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authorReid <reidyaro@gmail.com>2012-05-27 16:17:20 +0200
committerReid <reidyaro@gmail.com>2012-05-27 16:17:20 +0200
commit81ba652d89f1f88dfaa71def79eab5f2893780e4 (patch)
treef51af4dac44d95687e8365f5c2a805774555d649 /monsters.xml
parent7622c954bd685309824b89dac11be45b84326ad0 (diff)
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Add Jack Menhorn as sound contributor,
Change coconut accessories's delays (for tarlan NPC), Add coconut monster XML, Add coconut as ID 8 on monsters.xml .
Diffstat (limited to 'monsters.xml')
-rw-r--r--monsters.xml25
1 files changed, 15 insertions, 10 deletions
diff --git a/monsters.xml b/monsters.xml
index 85cc4adc..2fe90134 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -4,16 +4,16 @@ Author : Reid
monsters.xml parameters explanation:
-<monsters> Parent of the monster strings.
- <monster> Monster tag, every new tag contain some specific attribute of the monster, here the list of them :
- id="" ID of the monster, it's different for every monsters, it starts from 0.
- name="" Name of the monster which will be displayed in game, it's also used by the server.
+<monsters> Parent of the monster strings.
+ <monster> Monster tag, every new tag contain some specific attribute of the monster, here the list of them :
+ id="" ID of the monster, it's different for every monsters, it starts from 0.
+ name="" Name of the monster which will be displayed in game, it's also used by the server.
targetCursor="" Cursor size used by the client, different size are : small, medium and large.
- walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. different walktype are : walk walkswim and fly.
- <sprite> This tag show the path to the xml of the monster.
- <sound> Sound tag, contain an event which display the sound effects for the corresponding action, here the list of them :
- event="" Link the sfx to an action, like die, hit, hurt, miss, move and spawn.
-</monsters> Close monster configuration.
+ walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. different walktype are : walk walkswim and fly. By default, walk option is used, and if the monster is static, this tag can be removed.
+ <sprite> This tag show the path to the xml of the monster.
+ <sound> Sound tag, contain an event which display the sound effects for the corresponding action, here the list of them :
+ event="" Link the sfx to an action, like die, hit, hurt, miss, move and spawn.
+</monsters> Close monster configuration.
exemple :
<monster id="0" name="Reid" targetCursor="big" walkType="fly">
@@ -76,7 +76,7 @@ exemple :
<sprite>monsters/croc.xml</sprite>
</monster>
<monster id="5" name="Little Blub" targetCursor="small" walkType="walkswim">
- <sprite>monsters/blub-little.xml</sprite>
+ <sprite>monsters/coconut.xml</sprite>
<sprite>accessories/littleblub-tentacle.xml</sprite>
<sound event="hit">monsters/blub/blub-hit1.ogg</sound>
</monster>
@@ -89,4 +89,9 @@ exemple :
<sprite>accessories/blub-tentacle.xml</sprite>
<sprite>accessories/blub-tophat.xml</sprite>
</monster> -->
+ <monster id="8" name="Coco Tree" targetCursor="large">
+ <sprite>monsters/coconut.xml</sprite>
+ <sound event="hurt">monsters/coconut/coconut-hurt1.ogg</sound>
+ <sound event="die">monsters/coconut/coconut-dying1.ogg</sound>
+ </monster>
</monsters>