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<?xml version="1.0" encoding="utf-8"?>
<!-- Author: Reid
Copyright (C) 2010-2014 Evol Online -->

<!--
<monsters>       Parent of the monster strings. 
<monster>        Monster tag. Every new tag contain some specific attribute of the monster. The following paramaters is a list of them:
id=""            ID of the monster. It is different for each monster and starts from 0.
name=""          Name of the monster which will be displayed in game, it is also used by the server.
targetCursor=""  Cursor size used by the client, different size are: small, medium and large.
walkType=""      The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. Different walktype are: walk, walkswim and fly. By default, walk option is used and if the monster is static, this tag can be removed.
<sprite>         This tag shows the path to the xml of the monster.
<sound>          Sound tag. Contains an event which displays the sound effects to the corresponding action. The next paramaters lists them:
event=""         Links the sfx to an action, like die, hit, hurt, miss, move or spawn.
-->

<monsters offset="0">
    <its:rules xmlns:its="http://www.w3.org/2005/11/its" version="1.0">
        <its:translateRule selector="//monster/@name" translate="yes"/>
        <its:translateRule selector="//*" translate="no"/>
    </its:rules>

    <monster id="1002" name="Piou" targetCursor="small" walkType="fly">
        <sprite>monsters/piou.xml</sprite>
        <sound event="die">monsters/piou/die1.ogg</sound>
        <sound event="hit">monsters/piou/hit1.ogg</sound>
        <sound event="hurt">monsters/piou/hurt1.ogg</sound>
        <sound event="hurt">monsters/piou/hurt2.ogg</sound>
        <sound event="miss">monsters/piou/miss1.ogg</sound>
        <sound event="spawn">monsters/piou/spawn1.ogg</sound>
    </monster>
    <monster id="1003" name="Piousse" targetCursor="small">
        <sprite>monsters/piou.xml</sprite>
        <sprite>accessories/piousse-egg.xml</sprite>
        <sound event="die">monsters/piou/die1.ogg</sound>
        <sound event="hit">monsters/piou/hit1.ogg</sound>
        <sound event="hurt">monsters/piou/hurt1.ogg</sound>
        <sound event="hurt">monsters/piou/hurt2.ogg</sound>
        <sound event="miss">monsters/piou/miss1.ogg</sound>
        <sound event="spawn">monsters/piou/spawn1.ogg</sound>
    </monster>
    <monster id="1004" name="Tortuga" targetCursor="small" walkType="walkswim" sortOffsetY="30">
        <sprite>monsters/tortuga.xml</sprite>
        <sound event="die">monsters/tortuga/die1.ogg</sound> 
        <sound event="hit">monsters/tortuga/hit1.ogg</sound>
        <sound event="hit">monsters/tortuga/hit2.ogg</sound>
        <sound event="hurt">monsters/tortuga/hurt1.ogg</sound>
        <sound event="miss">monsters/tortuga/miss1.ogg</sound>
        <sound event="spawn">monsters/tortuga/spawn1.ogg</sound>
    </monster>
    <monster id="1005" name="Ratto" targetCursor="small">
        <sprite>monsters/ratto.xml</sprite>
        <sprite>accessories/ratto-tail.xml</sprite>
        <sound event="die">monsters/ratto/die1.ogg</sound>
        <sound event="hit">monsters/ratto/hit1.ogg</sound>
        <sound event="hit">monsters/ratto/hit2.ogg</sound>
        <sound event="hurt">monsters/ratto/hurt1.ogg</sound>
        <sound event="spawn">monsters/ratto/spawn1.ogg</sound>
    </monster>
