Age | Commit message (Expand) | Author | Files | Lines |
2016-08-08 | Resave every maps. | Reid | 1 | -2/+2 |
2016-07-12 | Warp particle effect to go to the upper level on 001-2-29 was badly placed. | Alige | 1 | -1/+1 |
2016-07-01 | Changed format of all maps to CSV. | Alige | 1 | -21/+553 |
2016-06-30 | Organised the names of the tilesets inside the .tmx files. | Alige | 1 | -6/+6 |
2016-06-30 | Renamed candle to candle-x1x2. | Alige | 1 | -1/+1 |
2016-06-30 | Renamed artis indoor -x2 to -x1x2, same thing for x3 & x4. | Alige | 1 | -5/+5 |
2016-06-14 | Updated map names, these were too long. Now also more coherent. | Alige | 1 | -1/+1 |
2016-06-14 | Fixed the names of maps for more coherence with names in serverdata. | Alige | 1 | -1/+1 |
2016-02-29 | Remove heights at (34 27) since it's collision | Monwarez | 1 | -1/+1 |
2016-02-29 | Fix layer tile (34 26) in 001-2-29.tmx | Monwarez | 1 | -18/+18 |
2016-02-22 | Set a gray background by default on every indoor maps, uncheck the object, he... | Reid | 1 | -4/+4 |
2015-12-24 | Fix various issues on every maps and add a black tile outline over every warps. | Reid | 1 | -16/+16 |
2015-09-07 | Move some oversized tiles to another layer on #29. | Reid | 1 | -3/+3 |
2015-09-07 | Fix some more particle effects on #29. | Reid | 1 | -2/+2 |
2015-09-07 | Hide some particle effect with some over tiles on #29. | Reid | 1 | -2/+2 |
2015-09-06 | Fix some mapping issue and add some variation tiles on #29. | Reid | 1 | -20/+14 |
2015-09-06 | Change some wall over from 2 to 1 on #29. | Reid | 1 | -2/+2 |
2015-09-06 | Complete #29 and move beds to a new ground layer. | Reid | 1 | -2/+7 |
2015-09-05 | Fix warp particle size on #29. | Reid | 1 | -1/+1 |
2015-09-04 | Fix the height layer on #29. | Reid | 1 | -3/+3 |
2015-09-04 | Complete the base of #29, still need some fringe tiles. | Reid | 1 | -17/+16 |
2015-09-04 | Add draft for the first level of the INN (#29). | Reid | 1 | -0/+100 |