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// Copyright (c) Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// Copyright (c) 2014 - 2015 Evol developers
#include "common/hercules.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "common/db.h"
#include "common/HPMi.h"
#include "common/malloc.h"
#include "common/mmo.h"
#include "common/socket.h"
#include "common/strlib.h"
#include "common/timer.h"
#include "map/battleground.h"
#include "map/itemdb.h"
#include "map/map.h"
#include "map/pc.h"
#include "emap/data/bgd.h"
#include "emap/data/session.h"
#include "emap/struct/bgdext.h"
#include "emap/struct/sessionext.h"
bool ebg_team_warp(int *bg_idPtr, unsigned short *map_index, short *x, short *y)
{
int i;
int bg_id = *bg_idPtr;
struct battleground_data *bgd = bg->team_search(bg_id);
if (bgd == NULL)
return false;
struct BgdExt *bdata = bgd_get(bgd);
if (!bdata)
{
ShowWarning("bdata empty\n");
return true;
}
for (i = 0; i < MAX_BG_MEMBERS; i++)
{
TBL_PC *sd = bgd->members[i].sd;
if (sd != NULL)
{
struct SessionExt *sdata = session_get_bysd(sd);
if (sdata)
sdata->teamId = bdata->teamId;
pc->setpos(bgd->members[i].sd, *map_index, *x, *y, CLR_TELEPORT);
}
}
return true;
}
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