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authorAndrei Karas <akaras@inbox.ru>2016-08-04 21:20:17 +0300
committerAndrei Karas <akaras@inbox.ru>2016-08-04 21:20:17 +0300
commit2969e7d68083cf9b8e715f17396cf1a758b9652b (patch)
treefce49de9988078e8138c71e964a8d88e13aa1baa /stats.xml
parent64b3cf5e86471af9d0449489027ba564777fe286 (diff)
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Add attr attributes into stats.xml
Diffstat (limited to 'stats.xml')
-rw-r--r--stats.xml112
1 files changed, 59 insertions, 53 deletions
diff --git a/stats.xml b/stats.xml
index 5e564533..f3ef95ff 100644
--- a/stats.xml
+++ b/stats.xml
@@ -6,305 +6,311 @@ Copyright (C) 2016 Evol Online -->
<basic>
<stat
id="13"
+ attr="PLAYER_STR"
tag="str"
name="Strength"
/>
<stat
id="14"
+ attr="PLAYER_AGI"
tag="agi"
name="Agility"
/>
<stat
id="15"
+ attr="PLAYER_VIT"
tag="vit"
name="Vitality"
/>
<stat
id="16"
+ attr="PLAYER_INT"
tag="int"
name="Intelligence"
/>
<stat
id="17"
+ attr="PLAYER_DEX"
tag="dex"
name="Dexterity"
/>
<stat
id="18"
+ attr="PLAYER_LUK"
tag="luk"
name="Luck"
/>
</basic>
<extended>
- <!-- ATK -->
<stat
id="112"
+ attr="PLAYER_ATK"
name="Attack"
/>
- <!-- DEF -->
<stat
id="111"
+ attr="PLAYER_DEF"
name="Defense"
/>
- <!-- MATK -->
<stat
id="110"
+ attr="PLAYER_MATK"
name="M.Attack"
/>
- <!-- MDEF -->
<stat
id="109"
+ attr="PLAYER_MDEF"
name="M.Defense"
/>
- <!-- HIT -->
<stat
id="108"
+ attr="PLAYER_HIT"
name="% Accuracy"
/>
- <!-- FLEE -->
<stat
id="107"
+ attr="PLAYER_FLEE"
name="% Evade"
/>
- <!-- CRIT -->
<stat
id="106"
+ attr="PLAYER_CRIT"
name="% Critical"
/>
- <!-- ATTACK_DELAY -->
<stat
id="100"
+ attr="PLAYER_ATTACK_DELAY"
name="Attack delay"
/>
- <!-- WALK_SPEED -->
<stat
id="102"
+ attr="PLAYER_WALK_SPEED"
name="Walk delay"
/>
- <!-- ATTACK_RANGE -->
<stat
id="101"
+ attr="PLAYER_ATTACK_RANGE"
name="Attack range"
/>
- <!-- ATTACK_SPEED -->
<stat
id="103"
+ attr="PLAYER_ATTACK_SPEED"
name="Damage per sec."
/>
- <!-- KARMA -->
<stat
id="104"
+ attr="PLAYER_KARMA"
name="Karma"
/>
- <!-- MANNER -->
<stat
id="105"
+ attr="PLAYER_MANNER"
name="Manner"
/>
</extended>
<page name="Homun">
- <!-- HOMUN_LEVEL -->
<stat
id="1002"
+ attr="HOMUN_LEVEL"
name="Level"
/>
- <!-- HOMUN_HP -->
<stat
id="1003"
+ attr="HOMUN_HP"
name="Hp"
/>
- <!-- HOMUN_MAX_HP -->
<stat
id="1004"
+ attr="HOMUN_MAX_HP"
name="Max hp"
/>
- <!-- HOMUN_MP -->
<stat
id="1005"
+ attr="HOMUN_MP"
name="Mana"
/>
- <!-- HOMUN_MAX_MP -->
<stat
id="1006"
+ attr="HOMUN_MAX_MP"
name="Max mana"
/>
- <!-- HOMUN_EXP -->
<stat
id="1007"
+ attr="HOMUN_EXP"
name="Exp"
/>
- <!-- HOMUN_MAX_EXP -->
<stat
id="1008"
+ attr="HOMUN_MAX_EXP"
name="Need exp"
/>
- <!-- HOMUN_ATTACK_DELAY -->
<stat
id="1010"
+ attr="HOMUN_ATTACK_DELAY"
name="Attack delay"
/>
- <!-- HOMUN_ATTACK_RANGE -->
<stat
id="1011"
+ attr="HOMUN_ATTACK_RANGE"
name="Attack range"
/>
- <!-- HOMUN_ATTACK_SPEED -->
<stat
id="1012"
+ attr="HOMUN_ATTACK_SPEED"
name="Damage per sec."
