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author | Reid <reidyaro@gmail.com> | 2012-05-27 16:17:20 +0200 |
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committer | Reid <reidyaro@gmail.com> | 2012-05-27 16:17:20 +0200 |
commit | 81ba652d89f1f88dfaa71def79eab5f2893780e4 (patch) | |
tree | f51af4dac44d95687e8365f5c2a805774555d649 /monsters.xml | |
parent | 7622c954bd685309824b89dac11be45b84326ad0 (diff) | |
download | clientdata-81ba652d89f1f88dfaa71def79eab5f2893780e4.tar.gz clientdata-81ba652d89f1f88dfaa71def79eab5f2893780e4.tar.bz2 clientdata-81ba652d89f1f88dfaa71def79eab5f2893780e4.tar.xz clientdata-81ba652d89f1f88dfaa71def79eab5f2893780e4.zip |
Add Jack Menhorn as sound contributor,
Change coconut accessories's delays (for tarlan NPC),
Add coconut monster XML,
Add coconut as ID 8 on monsters.xml .
Diffstat (limited to 'monsters.xml')
-rw-r--r-- | monsters.xml | 25 |
1 files changed, 15 insertions, 10 deletions
diff --git a/monsters.xml b/monsters.xml index 85cc4adc..2fe90134 100644 --- a/monsters.xml +++ b/monsters.xml @@ -4,16 +4,16 @@ Author : Reid monsters.xml parameters explanation: -<monsters> Parent of the monster strings. - <monster> Monster tag, every new tag contain some specific attribute of the monster, here the list of them : - id="" ID of the monster, it's different for every monsters, it starts from 0. - name="" Name of the monster which will be displayed in game, it's also used by the server. +<monsters> Parent of the monster strings. + <monster> Monster tag, every new tag contain some specific attribute of the monster, here the list of them : + id="" ID of the monster, it's different for every monsters, it starts from 0. + name="" Name of the monster which will be displayed in game, it's also used by the server. targetCursor="" Cursor size used by the client, different size are : small, medium and large. - walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. different walktype are : walk walkswim and fly. - <sprite> This tag show the path to the xml of the monster. - <sound> Sound tag, contain an event which display the sound effects for the corresponding action, here the list of them : - event="" Link the sfx to an action, like die, hit, hurt, miss, move and spawn. -</monsters> Close monster configuration. + walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. different walktype are : walk walkswim and fly. By default, walk option is used, and if the monster is static, this tag can be removed. + <sprite> This tag show the path to the xml of the monster. + <sound> Sound tag, contain an event which display the sound effects for the corresponding action, here the list of them : + event="" Link the sfx to an action, like die, hit, hurt, miss, move and spawn. +</monsters> Close monster configuration. exemple : <monster id="0" name="Reid" targetCursor="big" walkType="fly"> @@ -76,7 +76,7 @@ exemple : <sprite>monsters/croc.xml</sprite> </monster> <monster id="5" name="Little Blub" targetCursor="small" walkType="walkswim"> - <sprite>monsters/blub-little.xml</sprite> + <sprite>monsters/coconut.xml</sprite> <sprite>accessories/littleblub-tentacle.xml</sprite> <sound event="hit">monsters/blub/blub-hit1.ogg</sound> </monster> @@ -89,4 +89,9 @@ exemple : <sprite>accessories/blub-tentacle.xml</sprite> <sprite>accessories/blub-tophat.xml</sprite> </monster> --> + <monster id="8" name="Coco Tree" targetCursor="large"> + <sprite>monsters/coconut.xml</sprite> + <sound event="hurt">monsters/coconut/coconut-hurt1.ogg</sound> + <sound event="die">monsters/coconut/coconut-dying1.ogg</sound> + </monster> </monsters> |