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authorReid <reidyaro@gmail.com>2015-01-17 14:44:15 +0100
committerReid <reidyaro@gmail.com>2015-01-17 14:44:15 +0100
commit8c9120b2450a4269cc8ee7578f9d286a1c3c9288 (patch)
tree42eced8042547b190f7aea2128b0d7e42966f154
parent3e8c1ada3c5799f115e2d895a6cb34af2797fd24 (diff)
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Update croconut monster.
-rw-r--r--graphics/sprites/monsters/croconut.xml46
-rw-r--r--monsters.xml1
2 files changed, 9 insertions, 38 deletions
diff --git a/graphics/sprites/monsters/croconut.xml b/graphics/sprites/monsters/croconut.xml
index d495cc10..6db6fddb 100644
--- a/graphics/sprites/monsters/croconut.xml
+++ b/graphics/sprites/monsters/croconut.xml
@@ -17,43 +17,6 @@ Copyright (C) 2010-2014 Evol Online -->
<action name="stand" imageset="mob">
<animation direction="default">
- <label name="start"/>
- <goto label="static" rand="95"/>
- <goto label="movinglong" rand="50"/>
- <goto label="moving" rand="100"/>
- <label name="moving"/>
- <!-- Simple Move Animation -->
- <frame index="1" delay="110"/>
- <frame index="0" delay="120"/>
- <frame index="1" delay="110"/>
- <frame index="2" delay="120"/>
- <frame index="1" delay="110"/>
- <goto label="start"/>
- <label name="static"/>
- <!-- Static Animation -->
- <frame index="1" delay="240"/>
- <goto label="start"/>
- <label name="movinglong"/>
- <!-- Long Move Animation -->
- <frame index="2" delay="120"/>
- <frame index="1" delay="110"/>
- <frame index="0" delay="120"/>
- <frame index="1" delay="110"/>
- <frame index="2" delay="120"/>
- <frame index="1" delay="110"/>
- <frame index="0" delay="120"/>
- <frame index="1" delay="110"/>
- <frame index="2" delay="120"/>
- <frame index="1" delay="110"/>
- <frame index="0" delay="120"/>
- <frame index="1" delay="110"/>
- <frame index="2" delay="120"/>
- <goto label="start"/>
- </animation>
- </action>
-
- <action name="attack" imageset="mob">
- <animation direction="default">
<!-- Falling Croconut -->
<frame index="1" delay="100"/>
<frame index="3" delay="80" offsetY="1"/>
@@ -79,9 +42,16 @@ Copyright (C) 2010-2014 Evol Online -->
</animation>
</action>
+ <action name="attack" imageset="mob">
+ <animation direction="default">
+ <!-- Dropped Croconut -->
+ <frame index="6" offsetY="59"/>
+ </animation>
+ </action>
+
<action name="dead" imageset="mob">
<animation>
- <!-- Dropped Crocnut -->
+ <!-- Dropped Croconut -->
<frame index="6" offsetY="59"/>
</animation>
</action>
diff --git a/monsters.xml b/monsters.xml
index 890378a4..64f60878 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -116,5 +116,6 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or
</monster>
<monster id="12" name="Croconut" targetCursor="small">
<sprite>monsters/croconut.xml</sprite>
+ <sound event="hit">monsters/crocotree/die1.ogg</sound>
</monster>
</monsters>