/>
- <!-- HOMUN_CRIT -->
<stat
id="1013"
+ attr="HOMUN_CRIT"
name="% Critical"
/>
- <!-- HOMUN_FLEE -->
<stat
id="1014"
+ attr="HOMUN_FLEE"
name="% Evade"
/>
- <!-- HOMUN_HIT -->
<stat
id="1015"
+ attr="HOMUN_HIT"
name="% Accuracy"
/>
- <!-- HOMUN_MDEF -->
<stat
id="1016"
+ attr="HOMUN_MDEF"
name="M.Defense"
/>
- <!-- HOMUN_MATK -->
<stat
id="1017"
+ attr="HOMUN_MATK"
name="M.Attack"
/>
- <!-- HOMUN_DEF -->
<stat
id="1018"
+ attr="HOMUN_DEF"
name="Defense"
/>
- <!-- HOMUN_ATK -->
<stat
id="1019"
+ attr="HOMUN_ATK"
name="Attack"
/>
</page>
<page name="Merc">
- <!-- MERC_LEVEL -->
<stat
id="1020"
+ attr="MERC_LEVEL"
name="Level"
/>
- <!-- MERC_HP -->
<stat
id="1021"
+ attr="MERC_HP"
name="Hp"
/>
- <!-- MERC_MAX_HP -->
<stat
id="1022"
+ attr="MERC_MAX_HP"
name="Max hp"
/>
- <!-- MERC_MP -->
<stat
id="1023"
+ attr="MERC_MP"
name="Mp"
/>
- <!-- MERC_MAX_MP -->
<stat
id="1024"
+ attr="MERC_MAX_MP"
name="Max mp"
/>
- <!-- MERC_ATTACK_DELAY -->
<stat
id="1025"
+ attr="MERC_ATTACK_DELAY"
name="Attack delay"
/>
- <!-- MERC_ATTACK_RANGE -->
<stat
id="1026"
+ attr="MERC_ATTACK_RANGE"
name="Attack range"
/>
- <!-- MERC_ATTACK_SPEED -->
<stat
id="1027"
+ attr="MERC_ATTACK_SPEED"
name="Damage per sec."
/>
- <!-- MERC_CRIT -->
<stat
id="1028"
+ attr="MERC_CRIT"
name="% Critical"
/>
- <!-- MERC_FLEE -->
<stat
id="1029"
+ attr="MERC_FLEE"
name="% Evade"
/>
- <!-- MERC_HIT -->
<stat
id="1030"
+ attr="MERC_HIT"
name="% Accuracy"
/>
- <!-- MERC_MDEF -->
<stat
id="1031"
+ attr="MERC_MDEF"
name="M.Defense"
/>
- <!-- MERC_MATK -->
<stat
id="1032"
+ attr="MERC_MATK"
name="M.Atk"
/>
- <!-- MERC_DEF -->
<stat
id="1033"
+ attr="MERC_DEF"
name="Defence"
/>
- <!-- MERC_ATK -->
<stat
id="1034"
+ attr="MERC_ATK"
name="Attack"
/>
- <!-- MERC_EXPIRE -->
<stat
id="1035"
+ attr="MERC_EXPIRE"
name="Expire"
/>
- <!-- MERC_FAITH -->
<stat
id="1036"
+ attr="MERC_FAITH"
name="Faith"
/>
- <!-- MERC_CALLS -->
<stat
id="1037"
+ attr="MERC_CALLS"
name="Calls"
/>
- <!-- MERC_KILLS -->
<stat
id="1038"
+ attr="MERC_KILLS"
name="Kills"
/>
</page>
<page name="Elemental">
- <!-- ELEMENTAL_HP -->
<stat
id="1039"
+ attr="ELEMENTAL_HP"
name="Hp"
/>
- <!-- ELEMENTAL_MAX_HP -->
<stat
id="1040"
+ attr="ELEMENTAL_MAX_HP"
name="Max hp"
/>
- <!-- ELEMENTAL_MP -->
<stat
id="1041"
+ attr="ELEMENTAL_MP"
name="Mp"
/>
- <!-- ELEMENTAL_MAX_MP -->
<stat
id="1042"
+ attr="ELEMENTAL_MAX_MP"
name="Max mp"
/>
</page>