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path: root/graphics/sprites/npcs
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2018-11-06Add the right direction.Micksha1-0/+0
2018-11-06update rowboat spriteMicksha2-0/+39
2018-11-06Add the first few npcs: old Koga, Lumberjack, Richard.Micksha3-23/+1
2018-11-06Add the first few npcs: old Koga, Lumberjack, Richard.Micksha3-2/+20
2018-11-06Add a few missing NPCs. Mapfixes, mainly the collision in 008-1-1.Micksha2-1/+1
2018-11-06Add the Hurns NPCs.Micksha2-1/+1
2018-11-06the first of (most probably) a bunch of fixes, lumberjack.xml and items.xmlMicksha1-6/+5
2018-11-06Add Mundane and Sophialla to ArtisMicksha1-1/+1
2018-11-06lumberjack and koga still messy, trying to fixMicksha2-28/+7
2018-11-06fix issues with koga and lumberjack, fix license fileMicksha3-12/+4
2018-11-06add a bunch of hurns NPCs - most of them LEGACY versions, to be changed one b...Micksha1-0/+4
2018-11-06Add the first few npcs: old Koga, Lumberjack, Richard.Micksha3-0/+29
2018-11-06lumberjack and koga still messy, trying to fixMicksha1-5/+11
2018-11-06fix issues with koga and lumberjack, fix license fileMicksha2-3/+2
2018-11-06add a bunch of hurns NPCs - most of them LEGACY versions, to be changed one b...Micksha1-1/+0
2018-11-06Add the first few npcs: old Koga, Lumberjack, Richard.Micksha2-12/+3
2018-11-06Add Mundane and Sophialla to ArtisMicksha3-9/+38
2018-11-06lumberjack and koga still messy, trying to fixMicksha2-28/+7
2018-11-06fix issues with koga and lumberjack, fix license fileMicksha2-4/+4
2018-11-06add a bunch of hurns NPCs - most of them LEGACY versions, to be changed one b...Micksha1-0/+4
2018-11-06Add the first few npcs: old Koga, Lumberjack, Richard.Micksha3-0/+29
2018-11-06lumberjack and koga still messy, trying to fixMicksha2-15/+28
2018-11-06fix issues with koga and lumberjack, fix license fileMicksha2-4/+4
2018-11-06add a bunch of hurns NPCs - most of them LEGACY versions, to be changed one b...Micksha7-1/+65
2018-11-06Add the first few npcs: old Koga, Lumberjack, Richard.Micksha6-0/+54
2018-04-25make the confused tree npc use its new framess20180503gumi1-4/+2
2017-08-24This is getting ridiculous; we should use MRsgumi2-7/+8
2017-08-22partially revert 11dfb45gumi2-6/+5
2017-08-23Replace leftup to upleft.Reid1-1/+1
2017-08-23Remove the confused tree sprite and use the tileset instead.Reid2-8/+33
2017-08-22confused tree refinementsgumi2-0/+9
2016-08-15Adjusted the animation of the big chest to make it fit with the sound effects.s20160820Alige1-2/+2
2016-08-06Ad the bait sprite inside the water animation NPC.Reid2-0/+33
2016-07-07Fixed bad pixels on edouard's shoulder, in his spritesheet.Alige1-0/+0
2016-07-07Consistency for all .xml (animation) files of NPCs.Alige53-215/+316
2016-07-07Updated Edouard (barber) sprite (.png) & animation (.xml).Alige2-16/+35
2016-07-06Remove icc profiles from images.Andrei Karas14-0/+0
2016-06-19Fixed all "Authors" strings in xml files. Consistency is fine now about this.Alige14-14/+14
2016-04-29Add an old raijin NPC carrying a bucket.Reid2-1/+1
2016-03-25Add a new librarian as NPC ID #144.Reid2-1/+1
2016-03-24Add Mona's sprites and add her on npcs.xml as NPC ID 450.Reid2-0/+15
2016-03-17Add second librarian in the unanimated-tall spritesheet and add it in npcs.xm...Reid2-1/+1
2016-03-16Add a librairian on unanimated-tall spritesheet and in npcs.xml as ID 142.Reid2-2/+2
2016-02-28Add Janus sprite.Reid2-1/+1
2016-02-23Fix various issue from testxml.Reid1-1/+1
2016-02-22Change taree's npc frame.Reid1-0/+0
2016-02-20Offset Merlin's sprite, target and name.Reid1-0/+0
2016-01-26Add qpid NPC.Reid2-1/+1
2016-01-18Add Red on unanimated and increment the number of variants on the XML.Reid2-1/+1
2016-01-18Add a separated jumping animation for the tipiou for its use as NPC accessory.Reid1-0/+41