summaryrefslogtreecommitdiff
path: root/graphics/sprites/npcs/xml/hangman.xml
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2020-12-06 18:56:28 +0000
committerJesusaves <cpntb1@ymail.com>2020-12-06 18:56:28 +0000
commitb38362817bac4640cfdbe93838fe3e3b7070739a (patch)
tree27e9068a53b85df651ade516dd637aef5d0ecc88 /graphics/sprites/npcs/xml/hangman.xml
parentafdfa7850d2bdcc48fba54e8ff7b48f8cb83cf5b (diff)
parent53407db42a57c6c8c335d5d54cc7ef20d97d9b60 (diff)
downloadclientdata-b38362817bac4640cfdbe93838fe3e3b7070739a.tar.gz
clientdata-b38362817bac4640cfdbe93838fe3e3b7070739a.tar.bz2
clientdata-b38362817bac4640cfdbe93838fe3e3b7070739a.tar.xz
clientdata-b38362817bac4640cfdbe93838fe3e3b7070739a.zip
Merge branch 'moornpc' into 'master'
Asphodel Moor NPC Placeholders See merge request evol/clientdata!196
Diffstat (limited to 'graphics/sprites/npcs/xml/hangman.xml')
-rw-r--r--graphics/sprites/npcs/xml/hangman.xml29
1 files changed, 29 insertions, 0 deletions
diff --git a/graphics/sprites/npcs/xml/hangman.xml b/graphics/sprites/npcs/xml/hangman.xml
new file mode 100644
index 00000000..ed1b9c88
--- /dev/null
+++ b/graphics/sprites/npcs/xml/hangman.xml
@@ -0,0 +1,29 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/sprite/hangman.png" width="33" height="70"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- Hanghead -->
+ <frame index="0" delay="500"/>
+ <frame index="1" delay="100"/>
+ <frame index="2" delay="100"/>
+ <frame index="3" delay="100"/>
+ <frame index="4" delay="100"/>
+ <frame index="5" delay="100"/>
+ <frame index="7" delay="100"/>
+ <frame index="6" delay="80"/>
+ <frame index="7" delay="300"/>
+ <frame index="5" delay="100"/>
+ <frame index="4" delay="100"/>
+ <frame index="3" delay="100"/>
+ <frame index="2" delay="100"/>
+ <frame index="1" delay="100"/>
+ <frame index="9" delay="80"/>
+ <frame index="8" delay="100"/>
+ <frame index="9" delay="80"/>
+ <frame index="8" delay="100"/>
+ <frame index="9" delay="80"/>
+ <frame index="0" delay="100"/>
+ </animation>
+ </action>
+</sprite>