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authorAlige <aligetmw@hotmail.fr>2012-06-03 08:44:28 +0200
committerAlige <aligetmw@hotmail.fr>2012-06-03 10:17:48 +0200
commit577df30e04e39e4de0e9aa09254e35ad3f73d66b (patch)
tree9f8561b7447bb5728bfc7a0d756e035d52da14e1 /monsters.xml
parente5d41d6f8ac0feeca631d3bc32e2f7d3aca55c1a (diff)
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Reworked all author entries in the all XML files except in graphics/particles/, it'll be done later.
Completed Reidy's (request) work log at the end of npcs.xml. Renamed the "piousrocket" NPC to "piourocket". Reorganised some animations (down, leftdown, left, ...) (death animation at the end). Gave a proper name to different types of imagesets (mob, npc, base, ...). Added a missing whitespace at the end of some XML files. Slightly altered some NPC animations to avoid having the same blinking animation on every NPC.
Diffstat (limited to 'monsters.xml')
-rw-r--r--monsters.xml30
1 files changed, 15 insertions, 15 deletions
diff --git a/monsters.xml b/monsters.xml
index edb15487..8f8d97a6 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -1,22 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
-<!-- Copyright 2010-2011 Evol Online
-Author : Reid
+<!-- Author: Reid
+Copyright (C) 2010-2012 Evol Online -->
+<!--
monsters.xml parameters explanation:
-<monsters> Parent of the monster strings.
- <monster> Monster tag, every new tag contain some specific attribute of the monster, here the list of them :
- id="" ID of the monster, it's different for every monsters, it starts from 0.
- name="" Name of the monster which will be displayed in game, it's also used by the server.
- targetCursor="" Cursor size used by the client, different size are : small, medium and large.
- walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. different walktype are : walk walkswim and fly. By default, walk option is used, and if the monster is static, this tag can be removed.
- <sprite> This tag show the path to the xml of the monster.
- <sound> Sound tag, contain an event which display the sound effects for the corresponding action, here the list of them :
- event="" Link the sfx to an action, like die, hit, hurt, miss, move and spawn.
-</monsters> Close monster configuration.
+<monsters> Parent of the monster strings.
+<monster> Monster tag. Every new tag contain some specific attribute of the monster. The following paramaters is a list of them:
+id="" ID of the monster. It is different for each monster and starts from 0.
+name="" Name of the monster which will be displayed in game, it is also used by the server.
+targetCursor="" Cursor size used by the client, different size are: small, medium and large.
+walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. Different walktype are: walk, walkswim and fly. By default, walk option is used and if the monster is static, this tag can be removed.
+<sprite> This tag shows the path to the xml of the monster.
+<sound> Sound tag. Contains an event which displays the sound effects to the corresponding action. The next paramaters lists them:
+event="" Links the sfx to an action, like die, hit, hurt, miss, move or spawn.
-exemple :
- <monster id="0" name="Reid" targetCursor="big" walkType="fly">
+Example:
+ <monster id="0" name="Reid" targetCursor="large" walkType="fly">
<sprite>monsters/reid.xml</sprite>
<sound event="die">monsters/reid/reid-die-1.ogg</sound>
</monster>
@@ -88,7 +88,7 @@ exemple :
<sprite>monsters/blub.xml</sprite>
<sprite>accessories/blub-tentacle.xml</sprite>
<sprite>accessories/blub-tophat.xml</sprite>
- </monster> -->
+ </monster>-->
<monster id="8" name="Croco Tree" targetCursor="large">
<sprite>monsters/croconut.xml</sprite>
<sound event="die">monsters/croconut/die1.ogg</sound>