diff options
-rw-r--r-- | LICENSE | 1 | ||||
-rw-r--r-- | graphics/sprites/equipment/weapons/banshee.png | bin | 0 -> 17974 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/weapons/banshee.xml | 79 | ||||
-rw-r--r-- | items.xml | 2 |
4 files changed, 81 insertions, 1 deletions
@@ -1595,6 +1595,7 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors #### Weapons graphics/sprites/equipment/weapons/arcane.png (Manatauro) (CC BY-SA 4.0) (Alige, Reid) graphics/sprites/equipment/weapons/backsword.png (Alige, Reid) (CC BY-SA 3.0) (-) + graphics/sprites/equipment/weapons/banshee.png (V0id) (GPLv2) (TMW.org) graphics/sprites/equipment/weapons/bow.png (Reid) (CC BY-SA 3.0) (-) graphics/sprites/equipment/weapons/bugslayer.png (Alige, Reid) (CC BY-SA 3.0) (-) graphics/sprites/equipment/weapons/chopper.png (Micksha) (CC BY-SA 4.0, GPLv3) (-) diff --git a/graphics/sprites/equipment/weapons/banshee.png b/graphics/sprites/equipment/weapons/banshee.png Binary files differnew file mode 100644 index 000000000..2e5173745 --- /dev/null +++ b/graphics/sprites/equipment/weapons/banshee.png diff --git a/graphics/sprites/equipment/weapons/banshee.xml b/graphics/sprites/equipment/weapons/banshee.xml new file mode 100644 index 000000000..e984099eb --- /dev/null +++ b/graphics/sprites/equipment/weapons/banshee.xml @@ -0,0 +1,79 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="banshee-bow" src="graphics/sprites/equipment/weapons/banshee.png|B" width="128" height="128"/> + <action name="default" imageset="banshee-bow"/> + <action name="stand" imageset="banshee-bow"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="banshee-bow"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="banshee-bow"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="banshee-bow"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_bow" imageset="banshee-bow"> + <animation direction="down"> + <sequence offsetY="32" start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="67" end="71" delay="75"/> + <end/> + </animation> + </action> +</sprite> @@ -7686,7 +7686,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack_bow" critical-hit-effect-id="35" weight="890"> - <sprite>equipment/weapons/bow.xml</sprite> + <sprite>equipment/weapons/banshee.xml</sprite> <sound event="hit">weapons/bow/shoot.ogg</sound> <sound event="miss">weapons/bow/shoot.ogg</sound> </item> |