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authorAndrei Karas <akaras@inbox.ru>2016-02-15 15:13:42 +0300
committerAndrei Karas <akaras@inbox.ru>2016-02-15 21:59:21 +0300
commitaf28897d5ec3ffd0e787c39fcf8acdf66cdf4819 (patch)
tree9cdd1cb5b64fe755746d1e609c77d5c8f3e5da55 /effects.xml
parent38ff6bba041c6238a5d5dff2813b95c6f7bcb129 (diff)
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Change comments in effects.xml to xml comments.
Diffstat (limited to 'effects.xml')
-rw-r--r--effects.xml50
1 files changed, 25 insertions, 25 deletions
diff --git a/effects.xml b/effects.xml
index 9aab4358..a9c1fe3a 100644
--- a/effects.xml
+++ b/effects.xml
@@ -2,30 +2,30 @@
<!-- Authors: 4144, Alige, Hal9000, Reid
Copyright (C) 2010-2014 Evol Online -->
<being-effects>
- <effect id="0" audio="system/levelup.ogg" particle="graphics/particles/levelup.xml"/> // Level up particle effect.
- <effect id="1" audio="system/skillup.ogg" particle="graphics/particles/skillup.xml"/> // Skill up particle effect.
- <effect id="2"/> // Fail refine/remove card item effect.
- <effect id="3"/> // Success repair/refine/remove card item effect.
- <effect id="4" audio="system/save.ogg" particle="graphics/particles/save.xml"/> // Savepoint particle effect on a player.
- <effect id="5" particle="graphics/particles/warp.xml"/> // Warp particle effect.
- <effect id="6" particle="graphics/particles/savepoint-32x32.xml"/> // Savepoint particle effect on the save location.
- <effect id="7" particle="graphics/particles/healing.xml"/> // Healing particle effect.
- <effect id="8" particle="graphics/particles/poison.xml"/> // Poison particle effect.
- <effect id="9" particle="graphics/particles/invisibility.xml"/> // Invisibility particle effect.
- <effect id="10" particle="graphics/particles/afk.xml"/> // AFK particle effect.
- <effect id="11" audio="system/critical.ogg" particle="graphics/particles/critical.xml"/> // Critical hit's explosion particle effect.
- <effect id="12" sprite="effects/queststart.xml"/> // NPC quest-start status effect.
- <effect id="13" sprite="effects/questcontinue.xml"/> // NPC quest-continue status effect.
- <effect id="14" sprite="effects/queststart-low.xml"/> // NPC quest-start status effect (reduced height).
- <effect id="15" sprite="effects/questcontinue-low.xml"/> // NPC quest-continue status effect (reduced height).
- <effect id="16" particle="graphics/particles/hit.xml"/> // Hit's explosion particle effect.
- <effect id="17" audio="system/quest-update.ogg"/> // Updated quest particle effect.
- <effect id="18" audio="system/quest-done.ogg"/> // Finished quest particle effect.
- <effect id="19" particle="graphics/particles/concentration.xml"/> // Concentration particle effect on user.
- <effect id="20" particle="graphics/particles/panels.xml"/> // Particle effect for NPC panels, used to give advice to players.
- <effect id="21" particle="graphics/particles/poison-cloud.xml"/> // Attack animation used by poisoned mushrooms.
- <effect id="22" particle="graphics/particles/treeglow.xml"/> // Tree glowing particle effect.
- <effect id="344"/> // @summon GM command particle effect.
+ <effect id="0" audio="system/levelup.ogg" particle="graphics/particles/levelup.xml"/> <!-- Level up particle effect. -->
+ <effect id="1" audio="system/skillup.ogg" particle="graphics/particles/skillup.xml"/> <!-- Skill up particle effect. -->
+ <effect id="2"/> <!-- Fail refine/remove card item effect. -->
+ <effect id="3"/> <!-- Success repair/refine/remove card item effect. -->
+ <effect id="4" audio="system/save.ogg" particle="graphics/particles/save.xml"/> <!-- Savepoint particle effect on a player. -->
+ <effect id="5" particle="graphics/particles/warp.xml"/> <!-- Warp particle effect. -->
+ <effect id="6" particle="graphics/particles/savepoint-32x32.xml"/> <!-- Savepoint particle effect on the save location. -->
+ <effect id="7" particle="graphics/particles/healing.xml"/> <!-- Healing particle effect. -->
+ <effect id="8" particle="graphics/particles/poison.xml"/> <!-- Poison particle effect. -->
+ <effect id="9" particle="graphics/particles/invisibility.xml"/> <!-- Invisibility particle effect. -->
+ <effect id="10" particle="graphics/particles/afk.xml"/> <!-- AFK particle effect. -->
+ <effect id="11" audio="system/critical.ogg" particle="graphics/particles/critical.xml"/> <!-- Critical hit's explosion particle effect. -->
+ <effect id="12" sprite="effects/queststart.xml"/> <!-- NPC quest-start status effect. -->
+ <effect id="13" sprite="effects/questcontinue.xml"/> <!-- NPC quest-continue status effect. -->
+ <effect id="14" sprite="effects/queststart-low.xml"/> <!-- NPC quest-start status effect (reduced height). -->
+ <effect id="15" sprite="effects/questcontinue-low.xml"/> <!-- NPC quest-continue status effect (reduced height). -->
+ <effect id="16" particle="graphics/particles/hit.xml"/> <!-- Hit's explosion particle effect. -->
+ <effect id="17" audio="system/quest-update.ogg"/> <!-- Updated quest particle effect. -->
+ <effect id="18" audio="system/quest-done.ogg"/> <!-- Finished quest particle effect. -->
+ <effect id="19" particle="graphics/particles/concentration.xml"/> <!-- Concentration particle effect on user. -->
+ <effect id="20" particle="graphics/particles/panels.xml"/> <!-- Particle effect for NPC panels, used to give advice to players. -->
+ <effect id="21" particle="graphics/particles/poison-cloud.xml"/> <!-- Attack animation used by poisoned mushrooms. -->
+ <effect id="22" particle="graphics/particles/treeglow.xml"/> <!-- Tree glowing particle effect. -->
+ <effect id="344"/> <!-- @summon GM command particle effect. -->
- <effect id="10000" particle="graphics/particles/spirit.xml"/> // Spirit ball.
+ <effect id="10000" particle="graphics/particles/spirit.xml"/> <!-- Spirit ball. -->
</being-effects>