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authorAlige <aligetmw@hotmail.fr>2014-02-17 23:42:50 +0400
committerAlige <aligetmw@hotmail.fr>2014-02-17 23:42:50 +0400
commit916cfeb34cd71307dad4c351aaab5a8f98a10974 (patch)
treef1fa2444098ae358469ca5fe6cd1088f6287ba26 /effects.xml
parent7d1dfb6142086f273e1591687d5af0867bc6b0ea (diff)
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Added the particle effect for the panels directly on the 000-1 map, in case we don't need it on all panels in the future of the game.
Diffstat (limited to 'effects.xml')
-rw-r--r--effects.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/effects.xml b/effects.xml
index 03f04080..4b0e5452 100644
--- a/effects.xml
+++ b/effects.xml
@@ -21,5 +21,7 @@ Copyright (C) 2010-2013 Evol Online -->
<effect id="16" particle="graphics/particles/hit.xml"/> // Hit's explosion particle effect.
<effect id="17" audio="system/quest-update.ogg"/> // Updated quest particle effect.
<effect id="18" audio="system/quest-done.ogg"/> // Finished quest particle effect.
+ <effect id="19" particle="graphics/particles/concentration.xml"/> // Concentration particle effect on user.
+ <effect id="20" particle="graphics/particles/panels.xml"/> // Particle effect for NPC panels, used to give advice to players.
<effect id="344"/> // @summon GM command particle effect.
</being-effects>