summaryrefslogtreecommitdiff
path: root/npc
diff options
context:
space:
mode:
Diffstat (limited to 'npc')
-rw-r--r--npc/000-0/sailors.txt26
1 files changed, 20 insertions, 6 deletions
diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt
index 1c27ce38..cfa319ac 100644
--- a/npc/000-0/sailors.txt
+++ b/npc/000-0/sailors.txt
@@ -12,19 +12,33 @@ OnTouch:
mesn l("You are on a raft, adrift in the sea. You don't remember anything before this. You can hear a voice from the sky. As you open your eyes and look around, you see a large ship. Some sailors are trying to talk to you..");
next;
- mesn;
- mesq g(l("Hey lady!"), l("Hey man!"));
+ mesn l("Orc Voice");
+ mesq g(l("Hey frenchy!#0"), l("Hey frenchy!#1"));
next;
- mesq l("Hey! Do you hear me? Are you okay?");
+ mesn "Elfen Voice";
+ mesq g("Why frenchy? It's a russian!#0", l"Why frenchy? It's a russian!#1");
next;
- menu
- l("*Try to move your hand to show them that you're alive*"), -,
- l("*Don't move at all*"), -;
+ mesn "Tritan Voice";
+ mesq "What do you say guys, it's a yoiis!";
+ next;
+ mesn l("Raijin Voice");
+ mesq g("You stupid, it's an english, look her head form.", l"You stupid, it's an english, look his head form.");
+ mesq l("Hey you! Do you hear me? Are you okay?");
next;
+// menu
+// "I hear you") + " (English)", -,
+// "Je t'entends") + " (Français)", -,
+// "Ti sento") + " (Italiano)", -,
+// "Да я вас слышу") + " (Русский)", -,
+// "I höre euch") + " (Deutsch)", -,
+// "I speak Flemish") + " (West-Vloams)", -,
+// "I speak Spanish") + " (Español)", -,
+// "*Don't move at all*") + " (English)", -;
+
mesn;
mesq g(l("This girl needs rescuing, let's help her!"),
l("This guy needs rescuing, let's help him!"));