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-rw-r--r--items.xml30
1 files changed, 20 insertions, 10 deletions
diff --git a/items.xml b/items.xml
index 4c0aacb8c..9cdc2dd6e 100644
--- a/items.xml
+++ b/items.xml
@@ -8500,8 +8500,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
critical-hit-effect-id="35"
weight="2000">
<sprite>equipment/weapons/bow.xml</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/gunstaff/shot.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</item>
<item id="6020"
image="equipment/weapons/gatling.png"
@@ -8521,8 +8523,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
critical-hit-effect-id="35"
weight="2500">
<sprite>equipment/weapons/bow.xml</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/gunstaff/shot.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</item>
<item id="6030"
image="equipment/weapons/shotgun.png"
@@ -8542,8 +8546,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
critical-hit-effect-id="35"
weight="1800">
<sprite>equipment/weapons/bow.xml</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/gunstaff/shot.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</item>
<item id="6040"
image="equipment/weapons/revolver.png"
@@ -8563,8 +8569,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
critical-hit-effect-id="35"
weight="1500">
<sprite>equipment/weapons/gun.xml</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/gunstaff/shot.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</item>
<item id="6050"
image="equipment/weapons/dustynator.png"
@@ -8584,8 +8592,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
critical-hit-effect-id="35"
weight="1000">
<sprite>equipment/weapons/bow.xml</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/gunstaff/shot.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</item>
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