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-rw-r--r--monsters.xml30
1 files changed, 15 insertions, 15 deletions
diff --git a/monsters.xml b/monsters.xml
index edb15487..8f8d97a6 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -1,22 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
-<!-- Copyright 2010-2011 Evol Online
-Author : Reid
+<!-- Author: Reid
+Copyright (C) 2010-2012 Evol Online -->
+<!--
monsters.xml parameters explanation:
-<monsters> Parent of the monster strings.
- <monster> Monster tag, every new tag contain some specific attribute of the monster, here the list of them :
- id="" ID of the monster, it's different for every monsters, it starts from 0.
- name="" Name of the monster which will be displayed in game, it's also used by the server.
- targetCursor="" Cursor size used by the client, different size are : small, medium and large.
- walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. different walktype are : walk walkswim and fly. By default, walk option is used, and if the monster is static, this tag can be removed.
- <sprite> This tag show the path to the xml of the monster.
- <sound> Sound tag, contain an event which display the sound effects for the corresponding action, here the list of them :
- event="" Link the sfx to an action, like die, hit, hurt, miss, move and spawn.
-</monsters> Close monster configuration.
+<monsters> Parent of the monster strings.
+<monster> Monster tag. Every new tag contain some specific attribute of the monster. The following paramaters is a list of them:
+id="" ID of the monster. It is different for each monster and starts from 0.
+name="" Name of the monster which will be displayed in game, it is also used by the server.
+targetCursor="" Cursor size used by the client, different size are: small, medium and large.
+walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. Different walktype are: walk, walkswim and fly. By default, walk option is used and if the monster is static, this tag can be removed.
+<sprite> This tag shows the path to the xml of the monster.
+<sound> Sound tag. Contains an event which displays the sound effects to the corresponding action. The next paramaters lists them:
+event="" Links the sfx to an action, like die, hit, hurt, miss, move or spawn.
-exemple :
- <monster id="0" name="Reid" targetCursor="big" walkType="fly">
+Example:
+ <monster id="0" name="Reid" targetCursor="large" walkType="fly">
<sprite>monsters/reid.xml</sprite>
<sound event="die">monsters/reid/reid-die-1.ogg</sound>
</monster>
@@ -88,7 +88,7 @@ exemple :
<sprite>monsters/blub.xml</sprite>
<sprite>accessories/blub-tentacle.xml</sprite>
<sprite>accessories/blub-tophat.xml</sprite>
- </monster> -->
+ </monster>-->
<monster id="8" name="Croco Tree" targetCursor="large">
<sprite>monsters/croconut.xml</sprite>
<sound event="die">monsters/croconut/die1.ogg</sound>