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author | Reid <reidyaro@gmail.com> | 2015-10-30 16:25:33 +0100 |
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committer | Reid <reidyaro@gmail.com> | 2015-10-30 16:25:33 +0100 |
commit | fd5a7f4230e4091bfc704c698599ab08be2f7b44 (patch) | |
tree | 66e92a0416b418d58060dfe94439417b23a433dd /graphics | |
parent | 9cfe03a00390b142f7a07a67f549578d441a3255 (diff) | |
download | clientdata-fd5a7f4230e4091bfc704c698599ab08be2f7b44.tar.gz clientdata-fd5a7f4230e4091bfc704c698599ab08be2f7b44.tar.bz2 clientdata-fd5a7f4230e4091bfc704c698599ab08be2f7b44.tar.xz clientdata-fd5a7f4230e4091bfc704c698599ab08be2f7b44.zip |
Add Rumli animation.
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/sprites/npcs/sprite/rumli.png | bin | 0 -> 12533 bytes | |||
-rw-r--r-- | graphics/sprites/npcs/xml/rumli.xml | 43 |
2 files changed, 43 insertions, 0 deletions
diff --git a/graphics/sprites/npcs/sprite/rumli.png b/graphics/sprites/npcs/sprite/rumli.png Binary files differnew file mode 100644 index 00000000..9e8bcc30 --- /dev/null +++ b/graphics/sprites/npcs/sprite/rumli.png diff --git a/graphics/sprites/npcs/xml/rumli.xml b/graphics/sprites/npcs/xml/rumli.xml new file mode 100644 index 00000000..9988cca4 --- /dev/null +++ b/graphics/sprites/npcs/xml/rumli.xml @@ -0,0 +1,43 @@ +<?xml version="1.0"?> +<!-- Author : Reid +Copyright (C) 2010-2015 Evol Online --> +<sprite> + <imageset name="npc" src="graphics/sprites/npcs/sprite/rumli.png" width="30" height="60"/> + + <action name="stand" imageset="npc"> + <!-- Open eyes animation --> + <animation direction="left"> + <frame index="5" delay="100"/> + <frame index="6" delay="150"/> + </animation> + + <!-- Close eyes animation --> + <animation direction="up"> + <frame index="1" delay="300"/> + <frame index="0" delay="800"/> + <frame index="1" delay="700"/> + </animation> + + <!-- Opened eyes --> + <animation direction="right"> + <frame index="0"/> + </animation> + + <!-- Closed eyes --> + <animation direction="down"> + <frame index="2" delay="1000"/> + <frame index="3" delay="400"/> + <frame index="4" delay="200"/> + <frame index="3" delay="600"/> + <frame index="4" delay="200"/> + <frame index="3" delay="500"/> + <frame index="4" delay="150"/> + <frame index="3" delay="300"/> + <frame index="4" delay="200"/> + <frame index="3" delay="250"/> + <frame index="4" delay="200"/> + <frame index="3" delay="250"/> + <frame index="4" delay="400"/> + </animation> + </action> +</sprite> |