diff options
Diffstat (limited to 'items.xml')
-rw-r--r-- | items.xml | 30 |
1 files changed, 20 insertions, 10 deletions
@@ -8500,8 +8500,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. critical-hit-effect-id="35" weight="2000"> <sprite>equipment/weapons/bow.xml</sprite> - <sound event="hit">weapons/gunstaff/shot.ogg</sound> - <sound event="miss">weapons/gunstaff/shot.ogg</sound> + <sound event="hit">weapons/gun/hit1.ogg</sound> + <sound event="miss">weapons/gun/miss1.ogg</sound> + <sound event="miss">weapons/gun/miss2.ogg</sound> + <sound event="miss">weapons/gun/miss3.ogg</sound> </item> <item id="6020" image="equipment/weapons/gatling.png" @@ -8521,8 +8523,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. critical-hit-effect-id="35" weight="2500"> <sprite>equipment/weapons/bow.xml</sprite> - <sound event="hit">weapons/gunstaff/shot.ogg</sound> - <sound event="miss">weapons/gunstaff/shot.ogg</sound> + <sound event="hit">weapons/gun/hit1.ogg</sound> + <sound event="miss">weapons/gun/miss1.ogg</sound> + <sound event="miss">weapons/gun/miss2.ogg</sound> + <sound event="miss">weapons/gun/miss3.ogg</sound> </item> <item id="6030" image="equipment/weapons/shotgun.png" @@ -8542,8 +8546,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. critical-hit-effect-id="35" weight="1800"> <sprite>equipment/weapons/bow.xml</sprite> - <sound event="hit">weapons/gunstaff/shot.ogg</sound> - <sound event="miss">weapons/gunstaff/shot.ogg</sound> + <sound event="hit">weapons/gun/hit1.ogg</sound> + <sound event="miss">weapons/gun/miss1.ogg</sound> + <sound event="miss">weapons/gun/miss2.ogg</sound> + <sound event="miss">weapons/gun/miss3.ogg</sound> </item> <item id="6040" image="equipment/weapons/revolver.png" @@ -8563,8 +8569,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. critical-hit-effect-id="35" weight="1500"> <sprite>equipment/weapons/gun.xml</sprite> - <sound event="hit">weapons/gunstaff/shot.ogg</sound> - <sound event="miss">weapons/gunstaff/shot.ogg</sound> + <sound event="hit">weapons/gun/hit1.ogg</sound> + <sound event="miss">weapons/gun/miss1.ogg</sound> + <sound event="miss">weapons/gun/miss2.ogg</sound> + <sound event="miss">weapons/gun/miss3.ogg</sound> </item> <item id="6050" image="equipment/weapons/dustynator.png" @@ -8584,8 +8592,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. critical-hit-effect-id="35" weight="1000"> <sprite>equipment/weapons/bow.xml</sprite> - <sound event="hit">weapons/gunstaff/shot.ogg</sound> - <sound event="miss">weapons/gunstaff/shot.ogg</sound> + <sound event="hit">weapons/gun/hit1.ogg</sound> + <sound event="miss">weapons/gun/miss1.ogg</sound> + <sound event="miss">weapons/gun/miss2.ogg</sound> + <sound event="miss">weapons/gun/miss3.ogg</sound> </item> <!-- Arrows --> |