    <monster id="1006" name="Croc" targetCursor="small" sortOffsetY="30">
        <sprite>monsters/croc.xml</sprite>
        <sound event="hit">monsters/croc/hit1.ogg</sound>
        <sound event="hit">monsters/croc/hit2.ogg</sound>
        <sound event="hurt">monsters/croc/hurt1.ogg</sound>
        <sound event="hurt">monsters/croc/hurt2.ogg</sound>
        <sound event="hurt">monsters/croc/hurt3.ogg</sound>
        <sound event="miss">monsters/croc/miss1.ogg</sound>
        <sound event="spawn">monsters/croc/spawn1.ogg</sound>
    </monster>
    <monster id="1007" name="Little Blub" targetCursor="small" walkType="walkswim" sortOffsetY="30">
        <sprite>monsters/blub-little.xml</sprite>
        <sprite>accessories/littleblub-tentacle.xml</sprite>
        <sound event="die">monsters/blub/die1.ogg</sound>
        <sound event="hit">monsters/blub/hit1.ogg</sound>
        <sound event="spawn">monsters/blub/spawn1.ogg</sound>
    </monster>
    <monster id="1008" name="Blub" targetCursor="medium" walkType="walkswim" targetOffsetY="10">
        <sprite>monsters/blub.xml</sprite>
        <sprite>accessories/blub-tentacle.xml|#3e4164,3a3968,544a82,64437a,7d6db4,a26392,8f99c4,d294ab,b3cdcd,e7b8b8,d9ecd1,f0e8c5</sprite>
        <sound event="die">monsters/blub/die1.ogg</sound>
        <sound event="hit">monsters/blub/hit1.ogg</sound>
        <sound event="spawn">monsters/blub/spawn1.ogg</sound>
    </monster>
    <monster id="1009" name="Toppy Blub" targetCursor="medium" walkType="walkswim" targetOffsetY="10">
        <sprite>monsters/blub-toppy.xml</sprite>
        <sprite>accessories/blub-tentacle.xml</sprite>
        <sound event="die">monsters/blub/die1.ogg</sound>
        <sound event="hit">monsters/blub/hit1.ogg</sound>
        <sound event="spawn">monsters/blub/spawn1.ogg</sound>
    </monster>
    <monster id="1010" name="Crocotree" targetCursor="small" targetOffsetX="-28" targetOffsetY="4" nameOffsetX="-29">
        <sprite>monsters/crocotree.xml</sprite>
        <sound event="die">monsters/crocotree/die1.ogg</sound>
        <sound event="hurt">monsters/crocotree/hurt1.ogg</sound>
        <sound event="hurt">monsters/crocotree/hurt2.ogg</sound>
        <sound event="hurt">monsters/crocotree/hurt3.ogg</sound>
    </monster>
    <monster id="1011" name="Plushroom Field" targetCursor="large" sortOffsetY="70">
        <sprite>monsters/plushroom.xml</sprite>
        <sound event="die">monsters/mushroom/die1.ogg</sound>
        <sound event="die">monsters/mushroom/die2.ogg</sound>
        <sound event="spawn">monsters/mushroom/spawn1.ogg</sound>
        <sound event="spawn">monsters/mushroom/spawn2.ogg</sound>
    </monster>
    <monster id="1012" name="Frostiana" targetCursor="small">
        <sprite>monsters/frostiana.xml</sprite>
        <attack id="1" effect-id="21"/>
        <sound event="die">monsters/mushroom/die1.ogg</sound>
        <sound event="die">monsters/mushroom/die2.ogg</sound>
        <sound event="hit">monsters/frostiana/hit1.ogg</sound>
        <sound event="spawn">monsters/mushroom/spawn1.ogg</sound>
        <sound event="spawn">monsters/mushroom/spawn2.ogg</sound>
    </monster>
    <monster id="1013" name="Pikpik" targetCursor="small">
        <sprite>monsters/pikpik.xml</sprite>
    </monster>
    <monster id="1014" name="Croconut" targetCursor="small">
        <sprite>monsters/croconut.xml</sprite>
        <sound event="hit">monsters/crocotree/die1.ogg</sound>
