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author | Reid <reidyaro@gmail.com> | 2012-04-29 21:15:50 +0200 |
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committer | Reid <reidyaro@gmail.com> | 2012-04-29 21:15:50 +0200 |
commit | ee39adf7d39a0778453a0b56c14da1c977df29ae (patch) | |
tree | b2ec24a431999ab5b7929bca7f9dd500bb10273c | |
parent | d58729bc3fa27d6e512d183769dd06ef3b8dae24 (diff) | |
download | clientdata-ee39adf7d39a0778453a0b56c14da1c977df29ae.tar.gz clientdata-ee39adf7d39a0778453a0b56c14da1c977df29ae.tar.bz2 clientdata-ee39adf7d39a0778453a0b56c14da1c977df29ae.tar.xz clientdata-ee39adf7d39a0778453a0b56c14da1c977df29ae.zip |
Add correction from Pihro on dan script.
-rw-r--r-- | npc/000-2-1/dan.txt | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/npc/000-2-1/dan.txt b/npc/000-2-1/dan.txt index c1abca6b..000079e6 100644 --- a/npc/000-2-1/dan.txt +++ b/npc/000-2-1/dan.txt @@ -4,7 +4,7 @@ // Description: // Two kind of dialogues are stepped on this script, // Dan will randomly apply a random conversation and -// an other one much directed to one of the futur quest of Artis. +// an other one much directed to one of the future quest of Artis. 000-2-1.gat, 22,31,0,1 script Dan 101,{ @@ -12,7 +12,7 @@ set @q, rand(2); if (@q == 0) goto l_QuestStory; - mesq l("You see these pious around? It seems that we are around an island, we should take a look at the upper level."); + mesq l("You see these pious around? It seems that we are close to an island, we should take a look at the upper level."); close; @@ -20,30 +20,30 @@ l_QuestStory: mesq l("It's so hard to find the motivation..."); menu - l("Why so?"), -, - l("Yes so... I will leave you alone."), l_Close; + l("Why?"), -, + l("I guess so... I will leave you alone."), l_Close; mes ""; mesn; mesq l("Oh, it's you."); next; - mesq l("So you finaly woke up? We all thought that you were in something like... You know, these long comas."); + mesq l("So you finally woke up? We all thought that you were in something like... You know, one of those long comas."); next; menu - l("I'm still in comas, but my ghost is haunting you!"), l_Close, - l("It was much something like a long nap."), -; + l("I'm still in a coma, but my ghost is haunting you!"), l_Close, + l("It was something like a long nap."), -; mes ""; mesn; - mesq l("It's good, good... I got a friend which is still in a comas, but I can't be with her without working..."); + mesq l("It's good, good... I have a friend who is still in a coma, but I can't be with her without working..."); next; mesq l("The fear to see her sleeping on this quiet and lonely bed is becoming more and more unbearable, I think that I won't get the bravery to see her this time..."); next; menu l("Who is she?"), l_She, - l("Do you want that I go see her at your place?"), l_Quest; + l("Do you want me to go see her in your place?"), l_Quest; l("I don't know what to say...") mes ""; @@ -56,7 +56,7 @@ l_QuestStory: l_She: mes ""; mesn; - mesq l("She is a good friend of me... We wanted to marry some weeks before her accident but..."); + mesq l("She is a good friend of mine... We wanted to marry a few weeks before her accident but..."); next; goto l_Close2; @@ -75,7 +75,7 @@ l_Close2: l_Close: mesn "Narrator"; - mes col(l("Dan keeps silent by your last sentence."), 9); + mes col(l("Dan keeps silent since your last question."), 9); close; |