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path: root/maps/000-2-2.tmx
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2017-09-03Renamed ship-sunlight to sunlight, is used in indoor artis maps too.Alige1-1/+1
2017-09-03Consistency of tileset names in maps.Alige1-3/+3
2017-09-03Added Tiled version string on all maps.Alige1-1/+1
2017-08-19Resave every maps.Reid1-82/+82
2016-12-20Make script_warps warpswushin1-2/+4
2016-11-24Standardize Height layerwushin1-0/+66
2016-10-12Converted warps into mapswushin1-4/+6
2016-08-08Resave every maps.Reid1-19/+19
2016-07-01Changed format of all maps to CSV.Alige1-18/+384
2016-07-01Candle on wrong layer, was shown under a barrel instead of on top of it.Alige1-2/+2
2016-06-30Fixed some indoor shadows in several maps (in the shadow layer only).Alige1-1/+1
2016-06-30Removed useless tiles (black, empty ones) from maps & added some missing tile...Alige1-1/+1
2016-06-30Renamed candle to candle-x1x2.Alige1-1/+1
2016-06-14Updated map names, these were too long. Now also more coherent.Alige1-1/+1
2016-06-14Updated remaining maps with the new "columns" feature of the latest Tiled v.Alige1-8/+8
2015-12-24Fix various issues on every maps and add a black tile outline over every warps.Reid1-12/+12
2015-03-14Fix bad mapping 000-x maps.Reid1-12/+12
2015-02-03Resave 000-2-2 to correct bad tiles gid.Reid1-11/+11
2014-06-18Move artis-indoor-fringe into a different tileset (ship-indoor-fringe).Reid1-2/+2
2014-05-22Rename village-indoor2 tileset into artis-indoor-fringe.Reid1-2/+2
2014-05-22Remove some bad mapping (reported by EJlol).Reid1-3/+3
2013-01-17Fixed a small error in the sunlight tileset's name. From x4x5 to x1x5.Alige1-2/+2
2013-01-17Changed name of tilesets using more than one tiles at a time.Alige1-6/+6
2013-01-17All layers should be visible when opening a map.Alige1-2/+2
2013-01-17Add sunlights on indoor ships.Reid Yaro1-4/+7
2012-12-25Fixed a floating candle by placing a barrel under it, in 000-2-2.Alige1-2/+2
2012-12-20Layer name convention in maps, fixed in 3 maps.Alige1-1/+1
2012-12-09Minor fix on maps' names.Hal9OOO1-2/+2
2012-12-06Resized correctly the warps to make them fit perfectly with the new particle ...Alige1-5/+5
2012-12-05Adapted the maps to the new names of the musics.Alige1-1/+1
2012-12-02Made few floor details be more naturally placed in indoor maps.Alige1-2/+2
2012-11-11Added a missing tile in box_x2.png and fixed the corresponding maps.Alige1-1/+1
2012-11-07Shadow layer in 000-2-2 map is now fixed.Hal9OOO1-8/+8
2012-11-02Replaced all 2 tiled boxes by boxes from box_x2.png and replaced these boxes ...Alige1-3/+6
2012-11-01Put all tilesets in a single folder.Alige1-6/+6
2012-11-01Rename ship-indoor_x3 to _x4,Reid1-1/+1
2012-11-01Replace indoor/box by box tileset,Reid1-9/+9
2012-11-01Remove useless tile.Reid1-1/+1
2012-09-05Add names parameter on maps,Reid1-0/+1
2012-08-20Add yellow tiles behind bottom windows on every indoors maps.Reid1-1/+1
2012-07-10Renamed all tilesets in all maps.Alige1-6/+6
2012-07-09Removed capital letters from tileset names. Applied changes in maps.Alige1-13/+13
2012-06-04Add manaplus tag on ship indoors,Reid1-0/+1
2012-06-01Add new collision to every indoor maps.Reid1-4/+4
2012-05-30Change back exported tiles to graphics.tilesets/ folder,Reid1-31/+1
2012-05-30Reduced the size of warps in maps to avoid particle effect problems.Alige1-2/+2
2012-05-29- Added the spawn object of the Piou in 000-2-1.Alige1-2/+2
2012-05-23Correct some problem caused by the merge.Reid1-7/+7
2012-05-23Changed the named of musics on all maps.Alige1-2/+2
2012-04-30Change LICENSE style of Evol Online (Using now only GPLv2+, CC BY-SA 3.0 and ...Reid1-0/+1