pair *pair = &VECTOR_INDEX(crslot->items, slot);
const int invIndex = pair->index;
if (invIndex < 0 ||
invIndex >= MAX_INVENTORY ||
!sd->status.inventory[invIndex].nameid ||
sd->status.inventory[invIndex].amount <= 0 ||
sd->status.inventory[invIndex].equip > 0)
{
return false;
}
amounts[invIndex] += pair->amount;
}
}
for (f = 0; f < MAX_INVENTORY; f ++)
{
const int amount = amounts[f];
if (!amount)
continue;
if(sd->status.inventory[f].nameid == 0 ||
sd->status.inventory[f].amount < amount ||
sd->status.inventory[f].equip > 0)
{
return false;
}
}
return true;
}
static int find_inventory_item(TBL_PC *sd,
const int id,
const int amount)
{
int i;
for (i = 0; i < MAX_INVENTORY; i++)
{
if (sd->status.inventory[i].nameid == id &&
sd->status.inventory[i].amount >= amount &&
sd->status.inventory[i].equip == 0)
{
return i;
}
}
return -1;
}
static int find_inventory_equipped_item(TBL_PC *sd,
const int id)
{
int i;
for (i = 0; i < MAX_INVENTORY; i++)
{
if (sd->status.inventory[i].nameid == id &&
sd->status.inventory[i].amount > 0 &&
sd->status.inventory[i].equip > 0)
{
return i;
}
}
return -1;
}
static int find_local_inventory_item(struct item_pair *local_inventory,
const int id)
{
int i;
for (i = 0; i < MAX_INVENTORY; i++)
{
struct item_pair *pair = &local_inventory[i];
if (pair->index == id &&
pair->amount >= 0)
{
return i;
}
}
return -1;
}
static bool check_items_collection(struct item_pair *local_inventory,
struct craft_items_collection *vector)
{
int len = VECTOR_LENGTH(*vector);
int i;
if (len > 0)
{
for (i = 0; i < len; i ++)
{
struct item_pair *itemPair = &VECTOR_INDEX(*vector, i);
int needAmount = itemPair->amount;
while (needAmount > 0)
{
const int index = find_local_inventory_item(local_inventory,
itemPair->index);
if (index < 0)
return false;
struct item_pair *localPair = &local_inventory[index];
if (needAmount > localPair->amount)
{
needAmount -= localPair->amount;
localPair->index = 0;
localPair->amount = 0;
}
else
{
localPair->amount -= needAmount;
needAmount = 0;
if (localPair->amount == 0)
localPair->index = 0;
}
}
}
}
return true;
}
static bool check_equips(TBL_PC *sd,
struct craft_items_collection *vector)
{
int len = VECTOR_LENGTH(*vector);
int i;
if (len > 0)
{
for (i = 0; i < len; i ++)
{
struct item_pair *itemPair = &VECTOR_INDEX(*vector, i);
if (find_inventory_equipped_item(sd, itemPair->index) < 0)
return false;
}
}
return true;
}
static bool check_skills(TBL_PC *sd,
struct craft_items_collection *vector)
{
int len = VECTOR_LENGTH(*vector);
int i;
if (len > 0)
{
for (i = 0; i < len; i ++)
{
struct item_pair *itemPair = &VECTOR_INDEX(*vector, i);
const int index = skill->get_index(itemPair->index);
if (!index)
return false;
if (sd->status.skill[index].lv < itemPair->amount)
return false;
}
}
return true;
}
static bool check_quests(TBL_PC *sd,
struct craft_items_collection *vector)
{
int len = VECTOR_LENGTH(*vector);
int i;
if (len > 0)
{
for (i = 0; i < len; i ++)
{
struct item_pair *itemPair = &VECTOR_INDEX(*vector, i);
int n;
ARR_FIND(0, sd->avail_quests, n, sd->quest_log[n].quest_id == itemPair->index);
if (n == sd->avail_quests)
return false;
if (sd->quest_log[n].count[0] < itemPair->amount)
return false;
}
}
return true;
}
static bool check_inventories(TBL_PC *sd,
struct craft_db_entry *entry,
struct item_pair *craft_inventory)
{
int inv_count = VECTOR_LENGTH(entry->inventories);
bool correct = true;
int f;
for (f = 0; f < inv_count; f ++)
{
struct craft_db_inventory *entry_inventory = &VECTOR_INDEX(entry->inventories, f);
int i;
for (i = 0; i < craft_inventory_size; i ++)
{
struct item_pair *invItem = &craft_inventory[i];
struct item_pair *entryItem = &entry_inventory->items[i];
if (invItem->index != entryItem->index ||
invItem->amount < entryItem->amount)
{ // items not same or amount too small, skipping
correct = false;
continue;
}
}
if (correct)
