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authorAlige <aligetmw@hotmail.fr>2012-12-20 22:38:41 +0400
committerAlige <aligetmw@hotmail.fr>2012-12-20 22:44:02 +0400
commit8de7307cb516bae9617d939f12f50501cf5f5726 (patch)
tree22e1c69c59300ca03f30c3d297b38a490821de79 /items.xml
parent2231879b30a6049094f16e8dea09af8e7b6a99ec (diff)
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Fixed some isues in items.xml and added new sounds for the Piou Slayer weapon.
Balanced knife/hit1.ogg sound effect, it was too loud compared to other sound effects.
Diffstat (limited to 'items.xml')
-rw-r--r--items.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/items.xml b/items.xml
index 7e697d1b..1ffb7055 100644
--- a/items.xml
+++ b/items.xml
@@ -150,7 +150,7 @@ Colors for dyeable equipments or items are now set up by itemcolors.xml.
<!-- Weapon Animations -->
<item id="30" type="other">
- <sprite>knifer.xml</sprite>
+ <sprite>knife.xml</sprite>
<sound event="hit">weapons/knife/hit1.ogg</sound>
<sound event="strike">weapons/knife/strike1.ogg</sound>
</item>
@@ -696,9 +696,9 @@ Colors for dyeable equipments or items are now set up by itemcolors.xml.
weight="90"
maxFloorOffsetX="9"
maxFloorOffsetY="12">
- <sprite>equipment/weapons/knife.xml</sprite>
- <sound event="hit">weapons/knife/hit1.ogg</sound>
- <sound event="strike">weapons/knife/strike1.ogg</sound>
+ <sprite>equipment/weapons/piouslayer.xml</sprite>
+ <sound event="hit">weapons/piouslayer/hit1.ogg</sound>
+ <sound event="strike">weapons/piouslayer/strike1.ogg</sound>
</item>
</items>