diff options
author | Alige <aligetmw@hotmail.fr> | 2012-12-14 11:18:37 +0400 |
---|---|---|
committer | Alige <aligetmw@hotmail.fr> | 2012-12-14 11:18:37 +0400 |
commit | 0264d922ea731a38adb230a79d2717294317c9b8 (patch) | |
tree | 96de66b74d38c3e54b6f83b4946a1f2a599f3299 /graphics/particles/gloworb-medium.png | |
parent | df7e36f9673ecba3579769c8a9a898ab2d1b0f84 (diff) | |
download | clientdata-0264d922ea731a38adb230a79d2717294317c9b8.tar.gz clientdata-0264d922ea731a38adb230a79d2717294317c9b8.tar.bz2 clientdata-0264d922ea731a38adb230a79d2717294317c9b8.tar.xz clientdata-0264d922ea731a38adb230a79d2717294317c9b8.zip |
Fixed major bug in highlight.xml particle effect.
The particles were shown behind the player.
To avoid that problem, here's an example:
-> Add a bit less than a tile high (about 27 px) in position-z in the particle details, then add a tile high (32 px) in the position-y property.
Diffstat (limited to 'graphics/particles/gloworb-medium.png')
0 files changed, 0 insertions, 0 deletions