{
entry->selected_inventory = entry_inventory;
return true;
}
correct = true;
}
return false;
}
static void simplify_craftvar(TBL_PC *sd,
struct item_pair *craft_inventory,
struct craft_vardata *craft)
{
int i;
// combine different slots from inventory var into one slot with id and amount
for (i = 0; i < craft_inventory_size; i ++)
{
struct item_pair *invPair = &craft_inventory[i];
invPair->index = 0;
invPair->amount = 0;
struct craft_slot *slot = &craft->slots[i];
const int len = VECTOR_LENGTH(slot->items);
int f;
for (f = 0; f < len; f ++)
{
struct item_pair *pair = &VECTOR_INDEX(slot->items, f);
const int itemIndex = pair->index;
const int itemId = sd->status.inventory[itemIndex].nameid;
// additional check for craft var
if (invPair->index != 0 && invPair->index != itemId)
continue;
invPair->index = itemId;
invPair->amount += sd->status.inventory[itemIndex].amount;
}
}
}
static void init_inventory_copy(TBL_PC *sd,
struct item_pair *local_inventory)
{
int f;
for (f = 0; f < MAX_INVENTORY; f ++)
{
const int id = sd->status.inventory[f].nameid;
const int amount = sd->status.inventory[f].amount;
struct item_pair *pair = &local_inventory[f];
if(id > 0 &&
amount > 0 &&
sd->status.inventory[f].equip == 0)
{
pair->index = id;
pair->amount = amount;
}
else
{
pair->index = 0;
pair->amount = 0;
}
}
}
static bool apply_craft_inventory(struct craft_db_inventory *entry_inventory,
struct craft_vardata *craft,
struct item_pair *local_inventory)
{
int f;
for (f = 0; f < craft_inventory_size; f ++)
{
struct item_pair *entryItem = &entry_inventory->items[f];
int needAmount = entryItem->amount;
struct craft_slot *craftSlot = &craft->slots[f];
int i;
int len = VECTOR_LENGTH(craftSlot->items);
for (i = 0; i < len && needAmount; i ++)
{
struct item_pair *craftItem = &VECTOR_INDEX(craftSlot->items, i);
if (needAmount > craftItem->amount)
{
local_inventory[craftItem->index].amount -= craftItem->amount;
needAmount -= craftItem->amount;
}
else
{
local_inventory[craftItem->index].amount -= needAmount;
needAmount = 0;
}
if (local_inventory[craftItem->index].amount == 0)
local_inventory[craftItem->index].index = 0;
}
if (needAmount > 0)
return false;
}
return true;
}
static int craft_get_recipe(TBL_PC *sd,
struct craft_vardata *craft,
struct item_pair *inventory,
const int flag)
{
if (!sd || !craft || !inventory)
return -1;
struct craft_db_entry *best_entry = NULL;
struct craft_db_entry *entry;
struct item_pair local_inventory[MAX_INVENTORY]; // id, amount
init_inventory_copy(sd, &local_inventory[0]);
DBIterator* iter = db_iterator(craftconf_db);
for (entry = dbi_first(iter); dbi_exists(iter); entry = dbi_next(iter))
{
//ShowInfo("check recipes: %d\n", entry->id);
if ((flag && !(entry->flag & flag)) ||
sd->status.zeny < entry->price ||
sd->status.base_level < entry->level)
{
continue;
}
struct item_pair temp_inventory[MAX_INVENTORY]; // id, amount
memcpy(&temp_inventory[0], &local_inventory[0], MAX_INVENTORY * sizeof(struct item_pair));
//ShowInfo("base correct\n");
if (!check_inventories(sd, entry, inventory))
continue;
//ShowInfo("inventories correct\n");
if (!apply_craft_inventory(entry->selected_inventory, craft, &temp_inventory[0]))
continue;
//ShowInfo("apply craft correct\n");
if (!check_items_collection(&temp_inventory[0], &entry->delete_items))
continue;
//ShowInfo("delete_items correct\n");
if (!check_items_collection(&temp_inventory[0], &entry->required_items))
continue;
//ShowInfo("required_items correct\n");
if (!check_equips(sd, &entry->required_equips))
continue;
//ShowInfo("required_equips correct\n");
if (!check_skills(sd, &entry->required_skills))
continue;
//ShowInfo("required_quests correct\n");
if (!check_quests(sd, &entry->required_quests))
continue;
//ShowInfo("found\n");
if (best_entry == NULL ||
entry->priority > best_entry->priority ||
entry->id < best_entry->id)
{
