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<?xml version="1.0" encoding="utf-8"?>
<!-- Authors: 4144, Alige, Hal9000, Reid
Copyright (C) 2010-2013 Evol Online -->
<being-effects>
    <effect id="0" audio="system/levelup.ogg" particle="graphics/particles/levelup.xml"/> // Level up particle effect.
    <effect id="1" audio="system/skillup.ogg" particle="graphics/particles/skillup.xml"/> // Skill up particle effect.
     <effect id="2"/> // Fail refine/remove card item effect.
     <effect id="3"/> // Success repair/refine/remove card item effect.
    <effect id="4" audio="system/save.ogg" particle="graphics/particles/save.xml"/> // Savepoint particle effect on a player.
    <effect id="5" particle="graphics/particles/warp.xml"/> // Warp particle effect.
    <effect id="6" particle="graphics/particles/savepoint-32x32.xml"/> // Savepoint particle effect on the save location.
    <effect id="7" particle="graphics/particles/healing.xml"/> // Healing particle effect.
    <effect id="8" particle="graphics/particles/poison.xml"/> // Poison particle effect.
    <effect id="9" particle="graphics/particles/invisibility.xml"/> // Invisibility particle effect.
    <effect id="10" particle="graphics/particles/afk.xml"/> // AFK particle effect.
    <effect id="11" audio="system/critical.ogg" particle="graphics/particles/critical.xml"/> // Critical hit's explosion particle effect.
    <effect id="12" sprite="effects/queststart.xml"/> // NPC quest-start status effect.
    <effect id="13" sprite="effects/questcontinue.xml"/> // NPC quest-continue status effect.
    <effect id="14" sprite="effects/queststart-low.xml"/> // NPC quest-start status effect (reduced height).
    <effect id="15" sprite="effects/questcontinue-low.xml"/> // NPC quest-continue status effect (reduced height).
    <effect id="16" particle="graphics/particles/hit.xml"/> // Hit's explosion particle effect.
    <effect id="17" audio="system/quest-update.ogg"/> // Updated quest particle effect.
    <effect id="18" audio="system/quest-done.ogg"/> // Finished quest particle effect.
     <effect id="344"/> // @summon GM command particle effect.
</being-effects>