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author | Reid <reidyaro@gmail.com> | 2012-09-15 01:18:28 +0200 |
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committer | Reid <reidyaro@gmail.com> | 2012-09-15 01:18:28 +0200 |
commit | 39d03c0ab3443569129610994bb012067566ff86 (patch) | |
tree | 1a12e31576c4b219002b406f210c995dcf3d5e71 | |
parent | b7a812ee488f98432cb1417d6c517f0bbfda5a45 (diff) | |
download | clientdata-39d03c0ab3443569129610994bb012067566ff86.tar.gz clientdata-39d03c0ab3443569129610994bb012067566ff86.tar.bz2 clientdata-39d03c0ab3443569129610994bb012067566ff86.tar.xz clientdata-39d03c0ab3443569129610994bb012067566ff86.zip |
Add new dialogues on Gulukan script,
Correct some problems on Astapolos script.
-rw-r--r-- | npc/000-1/astapolos.txt | 7 | ||||
-rw-r--r-- | npc/000-1/gulukan.txt | 44 |
2 files changed, 47 insertions, 4 deletions
diff --git a/npc/000-1/astapolos.txt b/npc/000-1/astapolos.txt index 9ecd15cb..179f74f4 100644 --- a/npc/000-1/astapolos.txt +++ b/npc/000-1/astapolos.txt @@ -8,13 +8,16 @@ set @q, getq(ShipQuests_Astapolos); if (@q == 1) goto l_CallFunc; + +// Some dialogues will be here. setq ShipQuests_Astapolos, 1; +// And here too. l_CallFunc: callfunc "SailorFood"; menu
- rif(getq(ShipQuests_Astpolos) == 1, l("I'm still busy, I need to find the other sailors.")), -,
+ rif(getq(ShipQuests_Astapolos) == 1, l("I'm still busy, I need to find the other sailors.")), -,
l("How are things going?"), l_HowAreYou, l("Who are you?"), l_Who;
@@ -28,7 +31,7 @@ l_CallFunc: rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), l_Bottom, rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), l_Top, rif(getq(ShipQuests_QMuller) == 0, l("QMuller.")), l_Bottom, - rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), l_Top, + rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), l_Bottom, l("Nobody."), -; close; diff --git a/npc/000-1/gulukan.txt b/npc/000-1/gulukan.txt index ba4f7856..4b7cfd33 100644 --- a/npc/000-1/gulukan.txt +++ b/npc/000-1/gulukan.txt @@ -6,9 +6,49 @@ 000-1.gat,54,90,0,1 script Gulukan 111;2,{ - mesn; - mesq l("Hello world!"); + set @q, getq(ShipQuests_Gulukan); + if (@q == 1) goto l_CallFunc; + +// Some dialogues will be here. + setq ShipQuests_Gulukan, 1; +// And here too. + +l_CallFunc: + callfunc "SailorFood"; + + menu
+ rif(getq(ShipQuests_Gulukan) == 1, l("I'm still busy, I need to find the other sailors.")), -, + l("Who are you?"), l_Who;
+
+ mes "";
+ mesn;
+ mesq l("Who yeye is searching?"); + next; + + menu + rif(getq(ShipQuests_Ale) == 0, l("Ale.")), l_Top, + rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), l_Top, + rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), l_Top, + rif(getq(ShipQuests_QMuller) == 0, l("QMuller.")), l_Top, + rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), l_Bottom, + l("Nobody."), -; close; +l_Bottom: + mes "";
+ mesn;
+ mesq l("Yeye seen this yoiis at the bottom of the island, check around.");
+ + close; + +l_Top: + mes "";
+ mesn;
+ mesq l("Yeye seen this yoiis at the top of the island.");
+ next; + mesq l("You yoiis should walk to the north."); + + close;
+ } |