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authorJesusaves <cpntb1@ymail.com>2020-02-28 12:46:15 +0000
committerMicksha <ms-shaman@gmx.de>2020-02-28 12:46:15 +0000
commit26fca675d25617bbe502d23134a7c013b6f3a7ea (patch)
tree97c0bb2425ee6ded0a7cf25eced028924225c4a8 /items.xml
parent73b3c02641e320616b64775cf25921838caa3247 (diff)
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Beanie Copter by @WildX request
Note: the XML file is messy, I have not tested it _with weapons_. But I'm sure @Micksha can clean it up? :> Rationale: It is an animated item, so it needs a custom XML >.< Unless you want to regrid it and make a "standard animated item XML", which I don't see working very neatly anytime soon.
Diffstat (limited to 'items.xml')
-rw-r--r--items.xml10
1 files changed, 10 insertions, 0 deletions
diff --git a/items.xml b/items.xml
index baf22bdc..dbbeabae 100644
--- a/items.xml
+++ b/items.xml
@@ -1929,6 +1929,16 @@ Colors for dyeable equipments or items are now set up by itemcolors.xml.
weight="28">
<sprite>equipment/head/cashiershade.xml</sprite>
</item>
+ <item id="2924"
+ image="equipment/head/beaniecopter.png"
+ name="Beanie Copter"
+ description="A funny beanie cap with a spinning propeller"
+ defense="4"
+ level="3"
+ type="equip-head"
+ weight="20">
+ <sprite>equipment/head/beaniecopter.xml</sprite>
+ </item>
<!-- Neck Armors -->
<item id="3200"