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author | Reid <reidyaro@gmail.com> | 2012-08-21 22:02:46 +0200 |
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committer | Reid <reidyaro@gmail.com> | 2012-08-21 22:02:46 +0200 |
commit | 7520853a5069aea18b412b34503cf5e57caac2e7 (patch) | |
tree | 24f9c5e8dbd1e5a45cf6ed5cbcf0138e49f18ff3 /npc | |
parent | 97a40768e7a586a3d2132b8b0e5e8cca135fdd78 (diff) | |
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Correct design problem on peter quest when the player leave the cave after completing the quest. (jing)
Diffstat (limited to 'npc')
-rw-r--r-- | npc/000-2-2/doors.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/000-2-2/doors.txt b/npc/000-2-2/doors.txt index ef9cf757..6d978bfb 100644 --- a/npc/000-2-2/doors.txt +++ b/npc/000-2-2/doors.txt @@ -14,6 +14,8 @@ OnTouch: goto l_Warp; l_Warn: + set @q, getq(ShipQuests_Peter); + if (@q == 5) goto l_Warp; mesn "Narrator"; mes col(l("There are still some Rattos left! Do you want to abort the quest?"), 9); next; @@ -23,12 +25,10 @@ l_Warn: l("No."), -; warp "000-2-2", 48, 28; - close; l_Warp: warp "000-2-1", 61, 36; - close; } |