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author | Reid <reidyaro@gmail.com> | 2012-01-09 02:47:23 +0100 |
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committer | Reid <reidyaro@gmail.com> | 2012-01-09 02:47:23 +0100 |
commit | 405497181f9ac2bf60a68dbb38d222fbf0a018e8 (patch) | |
tree | d055537e0f319950da76680f672fffdd2897f94f /npc | |
parent | 8a39b00075e356da98c0a3de1690ca9d27fa6040 (diff) | |
download | clientdata-405497181f9ac2bf60a68dbb38d222fbf0a018e8.tar.gz clientdata-405497181f9ac2bf60a68dbb38d222fbf0a018e8.tar.bz2 clientdata-405497181f9ac2bf60a68dbb38d222fbf0a018e8.tar.xz clientdata-405497181f9ac2bf60a68dbb38d222fbf0a018e8.zip |
Correct elmo placement,
Change narrator colors.
Diffstat (limited to 'npc')
-rw-r--r-- | npc/000-0/sailors.txt | 20 | ||||
-rw-r--r-- | npc/000-2-1/arpan.txt | 4 | ||||
-rw-r--r-- | npc/000-2-3/_import.txt | 3 | ||||
-rw-r--r-- | npc/000-2-3/elmo.txt | 2 |
4 files changed, 14 insertions, 15 deletions
diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt index dc8219a4..0e82e858 100644 --- a/npc/000-0/sailors.txt +++ b/npc/000-0/sailors.txt @@ -9,18 +9,18 @@ OnTouch: mesn "Narrator"; - mes "##BYou are on a raft, adrift in the sea.##b"; + mes "##9You are on a raft, adrift in the sea."; next; - mes "##BYou don't remember anything before this.##b"; + mes "You don't remember anything before this."; next; - mes "##BSuddenly, you hear a voice from the sky.##b"; + mes "Suddenly, you hear a voice from the sky."; next; - mes "##BAs you open your eyes and look around, you see a large ship.##b"; + mes "As you open your eyes and look around, you see a large ship."; next; - mes "##BSome sailors are trying to talk to you..##b"; + mes "Some sailors are trying to talk to you.."; next; - mesn "Orc Voice"; + mesn "##0Orc Voice"; mesq g("Hey Frenchy!#0", "Hey Frenchy!#1"); next; @@ -57,12 +57,10 @@ OnTouch: mesq g(l("This girl needs help, let's rescue her!"), l("This guy needs help, let's rescue him!")); next; - mesn l("##BNarrator##b"); - mesq l("##BThe sailors take you aboard their ship to help you.##b"); + mesn l("Narrator"); + mesq l("##9The sailors take you aboard their ship to help you."); next; - - mesn l("##BNarrator##b"); - mesq l("##BClick on the NPCs around you to continue the introduction.##b"); + mesq l("##9Click on the NPCs around you to continue the introduction."); next; warp "000-0-0.gat",22,22; diff --git a/npc/000-2-1/arpan.txt b/npc/000-2-1/arpan.txt index dbfbf22b..7f2fe7bd 100644 --- a/npc/000-2-1/arpan.txt +++ b/npc/000-2-1/arpan.txt @@ -109,7 +109,7 @@ OnClothNotTaken: OnEquip: mesn l("Narrator"); - mes g(l("##BOpen your inventory (F3 key), select the clothes one by one and equip them.##b#0"), l("##BOpen your inventory (F3 key), select the clothes one by one and equip them.#1##b")); + mes g(l("##9Open your inventory (F3 key), select the clothes one by one and equip them.##0#0"), l("##9Open your inventory (F3 key), select the clothes one by one and equip them.#1##0")); close; l_OhWell: @@ -167,7 +167,7 @@ l_WhatCloth: mes g(l("Oh yeyeye, as they are not eatable, you can try to equip them!#0"), l("Oh yeyeye, as they are not eatable, you can try to equip them!#1")); next; mesn l("Narrator"); - mes g(l("##BOpen your inventory (F3 key), select the clothes one by one and equip them.##b#0"), l("##BOpen your inventory (F3 key), select the clothes one by one and equip them.#1##b")); + mes g(l("##9Open your inventory (F3 key), select the clothes one by one and equip them.##0#0"), l("##9Open your inventory (F3 key), select the clothes one by one and equip them.#1##0")); next; goto l_Menu; diff --git a/npc/000-2-3/_import.txt b/npc/000-2-3/_import.txt index f5447931..cea912c0 100644 --- a/npc/000-2-3/_import.txt +++ b/npc/000-2-3/_import.txt @@ -3,4 +3,5 @@ npc: npc/000-2-3/_mobs.txt npc: npc/000-2-3/_warps.txt npc: npc/000-2-3/piousrocket.txt npc: npc/000-2-3/sailors.txt -npc: npc/000-2-3/elmo.txt
\ No newline at end of file +npc: npc/000-2-3/elmo.txt +npc: npc/000-2-3/nard.txt
\ No newline at end of file diff --git a/npc/000-2-3/elmo.txt b/npc/000-2-3/elmo.txt index 72abd7dd..14a06aa5 100644 --- a/npc/000-2-3/elmo.txt +++ b/npc/000-2-3/elmo.txt @@ -4,7 +4,7 @@ // Description: // Elmo's second dialogs -000-2-3.gat,20,23,0,0 script Elmo 309,{ +000-2-3.gat,27,27,0,0 script Elmo 309,{ mesn; mesq l("Hey you, sorry for leaving your room as rapid as that, I needed to, speak with the Captain about... The reserve.. eh, you know, now that we got a new mouth on the crew we need to check it!"); |