summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2024-02-06 19:45:40 -0300
committerJesusaves <cpntb1@ymail.com>2024-02-06 19:45:40 -0300
commitbc9022def0285aae9e91ecc90d2219bb2fa3e150 (patch)
tree7b42867967c4ca2cb98a14c7d2e9fc312dd6b588
parent984b2cf418ec2f5107f7eb1c42f0907ebf5fe9ae (diff)
downloadclientdata-bc9022def0285aae9e91ecc90d2219bb2fa3e150.tar.gz
clientdata-bc9022def0285aae9e91ecc90d2219bb2fa3e150.tar.bz2
clientdata-bc9022def0285aae9e91ecc90d2219bb2fa3e150.tar.xz
clientdata-bc9022def0285aae9e91ecc90d2219bb2fa3e150.zip
Item weight fix
-rw-r--r--items.xml22
1 files changed, 11 insertions, 11 deletions
diff --git a/items.xml b/items.xml
index 48d72679f..106c16219 100644
--- a/items.xml
+++ b/items.xml
@@ -7388,7 +7388,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
type="equip-1hand"
attack-action="attack"
critical-hit-effect-id="820"
- weight="360">
+ weight="420">
<sprite>equipment/weapons/weapon-staff-blue.xml</sprite>
<sound event="hit">weapons/lightsaber/hit1.ogg</sound>
<sound event="hit">weapons/lightsaber/hit2.ogg</sound>
@@ -7406,7 +7406,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
type="equip-2hand"
attack-action="attack"
critical-hit-effect-id="820"
- weight="380">
+ weight="450">
<sprite>equipment/weapons/weapon-staff-red.xml</sprite>
<sound event="hit">weapons/lightsaber/hit1.ogg</sound>
<sound event="hit">weapons/lightsaber/hit2.ogg</sound>
@@ -7480,7 +7480,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack"
hit-effect-id="801"
critical-hit-effect-id="35"
- weight="3000">
+ weight="2000">
<sprite>equipment/weapons/heavyaxe.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="hit">weapons/piouslayer/hit2.ogg</sound>
@@ -7498,7 +7498,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack"
hit-effect-id="801"
critical-hit-effect-id="35"
- weight="3000">
+ weight="2000">
<sprite>equipment/weapons/bow.xml</sprite>
<sound event="hit">weapons/bow/shoot.ogg</sound>
<sound event="miss">weapons/bow/shoot.ogg</sound>
@@ -7515,7 +7515,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
type="equip-2hand"
hit-effect-id="801"
critical-hit-effect-id="35"
- weight="3000">
+ weight="2000">
<sprite>equipment/weapons/staff-wizard.xml</sprite>
</item>
<item id="3604"
@@ -7527,7 +7527,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="999"
type="equip-2hand"
attack-action="stand"
- weight="3000">
+ weight="2000">
<!-- TODO FIXME -->
<sprite>equipment/shields/savior.xml</sprite>
</item>
@@ -8377,7 +8377,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
type="equip-2hand"
attack-action="attack_bow"
critical-hit-effect-id="35"
- weight="9000">
+ weight="2000">
<sprite>equipment/weapons/bow.xml</sprite>
<sound event="hit">weapons/gunstaff/shot.ogg</sound>
<sound event="miss">weapons/gunstaff/shot.ogg</sound>
@@ -8398,7 +8398,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
type="equip-2hand"
attack-action="attack_bow"
critical-hit-effect-id="35"
- weight="12000">
+ weight="2500">
<sprite>equipment/weapons/bow.xml</sprite>
<sound event="hit">weapons/gunstaff/shot.ogg</sound>
<sound event="miss">weapons/gunstaff/shot.ogg</sound>
@@ -8419,7 +8419,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
type="equip-2hand"
attack-action="attack_bow"
critical-hit-effect-id="35"
- weight="10000">
+ weight="1800">
<sprite>equipment/weapons/bow.xml</sprite>
<sound event="hit">weapons/gunstaff/shot.ogg</sound>
<sound event="miss">weapons/gunstaff/shot.ogg</sound>
@@ -8440,7 +8440,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
type="equip-1hand"
attack-action="attack_bow"
critical-hit-effect-id="35"
- weight="7000">
+ weight="1500">
<sprite>equipment/weapons/gun.xml</sprite>
<sound event="hit">weapons/gunstaff/shot.ogg</sound>
<sound event="miss">weapons/gunstaff/shot.ogg</sound>
@@ -8461,7 +8461,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
type="equip-2hand"
attack-action="attack_bow"
critical-hit-effect-id="35"
- weight="6000">
+ weight="1000">
<sprite>equipment/weapons/bow.xml</sprite>
<sound event="hit">weapons/gunstaff/shot.ogg</sound>
<sound event="miss">weapons/gunstaff/shot.ogg</sound>