1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
|
// Doctor
009-2,148,25,0|script|Doctor|107
{
callfunc "ClearVariables";
set @inspector, ((QUEST_Hurnscald & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT);
if (getequipid(equip_head) == 616) goto L_Axe;
if (getequipid(equip_head) == 621) goto L_Eyepatch;
mes "[Doctor]";
mes "\"Hello, can I help you?\"";
next;
if (@inspector == 1)
menu
"I think I am sick!", L_Cure,
"No, I feel fine.", L_Next,
"Have you seen anything strange in town? Anything that might have to do with the robberies?", L_NohMask;
menu
"I think I am sick!", L_Cure,
"No, I feel fine.", L_Next;
L_Next:
mes "[Doctor]";
mes "\"Then please stop wasting my precious time.\"";
goto L_Close;
L_Cure:
mes "[Doctor]";
if (sc_check(sc_poison))
goto L_CurePoison;
mes "The doctor examines you briefly.";
mes "\"Nonsense! You look fine and dandy to me. All you need is a bit more exercise and fresh fruit in your diet!\"";
goto L_Close;
L_CurePoison:
mes "\"Well, well, well! Look at all those green bubbles coming out of your head; that looks like poisoning to me! Did you eat something rotten?\"";
next;
mes "[Doctor]";
mes "The doctor pulls out a syringe and fills it with a white liquid from a jar on his desk.";
mes "\"Now hold still, this won't hurt a bit...\"";
next;
mes "[Doctor]";
sc_end(sc_poison);
sc_end(sc_slowpoison);
mes "*Ouch!*";
mes "\"Next time, be more careful! Make sure to cook any meats before you eat them, and don't eat fish once it starts to smell.\"";
goto L_Close;
L_Axe:
mes "[Doctor]";
mes "\"Oh my, what happened to you?\"";
next;
mes "[Doctor]";
mes "\"Wait. Thats just a fake. Shame on you!\"";
goto L_Close;
L_Eyepatch:
mes "[Doctor]";
mes "\"Would you like a glass eye to replace that eye patch you have? We just got a whole load of them in today. I'll even let you keep the patch as a souvenir.\"";
next;
menu
"Yes, please.", L_Eyepatch_GlassEye,
"No thank you", L_Next1;
L_Next1:
mes "[Doctor]";
mes "\"If you change your mind, please come back and see me.\"";
goto L_Close;
L_Eyepatch_GlassEye:
mes "[Doctor]";
mes "\"Now, where did I put that box of eyes...\"";
mes "He goes off to look for them and comes back empty handed.";
next;
mes "[Doctor]";
mes "\"I can't seem to find where I put that box. You should come back later, I may have found them by then.\"";
goto L_Close;
L_NohMask:
mes "[Doctor]";
mes "\"No, I haven't seen anything.\"";
goto L_Close;
L_Close:
set @inspector, 0;
close;
}
|