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<?xml version="1.0" encoding="utf-8"?>
<!-- Author: Reid.
Copyright 2010-2011 Evol Online -->

<!--
monsters.xml parameters explanation:

<monsters>		Parent of the monster strings. 
<monster>		Monster tag. Every new tag contain some specific attribute of the monster, the following parameters is the list of them:
id=""			ID of the monster. It is different for every monsters and it starts from 0.
name=""	 		Name of the monster which will be displayed in game, it is also used by the server.
targetCursor=""		Cursor size used by the client. The different sizes are: small, medium and large.
walkType=""		The walk type is used to manage which monster can fly over collision tiles or swim under the sea or fly over it. The different walktypes are: walk walkswim and fly. By default, walk option is used, and if the monster is static, this tag can be removed.
<sprite>		This tag show the path to the xml of the monster.
<sound>			Sound tag, contain an event which display the sound effects for the corresponding action. The following parameter lists of them all:
event=""		Link the sfx to an action like die, hit, hurt, miss, move or spawn.

example:
	<monster id="0" name="Reid" targetCursor="big" walkType="fly">
		<sprite>monsters/reid.xml</sprite>
		<sound event="die">monsters/reid/reid-die-1.ogg</sound>
	</monster>
-->

<monsters>

	<its:rules xmlns:its="http://www.w3.org/2005/11/its" version="1.0">
		<its:translateRule selector="//monster/@name" translate="yes"/>
		<its:translateRule selector="//*" translate="no"/>
	</its:rules>

	<monster id="0" name="Piou" targetCursor="small" walkType="walk">
		<sprite>monsters/piou.xml</sprite>
		<sound event="die">monsters/piou/die1.ogg</sound>
		<sound event="hit">monsters/piou/hit1.ogg</sound>
		<sound event="hurt">monsters/piou/hurt1.ogg</sound>
		<sound event="hurt">monsters/piou/hurt2.ogg</sound>
		<sound event="miss">monsters/piou/miss1.ogg</sound>
		<sound event="spawn">monsters/piou/spawn1.ogg</sound>
	</monster>
	<monster id="1" name="Piousse" targetCursor="small" walkType="walk">
		<sprite>monsters/piou.xml</sprite>
		<sprite>accessories/piousse-egg.xml</sprite>
		<sound event="die">monsters/piou/die1.ogg</sound>
		<sound event="hit">monsters/piou/hit1.ogg</sound>
		<sound event="hurt">monsters/piou/hurt1.ogg</sound>
		<sound event="hurt">monsters/piou/hurt2.ogg</sound>
		<sound event="miss">monsters/piou/miss1.ogg</sound>
		<sound event="spawn">monsters/piou/spawn1.ogg</sound>
	</monster>
	<monster id="2" name="Tortuga" targetCursor="small" walkType="walkswim">
		<sound event="die">monsters/tortuga/die1.ogg</sound> 
		<sound event="hit">monsters/tortuga/hit1.ogg</sound>
		<sound event="hit">monsters/tortuga/hit2.ogg</sound>
		<sound event="hurt">monsters/tortuga/hurt1.ogg</sound>
		<sound event="miss">monsters/tortuga/miss1.ogg</sound>
		<sound event="spawn">monsters/tortuga/spawn1.ogg</sound>
		<sprite>monsters/tortuga.xml</sprite>
	</monster>
	<monster id="3" name="Ratto" targetCursor="small" walkType="walk">
		<sprite>monsters/ratto.xml</sprite>
		<sprite>accessories/ratto-tail.xml</sprite>
		<sound event="die">monsters/ratto/die1.ogg</sound>
		<sound event="hit">monsters/ratto/hit1.ogg</sound>
		<sound event="hit">monsters/ratto/hit2.ogg</sound>
		<sound event="hurt">monsters/ratto/hurt1.ogg</sound>
		<sound event="spawn">monsters/ratto/spawn1.ogg</sound>
	</monster>
	<monster id="4" name="Croc" targetCursor="small" walkType="walk">
		<sound event="hit">monsters/croc/hit1.ogg</sound>
		<sound event="hit">monsters/croc/hit2.ogg</sound>
		<sound event="hurt">monsters/croc/hurt1.ogg</sound>
		<sound event="hurt">monsters/croc/hurt2.ogg</sound>
		<sound event="hurt">monsters/croc/hurt3.ogg</sound>
		<sound event="miss">monsters/croc/miss1.ogg</sound>
		<sound event="spawn">monsters/croc/spawn1.ogg</sound>
		<sprite>monsters/croc.xml</sprite>
	</monster>
	<monster id="5" name="Little Blub" targetCursor="small" walkType="walkswim">
		<sprite>monsters/blub-little.xml</sprite>
		<sprite>accessories/littleblub-tentacle.xml</sprite>
		<sound event="hit">monsters/blub/hit1.ogg</sound>
	</monster>
<!--	<monster id="6" name="Blub" targetCursor="medium" walkType="walkswim">
		<sprite>monsters/blub.xml</sprite>
		<sprite>accessories/blub-tentacle.xml</sprite>
	</monster>
	<monster id="7" name="Top Blub" targetCursor="medium" walkType="walkswim">
		<sprite>monsters/blub.xml</sprite>
		<sprite>accessories/blub-tentacle.xml</sprite>
		<sprite>accessories/blub-tophat.xml</sprite>
	</monster> -->
	<monster id="8" name="Croco Tree" targetCursor="large">
		<sprite>monsters/croconut.xml</sprite>
		<sound event="die">monsters/croconut/die1.ogg</sound>
		<sound event="hurt">monsters/croconut/hurt1.ogg</sound>
		<sound event="hurt">monsters/croconut/hurt2.ogg</sound>
		<sound event="hurt">monsters/croconut/hurt3.ogg</sound>
	</monster>

</monsters>