diff options
author | Jesusaves <cpntb1@ymail.com> | 2020-01-13 16:44:05 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-01-13 16:44:05 -0300 |
commit | dcaffcfb9f3070c9120d958192bd3b6c3176ca2e (patch) | |
tree | a290ce54ada17998663c950124cb93c6b0d340d7 /maps/001-2-35.tmx | |
parent | 275ddeee49bc3bf8ca64052a940eeded34a5b40f (diff) | |
download | clientdata-dcaffcfb9f3070c9120d958192bd3b6c3176ca2e.tar.gz clientdata-dcaffcfb9f3070c9120d958192bd3b6c3176ca2e.tar.bz2 clientdata-dcaffcfb9f3070c9120d958192bd3b6c3176ca2e.tar.xz clientdata-dcaffcfb9f3070c9120d958192bd3b6c3176ca2e.zip |
Name some maps on Artis Legion Building (it makes my life easier).
These files have been updated from Tiled 1.0.2 to Tiled 1.2.2
Diffstat (limited to 'maps/001-2-35.tmx')
-rw-r--r-- | maps/001-2-35.tmx | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/maps/001-2-35.tmx b/maps/001-2-35.tmx index bbf3bcc0..1ce2f94f 100644 --- a/maps/001-2-35.tmx +++ b/maps/001-2-35.tmx @@ -1,12 +1,12 @@ <?xml version="1.0" encoding="UTF-8"?> -<map version="1.0" tiledversion="1.0.2" orientation="orthogonal" renderorder="right-down" width="60" height="71" tilewidth="32" tileheight="32" nextobjectid="2"> +<map version="1.2" tiledversion="1.2.2" orientation="orthogonal" renderorder="right-down" width="60" height="71" tilewidth="32" tileheight="32" infinite="0" nextlayerid="9" nextobjectid="2"> <properties> <property name="actorsfix" value="1"/> <property name="license" value="CC BY-SA 3.0"/> <property name="manaplus version" value="2"/> <property name="minimap" value="graphics/minimaps/001-2-35.png"/> <property name="music" value="bartk - in the forest of the birches.ogg"/> - <property name="name" value="unnamed"/> + <property name="name" value="Training Arena"/> </properties> <tileset firstgid="1" name="Indoor" tilewidth="32" tileheight="32" tilecount="256" columns="16"> <image source="../graphics/tilesets/artis-indoor.png" width="512" height="512"/> @@ -128,7 +128,7 @@ <tileset firstgid="1110" name="Height Numbers" tilewidth="32" tileheight="32" tilecount="16" columns="16"> <image source="../graphics/tilesets/level-number.png" width="512" height="32"/> </tileset> - <layer name="Ground" width="60" height="71"> + <layer id="1" name="Ground" width="60" height="71"> <data encoding="csv"> 112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112, 112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112, @@ -203,7 +203,7 @@ 112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112,112 </data> </layer> - <layer name="Ground 2" width="60" height="71"> + <layer id="2" name="Ground 2" width="60" height="71"> <data encoding="csv"> 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, @@ -278,7 +278,7 @@ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 </data> </layer> - <layer name="Ground 3" width="60" height="71"> + <layer id="3" name="Ground 3" width="60" height="71"> <data encoding="csv"> 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, @@ -353,7 +353,7 @@ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 </data> </layer> - <layer name="Fringe" width="60" height="71"> + <layer id="4" name="Fringe" width="60" height="71"> <data encoding="csv"> 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, @@ -428,7 +428,7 @@ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 </data> </layer> - <layer name="Over" width="60" height="71"> + <layer id="5" name="Over" width="60" height="71"> <data encoding="csv"> 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, @@ -503,7 +503,7 @@ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 </data> </layer> - <layer name="Collision" width="60" height="71"> + <layer id="6" name="Collision" width="60" height="71"> <data encoding="csv"> 962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962, 962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962, @@ -540,15 +540,15 @@ 962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,0,0,0,0,0,0,0,0,0,0,0,0,0,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962, 962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,0,0,0,0,0,0,0,0,0,0,0,0,0,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962, 962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,0,0,0,0,0,0,0,0,962,962,0,0,0,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962,962, 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+ <layer id="7" name="Heights" width="60" height="71"> <data encoding="csv"> 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, @@ -653,7 +653,7 @@ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 </data> </layer> - <objectgroup name="Object" opacity="0.87"> + <objectgroup id="8" name="Object" opacity="0.87"> <object id="1" name="ToWaitingRoom" type="warp" x="736" y="928" width="32" height="32"> <properties> <property name="dest_map" value="001-2-32"/> |