best_entry = entry;
}
}
dbi_destroy(iter);
return best_entry ? best_entry->id : -1;
}
int craft_find_entry(TBL_PC *sd,
const int craftvar,
const int flag)
{
if (!sd)
return -1;
struct craft_vardata *craft = idb_get(craftvar_db, craftvar);
if (!craft)
{
ShowError("Craft object with id %d not exists.\n", craftvar);
return -1;
}
struct item_pair craft_inventory[craft_inventory_size];
simplify_craftvar(sd, &craft_inventory[0], craft);
const int recipe = craft_get_recipe(sd, craft, &craft_inventory[0], flag);
craft->entry_id = recipe;
//ShowInfo("found recipe: %d\n", recipe);
return recipe;
}
static bool craft_delete_items(TBL_PC *sd,
struct craft_items_collection *vector)
{
int len = VECTOR_LENGTH(*vector);
int i;
if (len > 0)
{
for (i = 0; i < len; i ++)
{
struct item_pair *itemPair = &VECTOR_INDEX(*vector, i);
const int index = find_inventory_item(sd, itemPair->index, itemPair->amount);
if (!index)
return false;
pc->delitem(sd, index, itemPair->amount, 2, 8, LOG_TYPE_PRODUCE);
}
}
return true;
}
static bool craft_create_items(TBL_PC *sd,
struct craft_db_entry *entry)
{
// +++ for now used 0 index, but need select random
const int vars = VECTOR_LENGTH(entry->create_items);
struct craft_items_collection *vector = &VECTOR_INDEX(entry->create_items,
(rand() % (vars * 10)) / 10);
int len = VECTOR_LENGTH(*vector);
int i;
if (len > 0)
{
struct item it;
for (i = 0; i < len; i ++)
{
struct item_pair *itemPair = &VECTOR_INDEX(*vector, i);
memset(&it, 0, sizeof(it));
it.nameid = itemPair->index;
it.amount = itemPair->amount;
it.identify = 1;
pc->additem(sd, &it, itemPair->amount, LOG_TYPE_PRODUCE);
}
}
return true;
}
static bool craft_delete_inventory(TBL_PC *sd,
struct craft_vardata *craft,
struct craft_db_entry *entry)
{
if (!sd || !craft || !entry)
return false;
struct craft_db_inventory *entry_inventory = entry->selected_inventory;
if (!entry_inventory)
return false;
int f;
for (f = 0; f < craft_inventory_size; f ++)
{
struct item_pair *entryItem = &entry_inventory->items[f];
int needAmount = entryItem->amount;
struct craft_slot *craftSlot = &craft->slots[f];
int i;
int len = VECTOR_LENGTH(craftSlot->items);
for (i = 0; i < len && needAmount; i ++)
{
struct item_pair *craftItem = &VECTOR_INDEX(craftSlot->items, i);
if (needAmount > craftItem->amount)
{
pc->delitem(sd, craftItem->index, craftItem->amount, 2, 8, LOG_TYPE_PRODUCE);
needAmount -= craftItem->amount;
}
else
{
pc->delitem(sd, craftItem->index, needAmount, 2, 8, LOG_TYPE_PRODUCE);
needAmount = 0;
}
}
if (needAmount > 0)
{
ShowError("Craft broken amount. Probably exploit in use: '"
CL_WHITE"%s"CL_RESET"'"
" (AID/CID: '"CL_WHITE"%d/%d"CL_RESET"'.\n",
sd->status.name, sd->status.account_id, sd->status.char_id);
return false;
}
}
return true;
}
bool craft_use(TBL_PC *sd,
const int id)
{
struct craft_vardata *craft = idb_get(craftvar_db, id);
if (!craft)
{
ShowError("Craft object with id %d not exists.\n", id);
return -1;
}
struct craft_db_entry *entry = idb_get(craftconf_db, craft->entry_id);
if (!entry)
{
ShowError("Craft config entry with id %d not exists.\n", craft->entry_id);
return false;
}
if (!craft_delete_inventory(sd, craft, entry))
return false;
if (!craft_delete_items(sd, &entry->delete_items))
return false;
if (sd->status.zeny < entry->price)
{
ShowError("Craft broken zeny. Probably exploit in use: '"
CL_WHITE"%s"CL_RESET"'"
" (AID/CID: '"CL_WHITE"%d/%d"CL_RESET"'.\n",
sd->status.name, sd->status.account_id, sd->status.char_id);
return false;
}
sd->status.zeny -= entry->price;
craft_create_items(sd, entry);
clif->updatestatus(sd, SP_ZENY);
clif->updatestatus(sd, SP_WEIGHT);
return true;
}
int craft_get_entry_code(TBL_PC *sd,
const int id)
{
struct craft_db_entry *entry = idb_get(craftconf_db, id);
if (!entry)
{
ShowError("Craft config entry with id %d not exists.\n", id);
return -1;
}
return entry->return_code;
}