        <sound event="die">monsters/crocotree/die1.ogg</sound>
    </monster>
    <monster id="1015" name="Tipiu" targetCursor="medium" walkType="fly">
        <sprite>monsters/tipiou.xml</sprite>
        <sprite>accessories/tipiou-hat.xml</sprite>
        <sound event="die">monsters/piou/die1.ogg</sound>
        <sound event="hit">monsters/piou/hit1.ogg</sound>
        <sound event="hurt">monsters/piou/hurt1.ogg</sound>
        <sound event="hurt">monsters/piou/hurt2.ogg</sound>
        <sound event="miss">monsters/piou/miss1.ogg</sound>
        <sound event="spawn">monsters/piou/spawn1.ogg</sound>
    </monster>
    <monster id="1016" name="Tipiou" targetCursor="medium" walkType="fly">
        <sprite>monsters/tipiou.xml</sprite>
        <sound event="die">monsters/piou/die1.ogg</sound>
        <sound event="hit">monsters/piou/hit1.ogg</sound>
        <sound event="hurt">monsters/piou/hurt1.ogg</sound>
        <sound event="hurt">monsters/piou/hurt2.ogg</sound>
        <sound event="miss">monsters/piou/miss1.ogg</sound>
        <sound event="spawn">monsters/piou/spawn1.ogg</sound>
    </monster>
    <monster id="1017" name="Manana Tree" targetCursor="medium">
        <sprite>monsters/mananatree.xml</sprite>
        <sound event="die">monsters/crocotree/die1.ogg</sound>
        <sound event="hurt">monsters/crocotree/hurt1.ogg</sound>
        <sound event="hurt">monsters/crocotree/hurt2.ogg</sound>
        <sound event="hurt">monsters/crocotree/hurt3.ogg</sound>
    </monster>
    <monster id="1018" name="Crafty" targetCursor="small">
        <sprite>monsters/crafty.xml</sprite>
        <sound event="die">monsters/piou/die1.ogg</sound>
        <sound event="hit">monsters/piou/hit1.ogg</sound>
        <sound event="hurt">monsters/piou/hurt1.ogg</sound>
        <sound event="hurt">monsters/piou/hurt2.ogg</sound>
        <sound event="miss">monsters/piou/miss1.ogg</sound>
        <sound event="spawn">monsters/piou/spawn1.ogg</sound>
    </monster>
    <monster id="1019" name="Pumpkish" walkType="walk">
        <sprite>monsters/pumpkish.xml</sprite>
        <sound event="die">monsters/pumpkin/die1.ogg</sound>
        <sound event="hit">monsters/pumpkin/hit1.ogg</sound>
    </monster>
    <monster id="1020" name="Cuco" walkType="walk" targetCursor="large">
        <sprite>monsters/cuco.xml</sprite>
        <sound event="die">monsters/pumpkin/die1.ogg</sound>
        <sound event="hit">monsters/pumpkin/hit1.ogg</sound>
    </monster>
    <monster id="1021" name="Pillar Dummy" targetCursor="medium">
        <sprite>monsters/dummy.xml</sprite>
        <sound event="die">monsters/crocotree/die1.ogg</sound>
        <sound event="hurt">monsters/crocotree/hurt1.ogg</sound>
        <sound event="hurt">monsters/crocotree/hurt2.ogg</sound>
        <sound event="hurt">monsters/crocotree/hurt3.ogg</sound>
    </monster>
    <monster id="1022" name="Fluffy" targetCursor="small">
        <sprite>monsters/fluffy.xml</sprite>
        <sound event="hit">monsters/fluffy/hit1.ogg</sound>
        <sound event="hit">monsters/fluffy/hit2.ogg</sound>
        <sound event="hit">monsters/fluffy/hit3.ogg</sound>
        <sound event="hurt">monsters/fluffy/hurt1.ogg</sound>
        <sound event="miss">monsters/fluffy/miss1.ogg</sound>
    </monster>
    <monster id="1023" name="Mouboo" targetCursor="large">
        <sprite>monsters/mouboo.xml</sprite>
    </monster>
</monsters>