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author | Jesusaves <cpntb1@ymail.com> | 2024-02-06 19:45:40 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2024-02-06 19:45:40 -0300 |
commit | bc9022def0285aae9e91ecc90d2219bb2fa3e150 (patch) | |
tree | 7b42867967c4ca2cb98a14c7d2e9fc312dd6b588 | |
parent | 984b2cf418ec2f5107f7eb1c42f0907ebf5fe9ae (diff) | |
download | clientdata-bc9022def0285aae9e91ecc90d2219bb2fa3e150.tar.gz clientdata-bc9022def0285aae9e91ecc90d2219bb2fa3e150.tar.bz2 clientdata-bc9022def0285aae9e91ecc90d2219bb2fa3e150.tar.xz clientdata-bc9022def0285aae9e91ecc90d2219bb2fa3e150.zip |
Item weight fix
-rw-r--r-- | items.xml | 22 |
1 files changed, 11 insertions, 11 deletions
@@ -7388,7 +7388,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-1hand" attack-action="attack" critical-hit-effect-id="820" - weight="360"> + weight="420"> <sprite>equipment/weapons/weapon-staff-blue.xml</sprite> <sound event="hit">weapons/lightsaber/hit1.ogg</sound> <sound event="hit">weapons/lightsaber/hit2.ogg</sound> @@ -7406,7 +7406,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-2hand" attack-action="attack" critical-hit-effect-id="820" - weight="380"> + weight="450"> <sprite>equipment/weapons/weapon-staff-red.xml</sprite> <sound event="hit">weapons/lightsaber/hit1.ogg</sound> <sound event="hit">weapons/lightsaber/hit2.ogg</sound> @@ -7480,7 +7480,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" hit-effect-id="801" critical-hit-effect-id="35" - weight="3000"> + weight="2000"> <sprite>equipment/weapons/heavyaxe.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="hit">weapons/piouslayer/hit2.ogg</sound> @@ -7498,7 +7498,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" hit-effect-id="801" critical-hit-effect-id="35" - weight="3000"> + weight="2000"> <sprite>equipment/weapons/bow.xml</sprite> <sound event="hit">weapons/bow/shoot.ogg</sound> <sound event="miss">weapons/bow/shoot.ogg</sound> @@ -7515,7 +7515,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-2hand" hit-effect-id="801" critical-hit-effect-id="35" - weight="3000"> + weight="2000"> <sprite>equipment/weapons/staff-wizard.xml</sprite> </item> <item id="3604" @@ -7527,7 +7527,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. level="999" type="equip-2hand" attack-action="stand" - weight="3000"> + weight="2000"> <!-- TODO FIXME --> <sprite>equipment/shields/savior.xml</sprite> </item> @@ -8377,7 +8377,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-2hand" attack-action="attack_bow" critical-hit-effect-id="35" - weight="9000"> + weight="2000"> <sprite>equipment/weapons/bow.xml</sprite> <sound event="hit">weapons/gunstaff/shot.ogg</sound> <sound event="miss">weapons/gunstaff/shot.ogg</sound> @@ -8398,7 +8398,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-2hand" attack-action="attack_bow" critical-hit-effect-id="35" - weight="12000"> + weight="2500"> <sprite>equipment/weapons/bow.xml</sprite> <sound event="hit">weapons/gunstaff/shot.ogg</sound> <sound event="miss">weapons/gunstaff/shot.ogg</sound> @@ -8419,7 +8419,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-2hand" attack-action="attack_bow" critical-hit-effect-id="35" - weight="10000"> + weight="1800"> <sprite>equipment/weapons/bow.xml</sprite> <sound event="hit">weapons/gunstaff/shot.ogg</sound> <sound event="miss">weapons/gunstaff/shot.ogg</sound> @@ -8440,7 +8440,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-1hand" attack-action="attack_bow" critical-hit-effect-id="35" - weight="7000"> + weight="1500"> <sprite>equipment/weapons/gun.xml</sprite> <sound event="hit">weapons/gunstaff/shot.ogg</sound> <sound event="miss">weapons/gunstaff/shot.ogg</sound> @@ -8461,7 +8461,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-2hand" attack-action="attack_bow" critical-hit-effect-id="35" - weight="6000"> + weight="1000"> <sprite>equipment/weapons/bow.xml</sprite> <sound event="hit">weapons/gunstaff/shot.ogg</sound> <sound event="miss">weapons/gunstaff/shot.ogg</sound> |