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author | Micksha <ms-shaman@gmx.de> | 2020-09-22 12:06:22 +0000 |
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committer | Micksha <ms-shaman@gmx.de> | 2020-09-22 12:06:22 +0000 |
commit | c5ebca80c71c2d3af5f381b2b79f03e16bc9f501 (patch) | |
tree | f1d7108b9aac0cbaa927ab990b1dde76c22f6558 /graphics/sprites/monsters/serqet.xml | |
parent | 8303d888a71ce5610fc6bde1532d2d7c431528d8 (diff) | |
download | clientdata-c5ebca80c71c2d3af5f381b2b79f03e16bc9f501.tar.gz clientdata-c5ebca80c71c2d3af5f381b2b79f03e16bc9f501.tar.bz2 clientdata-c5ebca80c71c2d3af5f381b2b79f03e16bc9f501.tar.xz clientdata-c5ebca80c71c2d3af5f381b2b79f03e16bc9f501.zip |
initial commit for adding all missing equipment, accessoires, items, and Mister Prickel whilst updating and preparing stuff for crafting
Diffstat (limited to 'graphics/sprites/monsters/serqet.xml')
-rw-r--r-- | graphics/sprites/monsters/serqet.xml | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/serqet.xml b/graphics/sprites/monsters/serqet.xml new file mode 100644 index 00000000..e0070841 --- /dev/null +++ b/graphics/sprites/monsters/serqet.xml @@ -0,0 +1,68 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/serqet.png" width="60" height="47"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="22" delay="1000"/> + <frame index="23" delay="100"/> + </animation> + <animation direction="left"> + <frame index="11" delay="1000"/> + <frame index="12" delay="100"/> + </animation> + <animation direction="up"> + <frame index="33" delay="1000"/> + <frame index="34" delay="100"/> + </animation> + <animation direction="right"> + <frame index="0" delay="1000"/> + <frame index="1" delay="100"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="24" end="27" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="13" end="16" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="35" end="38" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="2" end="5" delay="75"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <sequence start="30" end="32" delay="5000"/> + </animation> + <animation direction="left"> + <sequence start="19" end="21" delay="5000"/> + </animation> + <animation direction="up"> + <sequence start="41" end="43" delay="5000"/> + </animation> + <animation direction="right"> + <sequence start="8" end="10" delay="5000"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="28" end="29" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="17" end="18" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="39" end="40" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="6" end="7" delay="75"/> + <end/> + </animation> + </action> +</sprite> |