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authorJesusaves <cpntb1@ymail.com>2019-04-09 21:15:47 +0000
committerMicksha <ms-shaman@gmx.de>2019-04-09 21:15:47 +0000
commitbbc289f99c7d37ba1c712266d770c98da4ac0425 (patch)
tree11caa2b9e2c505ad774ddfdc5b649592fe0ddc31 /maps
parentefbccf47de49e4549da359467b65d2f1bf2a00fe (diff)
downloadclientdata-bbc289f99c7d37ba1c712266d770c98da4ac0425.tar.gz
clientdata-bbc289f99c7d37ba1c712266d770c98da4ac0425.tar.bz2
clientdata-bbc289f99c7d37ba1c712266d770c98da4ac0425.tar.xz
clientdata-bbc289f99c7d37ba1c712266d770c98da4ac0425.zip
Prevent players from getting in the small area where the bartender is.
In Rusty Pick Inn, Melinda can enter the room, but player should be blocked.
Diffstat (limited to 'maps')
-rw-r--r--maps/008-2-2.tmx22
1 files changed, 11 insertions, 11 deletions
diff --git a/maps/008-2-2.tmx b/maps/008-2-2.tmx
index ba775367..5f08bd1a 100644
--- a/maps/008-2-2.tmx
+++ b/maps/008-2-2.tmx
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
-<map version="1.0" tiledversion="1.0.3" orientation="orthogonal" renderorder="right-down" width="76" height="60" tilewidth="32" tileheight="32" nextobjectid="5">
+<map version="1.2" tiledversion="1.2.2" orientation="orthogonal" renderorder="right-down" width="76" height="60" tilewidth="32" tileheight="32" infinite="0" nextlayerid="10" nextobjectid="5">
<properties>
<property name="license" value="CC BY-SA 3.0"/>
<property name="manaplus version" value="2"/>
@@ -60,7 +60,7 @@
<tileset firstgid="1623" name="artis-accessory-x1x2" tilewidth="32" tileheight="32" tilecount="96" columns="16">
<image source="../graphics/tilesets/artis-accessory-x1x2.png" width="512" height="192"/>
</tileset>
- <layer name="Ground1" width="76" height="60">
+ <layer id="1" name="Ground1" width="76" height="60">
<data encoding="csv">
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649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,
@@ -124,7 +124,7 @@
649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649,649
</data>
</layer>
- <layer name="Ground2" width="76" height="60">
+ <layer id="2" name="Ground2" width="76" height="60">
<data encoding="csv">
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@@ -188,7 +188,7 @@
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</data>
</layer>
- <layer name="Ground3" width="76" height="60">
+ <layer id="3" name="Ground3" width="76" height="60">
<data encoding="csv">
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@@ -252,7 +252,7 @@
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</data>
</layer>
- <layer name="Fringe" width="76" height="60">
+ <layer id="4" name="Fringe" width="76" height="60">
<data encoding="csv">
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@@ -316,7 +316,7 @@
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</data>
</layer>
- <layer name="Over1" width="76" height="60">
+ <layer id="5" name="Over1" width="76" height="60">
<data encoding="csv">
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@@ -380,7 +380,7 @@
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</data>
</layer>
- <layer name="Over2" width="76" height="60">
+ <layer id="6" name="Over2" width="76" height="60">
<data encoding="csv">
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@@ -444,7 +444,7 @@
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</data>
</layer>
- <layer name="Collision" width="76" height="60">
+ <layer id="7" name="Collision" width="76" height="60">
<data encoding="csv">
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@@ -474,7 +474,7 @@
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@@ -508,7 +508,7 @@
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</data>
</layer>
- <layer name="Heights" width="76" height="60">
+ <layer id="8" name="Heights" width="76" height="60">
<data encoding="csv">
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@@ -572,7 +572,7 @@
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</data>
</layer>
- <objectgroup name="Objects">
+ <objectgroup id="9" name="Objects">
<object id="1" name="To Outside" type="warp" x="896" y="1088" width="32" height="32">
<properties>
<property name="dest_map" value="008-1"/>