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author | Reid <reidyaro@gmail.com> | 2012-01-07 14:30:50 +0100 |
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committer | Reid <reidyaro@gmail.com> | 2012-01-07 14:30:50 +0100 |
commit | e22e592b1b1ee70274b091a2b229d21fd349e873 (patch) | |
tree | d214d7d3fef42de8b767a0fefee79d49a6471bc2 /npc | |
parent | 1536e66fb6a338409817b6a55d7441178c30218a (diff) | |
download | clientdata-e22e592b1b1ee70274b091a2b229d21fd349e873.tar.gz clientdata-e22e592b1b1ee70274b091a2b229d21fd349e873.tar.bz2 clientdata-e22e592b1b1ee70274b091a2b229d21fd349e873.tar.xz clientdata-e22e592b1b1ee70274b091a2b229d21fd349e873.zip |
Add bold text on sailors intro.
Diffstat (limited to 'npc')
-rw-r--r-- | npc/000-0/sailors.txt | 30 | ||||
-rw-r--r-- | npc/000-2-1/arpan.txt | 9 |
2 files changed, 23 insertions, 16 deletions
diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt index b223cb31..dc8219a4 100644 --- a/npc/000-0/sailors.txt +++ b/npc/000-0/sailors.txt @@ -8,20 +8,20 @@ 000-0.gat,23,20,0,1 script Sailors 304,6,6,{ OnTouch: - mesn l("Narrator"); - mesn l("You are on a raft, adrift in the sea."); + mesn "Narrator"; + mes "##BYou are on a raft, adrift in the sea.##b"; next; - mesn l("You don't remember anything before this."); + mes "##BYou don't remember anything before this.##b"; next; - mesn l("Suddenly, you hear a voice from the sky."); + mes "##BSuddenly, you hear a voice from the sky.##b"; next; - mesn l("As you open your eyes and look around, you see a large ship."); + mes "##BAs you open your eyes and look around, you see a large ship.##b"; next; - mesn l("Some sailors are trying to talk to you.."); + mes "##BSome sailors are trying to talk to you..##b"; next; - mesn l("Orc Voice"); - mesq g(l("Hey Frenchy!#0"), l("Hey Frenchy!#1")); + mesn "Orc Voice"; + mesq g("Hey Frenchy!#0", "Hey Frenchy!#1"); next; mesn "Elfen Voice"; @@ -32,10 +32,10 @@ OnTouch: mesq "What do you say guys, it's a yoiis!"; next; - mesn l("Raijin Voice"); + mesn "Raijin Voice"; mesq g("You stupid, it's an english, look her head form.", "You stupid, it's an english, look his head form."); next; - mesq l("Hey you! Do you hear us? Are you okay?"); + mesq "Hey you! Do you hear us? Are you okay?"; next; menu @@ -52,13 +52,17 @@ OnTouch: setlang @lang; mesn; - mesq "Oh, " + g(l("she's still alive!"), l("he's still alive!")); + mesq l("Oh, ") + g(l("she's still alive!"), l("he's still alive!")); next; mesq g(l("This girl needs help, let's rescue her!"), l("This guy needs help, let's rescue him!")); next; - mesn l("Narrator"); - mesq l("The sailors take you aboard their ship to help you."); + mesn l("##BNarrator##b"); + mesq l("##BThe sailors take you aboard their ship to help you.##b"); + next; + + mesn l("##BNarrator##b"); + mesq l("##BClick on the NPCs around you to continue the introduction.##b"); next; warp "000-0-0.gat",22,22; diff --git a/npc/000-2-1/arpan.txt b/npc/000-2-1/arpan.txt index d39239c1..43d6c10c 100644 --- a/npc/000-2-1/arpan.txt +++ b/npc/000-2-1/arpan.txt @@ -108,8 +108,8 @@ OnClothNotTaken: close; OnEquip: - mesn; - mes g(l("Open your inventory (F3 key), select the clothes one by one and equip them.#0"), l("Open your inventory (F3 key), select the clothes one by one and equip them.#1")); + mesn l("Narrator"); + mes g(l("##BOpen your inventory (F3 key), select the clothes one by one and equip them.##b#0"), l("##BOpen your inventory (F3 key), select the clothes one by one and equip them.#1##b")); close; l_OhWell: @@ -163,7 +163,10 @@ l_Who: goto l_Menu; l_WhatCloth: - mes g(l("Open your inventory (F3 key), select the clothes one by one and equip them.#0"), l("Open your inventory (F3 key), select the clothes one by one and equip them.#1")); + mes g(l("Oh yeyeye, as they are not eatable, you can try to equip them!#0"), l("Oh yeyeye, as they are not eatable, you can try to equip them!#1")); + next; + mesn l("Narrator"); + mes g(l("##BOpen your inventory (F3 key), select the clothes one by one and equip them.##b#0"), l("##BOpen your inventory (F3 key), select the clothes one by one and equip them.#1##b")); next; goto l_Menu; |