From 81ba652d89f1f88dfaa71def79eab5f2893780e4 Mon Sep 17 00:00:00 2001 From: Reid Date: Sun, 27 May 2012 16:17:20 +0200 Subject: Add Jack Menhorn as sound contributor, Change coconut accessories's delays (for tarlan NPC), Add coconut monster XML, Add coconut as ID 8 on monsters.xml . --- monsters.xml | 25 +++++++++++++++---------- 1 file changed, 15 insertions(+), 10 deletions(-) (limited to 'monsters.xml') diff --git a/monsters.xml b/monsters.xml index 85cc4adc..2fe90134 100644 --- a/monsters.xml +++ b/monsters.xml @@ -4,16 +4,16 @@ Author : Reid monsters.xml parameters explanation: - Parent of the monster strings. - Monster tag, every new tag contain some specific attribute of the monster, here the list of them : - id="" ID of the monster, it's different for every monsters, it starts from 0. - name="" Name of the monster which will be displayed in game, it's also used by the server. + Parent of the monster strings. + Monster tag, every new tag contain some specific attribute of the monster, here the list of them : + id="" ID of the monster, it's different for every monsters, it starts from 0. + name="" Name of the monster which will be displayed in game, it's also used by the server. targetCursor="" Cursor size used by the client, different size are : small, medium and large. - walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. different walktype are : walk walkswim and fly. - This tag show the path to the xml of the monster. - Sound tag, contain an event which display the sound effects for the corresponding action, here the list of them : - event="" Link the sfx to an action, like die, hit, hurt, miss, move and spawn. - Close monster configuration. + walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. different walktype are : walk walkswim and fly. By default, walk option is used, and if the monster is static, this tag can be removed. + This tag show the path to the xml of the monster. + Sound tag, contain an event which display the sound effects for the corresponding action, here the list of them : + event="" Link the sfx to an action, like die, hit, hurt, miss, move and spawn. + Close monster configuration. exemple : @@ -76,7 +76,7 @@ exemple : monsters/croc.xml - monsters/blub-little.xml + monsters/coconut.xml accessories/littleblub-tentacle.xml monsters/blub/blub-hit1.ogg @@ -89,4 +89,9 @@ exemple : accessories/blub-tentacle.xml accessories/blub-tophat.xml --> + + monsters/coconut.xml + monsters/coconut/coconut-hurt1.ogg + monsters/coconut/coconut-dying1.ogg + -- cgit v1.2.3-70-g09d2