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authorMicksha <Micksha@users.noreply.github.com>2018-07-20 13:09:52 +0200
committerMicksha <Micksha@users.noreply.github.com>2018-11-06 12:56:44 +0100
commite0378512278a36a14e3cc288255af245b99fc423 (patch)
tree318690e86800e97e7568438a580694bae90ef9b3 /npcs.xml
parent35fea39ce875f2b356d00cc26dae044cfb5c9140 (diff)
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Add the first few npcs: old Koga, Lumberjack, Richard.
Diffstat (limited to 'npcs.xml')
-rw-r--r--npcs.xml23
1 files changed, 5 insertions, 18 deletions
diff --git a/npcs.xml b/npcs.xml
index 7f29da7f..600b94fa 100644
--- a/npcs.xml
+++ b/npcs.xml
@@ -344,11 +344,7 @@ IDs 900-999 = Special
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="165">
-<<<<<<< a934ccc6b08044005ed62f27e9503b21b46a6ed3
- <!-- LEGACY - Waitress, former Melinda. -->
-=======
<!-- LEGACY - Waitress, Melinda. -->
->>>>>>> add a bunch of hurns NPCs - most of them LEGACY versions, to be changed one by one
<sprite variant="16">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
@@ -373,14 +369,6 @@ IDs 900-999 = Special
<menu name="Talk" command="talk 'NAME'"/>
</npc>
<npc id="170">
-<<<<<<< a934ccc6b08044005ed62f27e9503b21b46a6ed3
-=======
- <!-- LEGACY - Young Boy, Mike. -->
- <sprite variant="20">npcs/xml/unanimated-legacy.xml</sprite>
- <menu name="Talk" command="talk 'NAME'"/>
- </npc>
- <npc id="170">
->>>>>>> add a bunch of hurns NPCs - most of them LEGACY versions, to be changed one by one
<!-- LEGACY - Princess, Celestia. -->
<sprite variant="0">npcs/xml/unanimated-legacy-tall.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
@@ -405,7 +393,6 @@ IDs 900-999 = Special
<sprite variant="4">npcs/xml/unanimated-legacy-tall.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
-<<<<<<< a934ccc6b08044005ed62f27e9503b21b46a6ed3
<npc id="175">
<!-- LEGACY - Drinker Roamingo, sitting. -->
<sprite variant="22">npcs/xml/unanimated-legacy.xml</sprite>
@@ -461,8 +448,6 @@ IDs 900-999 = Special
<sprite variant="28">npcs/xml/unanimated-legacy.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
-=======
->>>>>>> add a bunch of hurns NPCs - most of them LEGACY versions, to be changed one by one
<!-- Animated NPCs -->
@@ -809,7 +794,6 @@ IDs 900-999 = Special
<sprite>npcs/xml/hinnak.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
-<<<<<<< a934ccc6b08044005ed62f27e9503b21b46a6ed3
<npc id="454">
<!-- Human Male, removing his monocle for winking. -->
<sprite>npcs/xml/richard.xml</sprite>
@@ -827,8 +811,11 @@ IDs 900-999 = Special
<sprite>equipment/chest/shirt-male.xml|#2b2b2b,382140,3f3f3f,3a254e,585858,3b3769,858585,3c3d83,a7a7a7,4246a6,d6d6d6,5a9cdb,ffffff,afedd2</sprite>
<sprite>hairstyles/hairstyle01.xml</sprite>
</npc>
-=======
->>>>>>> add a bunch of hurns NPCs - most of them LEGACY versions, to be changed one by one
+ <npc id="452">
+ <!-- Legendary Luberjack. -->
+ <sprite>npcs/xml/lumberjack.xml</sprite>
+ <menu name="Talk" command="talk 'NAME'"/>
+ </npc>
<!-- Test NPCs -->
<npc id="800" allowDelete="false">